// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // class BuildComplete extends Atomic.UIWindow { constructor(parent: Atomic.UIWidget, ev: ToolCore.BuildCompleteEvent) { super(); parent.addChild(this); this.buildFolder = ev.buildFolder; this.text = ev.success ? "Build Complete" : "Build Failed"; this.load("AtomicEditor/editor/ui/buildcomplete.tb.txt"); this.resizeToFitContent(); this.center(); var reveal = this.getWidget("reveal"); if (!ev.success) reveal.setState(Atomic.UI_WIDGET_STATE.UI_WIDGET_STATE_DISABLED, true); this.subscribeToEvent(this, Atomic.UIWidgetEvent((data) => this.handleWidgetEvent(data))); } handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean { if (ev.type == Atomic.UI_EVENT_TYPE.UI_EVENT_TYPE_CLICK) { if (ev.target.id == "reveal") { console.log("REVEAL!"); var utils = new Editor.FileUtils(); utils.revealInFinder(this.buildFolder); } if (ev.target.id == "ok") { // passed up to build output window for now // which closes both return false; } } return false; } buildFolder: string; } export = BuildComplete;