// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import PlayerOutput = require("./PlayerOutput"); import Preferences = require("../../editor/Preferences"); class PlayMode extends Atomic.ScriptObject { inErrorState: boolean; myPlayer: PlayerOutput; constructor() { super(); this.myPlayer = null; this.subscribeToEvent(Atomic.IPCJSErrorEvent((ev: Atomic.IPCJSErrorEvent) => this.handleIPCJSError(ev))); this.subscribeToEvent(Editor.EditorPlayerStartedEvent((ev) => this.handlePlayerStarted(ev))); this.subscribeToEvent(Editor.EditorPlayerStoppedEvent((ev) => this.handlePlayerStopped(ev))); } handlePlayerStarted(ev) { this.inErrorState = false; if ( this.myPlayer != null ) { this.myPlayer.remove(); } this.myPlayer = new PlayerOutput(); } handlePlayerStopped(ev) { if ( Preferences.getInstance().editorFeatures.closePlayerLog ) { this.myPlayer.remove(); } } handleIPCJSError(ev: Atomic.IPCJSErrorEvent) { if (this.inErrorState) return; this.inErrorState = true; var errorMessage = ev.errorFileName + " - " + ev.errorLineNumber + " : " + ev.errorMessage; this.sendEvent(Editor.EditorModalEventData({ type: Editor.EDITOR_MODALERROR, title: "Player JavaScript Error", message: errorMessage })); Atomic.graphics.raiseWindow(); } } export = PlayMode;