// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // class BuildSettings { constructor() { } } class MacBuildSettings { appName:string; package:string; companyName:string; productName:string; } class WindowsBuildSettings { appName: string; packageName: string; companyName: string; productName: string; } class WebBuildSettings { appName: string; pageTheme: number; gameWidth: string; gameHeight: string; faveIconName: string; } class AndroidBuildSettings { appName: string; packageName: string; companyName: string; sDKVersion: string; minSDKVersion: string; activityName: string; iconPath: string; } class IOSBuildSettings { appName: string; packageName: string; companyName: string; productName: string; provisionFile: string; appIDPrefix: string; } class LinuxBuildSettings { appName: string; packageName: string; companyName: string; productName: string; } export = BuildSettings;