// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Atomic2D/Constraint2D.h" namespace Atomic { /// 2D distance constraint component. class ATOMIC_API ConstraintDistance2D : public Constraint2D { ATOMIC_OBJECT(ConstraintDistance2D, Constraint2D); public: /// Construct. ConstraintDistance2D(Context* context); /// Destruct. virtual ~ConstraintDistance2D(); /// Register object factory. static void RegisterObject(Context* context); /// Set owner body anchor. void SetOwnerBodyAnchor(const Vector2& anchor); /// Set other body anchor. void SetOtherBodyAnchor(const Vector2& anchor); /// Set frequency Hz. void SetFrequencyHz(float frequencyHz); /// Set damping ratio. void SetDampingRatio(float dampingRatio); /// Set length. void SetLength(float length); /// Return owner body anchor. const Vector2& GetOwnerBodyAnchor() const { return ownerBodyAnchor_; } /// Return other body anchor. const Vector2& GetOtherBodyAnchor() const { return otherBodyAnchor_; } /// Return frequency Hz. float GetFrequencyHz() const { return jointDef_.frequencyHz; } /// Return damping ratio. float GetDampingRatio() const { return jointDef_.dampingRatio; } /// Return length. float GetLength() const { return jointDef_.length; } private: /// Return joint def. virtual b2JointDef* GetJointDef(); b2DistanceJointDef jointDef_; /// Owner body anchor. Vector2 ownerBodyAnchor_; /// Other body anchor. Vector2 otherBodyAnchor_; }; }