// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" // For prestep / poststep events, which are the same for 2D and 3D physics. The events themselves don't depend // on whether 3D physics support or Bullet has been compiled in. #include "../Physics/PhysicsEvents.h" namespace Atomic { /// Physics update contact. Global event sent by PhysicsWorld2D. ATOMIC_EVENT(E_PHYSICSUPDATECONTACT2D, PhysicsUpdateContact2D) { ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer ATOMIC_PARAM(P_ENABLED, Enabled); // bool [in/out] } /// Physics begin contact. Global event sent by PhysicsWorld2D. ATOMIC_EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D) { ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer } /// Physics end contact. Global event sent by PhysicsWorld2D. ATOMIC_EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D) { ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer } /// Node update contact. Sent by scene nodes participating in a collision. ATOMIC_EVENT(E_NODEUPDATECONTACT2D, NodeUpdateContact2D) { ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer ATOMIC_PARAM(P_ENABLED, Enabled); // bool [in/out] } /// Node begin contact. Sent by scene nodes participating in a collision. ATOMIC_EVENT(E_NODEBEGINCONTACT2D, NodeBeginContact2D) { ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer } /// Node end contact. Sent by scene nodes participating in a collision. ATOMIC_EVENT(E_NODEENDCONTACT2D, NodeEndContact2D) { ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer ATOMIC_PARAM(P_CONTACTS, Contacts); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points. ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer } }