// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Audio/SoundStream.h" #include "../Container/ArrayPtr.h" namespace Atomic { class Sound; /// Ogg Vorbis sound stream. class ATOMIC_API OggVorbisSoundStream : public SoundStream { public: /// Construct from an Ogg Vorbis compressed sound. OggVorbisSoundStream(const Sound* sound); /// Destruct. ~OggVorbisSoundStream(); /// Seek to sample number. Return true on success. virtual bool Seek(unsigned sample_number); /// Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread. virtual unsigned GetData(signed char* dest, unsigned numBytes); protected: /// Decoder state. void* decoder_; /// Compressed sound data. SharedArrayPtr data_; /// Compressed sound data size in bytes. unsigned dataSize_; }; }