// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include namespace Atomic { class ATOMIC_API AtomicBuildInfo : public RefCounted { ATOMIC_REFCOUNTED(AtomicBuildInfo) public: AtomicBuildInfo() {} /// Get the Git SHA of the build static String GetGitSHA(); /// Get the Date of the build static String GetBuildDate(); /// Get the Time of the build static String GetBuildTime(); /// Get the build release name static String GetBuildName(); /// Get the build string in form (BuildName): BuildDate BuildTime Git:SHA static String GetBuildString(); /// Get whether this is binary or source tree development build static bool GetDevBuild(); /// Get whether this is a distibution/installer binary build static bool GetDistBuild(); /// Get vendor string static const String& GetBuildVendor(); }; }