// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/ConstantBuffer.h" #include "../../IO/Log.h" #include "../../DebugNew.h" namespace Atomic { void ConstantBuffer::OnDeviceReset() { // No-op on Direct3D11 } void ConstantBuffer::Release() { ATOMIC_SAFE_RELEASE(object_.ptr_); shadowData_.Reset(); size_ = 0; } bool ConstantBuffer::SetSize(unsigned size) { Release(); if (!size) { ATOMIC_LOGERROR("Can not create zero-sized constant buffer"); return false; } // Round up to next 16 bytes size += 15; size &= 0xfffffff0; size_ = size; dirty_ = false; shadowData_ = new unsigned char[size_]; memset(shadowData_.Get(), 0, size_); if (graphics_) { D3D11_BUFFER_DESC bufferDesc; memset(&bufferDesc, 0, sizeof bufferDesc); bufferDesc.ByteWidth = size_; bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.Usage = D3D11_USAGE_DEFAULT; HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateBuffer(&bufferDesc, 0, (ID3D11Buffer**)&object_.ptr_); if (FAILED(hr)) { ATOMIC_SAFE_RELEASE(object_.ptr_); ATOMIC_LOGD3DERROR("Failed to create constant buffer", hr); return false; } } return true; } void ConstantBuffer::Apply() { if (dirty_ && object_.ptr_) { graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Buffer*)object_.ptr_, 0, 0, shadowData_.Get(), 0, 0); dirty_ = false; } } }