// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Graphics/ConstantBuffer.h" #include "../../Graphics/GraphicsDefs.h" #include "../../Graphics/ShaderProgram.h" #include "../../Graphics/VertexDeclaration.h" #include "../../Math/Color.h" #include #include namespace Atomic { #define ATOMIC_SAFE_RELEASE(p) if (p) { ((IUnknown*)p)->Release(); p = 0; } #define ATOMIC_LOGD3DERROR(msg, hr) ATOMIC_LOGERRORF("%s (HRESULT %x)", msg, (unsigned)hr) typedef HashMap, SharedPtr > ShaderProgramMap; typedef HashMap > VertexDeclarationMap; typedef HashMap > ConstantBufferMap; /// %Graphics implementation. Holds API-specific objects. class ATOMIC_API GraphicsImpl { friend class Graphics; public: /// Construct. GraphicsImpl(); /// Return Direct3D device. ID3D11Device* GetDevice() const { return device_; } /// Return Direct3D immediate device context. ID3D11DeviceContext* GetDeviceContext() const { return deviceContext_; } /// Return swapchain. IDXGISwapChain* GetSwapChain() const { return swapChain_; } /// Return whether multisampling is supported for a given texture format and sample count. bool CheckMultiSampleSupport(DXGI_FORMAT format, unsigned sampleCount) const; /// Return multisample quality level for a given texture format and sample count. The sample count must be supported. On D3D feature level 10.1+, uses the standard level. Below that uses the best quality. unsigned GetMultiSampleQuality(DXGI_FORMAT format, unsigned sampleCount) const; private: /// Graphics device. ID3D11Device* device_; /// Immediate device context. ID3D11DeviceContext* deviceContext_; /// Swap chain. IDXGISwapChain* swapChain_; /// Default (backbuffer) rendertarget view. ID3D11RenderTargetView* defaultRenderTargetView_; /// Default depth-stencil texture. ID3D11Texture2D* defaultDepthTexture_; /// Default depth-stencil view. ID3D11DepthStencilView* defaultDepthStencilView_; /// Current color rendertarget views. ID3D11RenderTargetView* renderTargetViews_[MAX_RENDERTARGETS]; /// Current depth-stencil view. ID3D11DepthStencilView* depthStencilView_; /// Created blend state objects. HashMap blendStates_; /// Created depth state objects. HashMap depthStates_; /// Created rasterizer state objects. HashMap rasterizerStates_; /// Intermediate texture for multisampled screenshots and less than whole viewport multisampled resolve, created on demand. ID3D11Texture2D* resolveTexture_; /// Bound shader resource views. ID3D11ShaderResourceView* shaderResourceViews_[MAX_TEXTURE_UNITS]; /// Bound sampler state objects. ID3D11SamplerState* samplers_[MAX_TEXTURE_UNITS]; /// Bound vertex buffers. ID3D11Buffer* vertexBuffers_[MAX_VERTEX_STREAMS]; /// Bound constant buffers. ID3D11Buffer* constantBuffers_[2][MAX_SHADER_PARAMETER_GROUPS]; /// Vertex sizes per buffer. unsigned vertexSizes_[MAX_VERTEX_STREAMS]; /// Vertex stream offsets per buffer. unsigned vertexOffsets_[MAX_VERTEX_STREAMS]; /// Rendertargets dirty flag. bool renderTargetsDirty_; /// Textures dirty flag. bool texturesDirty_; /// Vertex declaration dirty flag. bool vertexDeclarationDirty_; /// Blend state dirty flag. bool blendStateDirty_; /// Depth state dirty flag. bool depthStateDirty_; /// Rasterizer state dirty flag. bool rasterizerStateDirty_; /// Scissor rect dirty flag. bool scissorRectDirty_; /// Stencil ref dirty flag. bool stencilRefDirty_; /// Hash of current blend state. unsigned blendStateHash_; /// Hash of current depth state. unsigned depthStateHash_; /// Hash of current rasterizer state. unsigned rasterizerStateHash_; /// First dirtied texture unit. unsigned firstDirtyTexture_; /// Last dirtied texture unit. unsigned lastDirtyTexture_; /// First dirtied vertex buffer. unsigned firstDirtyVB_; /// Last dirtied vertex buffer. unsigned lastDirtyVB_; /// Vertex declarations. VertexDeclarationMap vertexDeclarations_; /// Constant buffer search map. ConstantBufferMap allConstantBuffers_; /// Currently dirty constant buffers. PODVector dirtyConstantBuffers_; /// Shader programs. ShaderProgramMap shaderPrograms_; /// Shader program in use. ShaderProgram* shaderProgram_; }; }