// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Container/HashMap.h" #include "../../Graphics/ConstantBuffer.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/ShaderVariation.h" namespace Atomic { /// Combined information for specific vertex and pixel shaders. class ATOMIC_API ShaderProgram : public RefCounted { ATOMIC_REFCOUNTED(ShaderProgram) public: /// Construct. ShaderProgram(Graphics* graphics, ShaderVariation* vertexShader, ShaderVariation* pixelShader) { // Create needed constant buffers const unsigned* vsBufferSizes = vertexShader->GetConstantBufferSizes(); for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i) { if (vsBufferSizes[i]) vsConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(VS, i, vsBufferSizes[i]); } const unsigned* psBufferSizes = pixelShader->GetConstantBufferSizes(); for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i) { if (psBufferSizes[i]) psConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(PS, i, psBufferSizes[i]); } // Copy parameters, add direct links to constant buffers const HashMap& vsParams = vertexShader->GetParameters(); for (HashMap::ConstIterator i = vsParams.Begin(); i != vsParams.End(); ++i) { parameters_[i->first_] = i->second_; parameters_[i->first_].bufferPtr_ = vsConstantBuffers_[i->second_.buffer_].Get(); } const HashMap& psParams = pixelShader->GetParameters(); for (HashMap::ConstIterator i = psParams.Begin(); i != psParams.End(); ++i) { parameters_[i->first_] = i->second_; parameters_[i->first_].bufferPtr_ = psConstantBuffers_[i->second_.buffer_].Get(); } // Optimize shader parameter lookup by rehashing to next power of two parameters_.Rehash(NextPowerOfTwo(parameters_.Size())); } /// Destruct. ~ShaderProgram() { } /// Combined parameters from the vertex and pixel shader. HashMap parameters_; /// Vertex shader constant buffers. SharedPtr vsConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS]; /// Pixel shader constant buffers. SharedPtr psConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS]; }; }