// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsEvents.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/Texture2D.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { void Texture2D::OnDeviceLost() { // No-op on Direct3D11 } void Texture2D::OnDeviceReset() { // No-op on Direct3D11 } void Texture2D::Release() { if (graphics_ && object_.ptr_) { for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } } if (renderSurface_) renderSurface_->Release(); ATOMIC_SAFE_RELEASE(object_.ptr_); ATOMIC_SAFE_RELEASE(resolveTexture_); ATOMIC_SAFE_RELEASE(shaderResourceView_); ATOMIC_SAFE_RELEASE(sampler_); } bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data) { ATOMIC_PROFILE(SetTextureData); if (!object_.ptr_) { ATOMIC_LOGERROR("No texture created, can not set data"); return false; } if (!data) { ATOMIC_LOGERROR("Null source for setting data"); return false; } if (level >= levels_) { ATOMIC_LOGERROR("Illegal mip level for setting data"); return false; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0) { ATOMIC_LOGERROR("Illegal dimensions for setting data"); return false; } // If compressed, align the update region on a block if (IsCompressed()) { x &= ~3; y &= ~3; width += 3; width &= 0xfffffffc; height += 3; height &= 0xfffffffc; } unsigned char* src = (unsigned char*)data; unsigned rowSize = GetRowDataSize(width); unsigned rowStart = GetRowDataSize(x); unsigned subResource = D3D11CalcSubresource(level, 0, levels_); if (usage_ == TEXTURE_DYNAMIC) { if (IsCompressed()) { height = (height + 3) >> 2; y >>= 2; } D3D11_MAPPED_SUBRESOURCE mappedData; mappedData.pData = 0; HRESULT hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_.ptr_, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedData); if (FAILED(hr) || !mappedData.pData) { ATOMIC_LOGD3DERROR("Failed to map texture for update", hr); return false; } else { for (int row = 0; row < height; ++row) memcpy((unsigned char*)mappedData.pData + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize); graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_.ptr_, subResource); } } else { D3D11_BOX destBox; destBox.left = (UINT)x; destBox.right = (UINT)(x + width); destBox.top = (UINT)y; destBox.bottom = (UINT)(y + height); destBox.front = 0; destBox.back = 1; graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Resource*)object_.ptr_, subResource, &destBox, data, rowSize, 0); } return true; } bool Texture2D::SetData(Image* image, bool useAlpha) { if (!image) { ATOMIC_LOGERROR("Null image, can not load texture"); return false; } // Use a shared ptr for managing the temporary mip images created during this function SharedPtr mipImage; unsigned memoryUse = sizeof(Texture2D); int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { // Convert unsuitable formats to RGBA unsigned components = image->GetComponents(); if ((components == 1 && !useAlpha) || components == 2 || components == 3) { mipImage = image->ConvertToRGBA(); image = mipImage; if (!image) return false; components = image->GetComponents(); } unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); unsigned format = 0; // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { mipImage = image->GetNextLevel(); image = mipImage; levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } switch (components) { case 1: format = Graphics::GetAlphaFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; default: break; } // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size if (IsCompressed() && requestedLevels_ > 1) requestedLevels_ = 0; SetSize(levelWidth, levelHeight, format); for (unsigned i = 0; i < levels_; ++i) { SetData(i, 0, 0, levelWidth, levelHeight, levelData); memoryUse += levelWidth * levelHeight * components; if (i < levels_ - 1) { mipImage = image->GetNextLevel(); image = mipImage; levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = graphics_->GetFormat(image->GetCompressedFormat()); bool needDecompress = false; if (!format) { format = Graphics::GetRGBAFormat(); needDecompress = true; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); SetNumLevels(Max((levels - mipsToSkip), 1U)); SetSize(width, height, format); for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); if (!needDecompress) { SetData(i, 0, 0, level.width_, level.height_, level.data_); memoryUse += level.rows_ * level.rowSize_; } else { unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4]; level.Decompress(rgbaData); SetData(i, 0, 0, level.width_, level.height_, rgbaData); memoryUse += level.width_ * level.height_ * 4; delete[] rgbaData; } } } SetMemoryUse(memoryUse); return true; } bool Texture2D::GetData(unsigned level, void* dest) const { if (!object_.ptr_) { ATOMIC_LOGERROR("No texture created, can not get data"); return false; } if (!dest) { ATOMIC_LOGERROR("Null destination for getting data"); return false; } if (level >= levels_) { ATOMIC_LOGERROR("Illegal mip level for getting data"); return false; } if (multiSample_ > 1 && !autoResolve_) { ATOMIC_LOGERROR("Can not get data from multisampled texture without autoresolve"); return false; } if (resolveDirty_) graphics_->ResolveToTexture(const_cast(this)); int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); D3D11_TEXTURE2D_DESC textureDesc; memset(&textureDesc, 0, sizeof textureDesc); textureDesc.Width = (UINT)levelWidth; textureDesc.Height = (UINT)levelHeight; textureDesc.MipLevels = 1; textureDesc.ArraySize = 1; textureDesc.Format = (DXGI_FORMAT)format_; textureDesc.SampleDesc.Count = 1; textureDesc.SampleDesc.Quality = 0; textureDesc.Usage = D3D11_USAGE_STAGING; textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; ID3D11Texture2D* stagingTexture = 0; HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, &stagingTexture); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create staging texture for GetData", hr); ATOMIC_SAFE_RELEASE(stagingTexture); return false; } ID3D11Resource* srcResource = (ID3D11Resource*)(resolveTexture_ ? resolveTexture_ : object_.ptr_); unsigned srcSubResource = D3D11CalcSubresource(level, 0, levels_); D3D11_BOX srcBox; srcBox.left = 0; srcBox.right = (UINT)levelWidth; srcBox.top = 0; srcBox.bottom = (UINT)levelHeight; srcBox.front = 0; srcBox.back = 1; graphics_->GetImpl()->GetDeviceContext()->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, srcResource, srcSubResource, &srcBox); D3D11_MAPPED_SUBRESOURCE mappedData; mappedData.pData = 0; unsigned rowSize = GetRowDataSize(levelWidth); unsigned numRows = (unsigned)(IsCompressed() ? (levelHeight + 3) >> 2 : levelHeight); hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData); if (FAILED(hr) || !mappedData.pData) { ATOMIC_LOGD3DERROR("Failed to map staging texture for GetData", hr); ATOMIC_SAFE_RELEASE(stagingTexture); return false; } else { for (unsigned row = 0; row < numRows; ++row) memcpy((unsigned char*)dest + row * rowSize, (unsigned char*)mappedData.pData + row * mappedData.RowPitch, rowSize); graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)stagingTexture, 0); ATOMIC_SAFE_RELEASE(stagingTexture); return true; } } bool Texture2D::Create() { Release(); if (!graphics_ || !width_ || !height_) return false; levels_ = CheckMaxLevels(width_, height_, requestedLevels_); D3D11_TEXTURE2D_DESC textureDesc; memset(&textureDesc, 0, sizeof textureDesc); textureDesc.Format = (DXGI_FORMAT)(sRGB_ ? GetSRGBFormat(format_) : format_); // Disable multisampling if not supported if (multiSample_ > 1 && !graphics_->GetImpl()->CheckMultiSampleSupport(textureDesc.Format, multiSample_)) { multiSample_ = 1; autoResolve_ = false; } // Set mipmapping if (usage_ == TEXTURE_DEPTHSTENCIL) levels_ = 1; else if (usage_ == TEXTURE_RENDERTARGET && levels_ != 1 && multiSample_ == 1) textureDesc.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; textureDesc.Width = (UINT)width_; textureDesc.Height = (UINT)height_; // Disable mip levels from the multisample texture. Rather create them to the resolve texture textureDesc.MipLevels = multiSample_ == 1 ? levels_ : 1; textureDesc.ArraySize = 1; textureDesc.SampleDesc.Count = (UINT)multiSample_; textureDesc.SampleDesc.Quality = graphics_->GetImpl()->GetMultiSampleQuality(textureDesc.Format, multiSample_); textureDesc.Usage = usage_ == TEXTURE_DYNAMIC ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; if (usage_ == TEXTURE_RENDERTARGET) textureDesc.BindFlags |= D3D11_BIND_RENDER_TARGET; else if (usage_ == TEXTURE_DEPTHSTENCIL) textureDesc.BindFlags |= D3D11_BIND_DEPTH_STENCIL; textureDesc.CPUAccessFlags = usage_ == TEXTURE_DYNAMIC ? D3D11_CPU_ACCESS_WRITE : 0; // D3D feature level 10.0 or below does not support readable depth when multisampled if (usage_ == TEXTURE_DEPTHSTENCIL && multiSample_ > 1 && graphics_->GetImpl()->GetDevice()->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_1) textureDesc.BindFlags &= ~D3D11_BIND_SHADER_RESOURCE; HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, (ID3D11Texture2D**)&object_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create texture", hr); ATOMIC_SAFE_RELEASE(object_.ptr_); return false; } // Create resolve texture for multisampling if necessary if (multiSample_ > 1 && autoResolve_) { textureDesc.MipLevels = levels_; textureDesc.SampleDesc.Count = 1; textureDesc.SampleDesc.Quality = 0; if (levels_ != 1) textureDesc.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, (ID3D11Texture2D**)&resolveTexture_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create resolve texture", hr); ATOMIC_SAFE_RELEASE(resolveTexture_); return false; } } if (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) { D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc; memset(&resourceViewDesc, 0, sizeof resourceViewDesc); resourceViewDesc.Format = (DXGI_FORMAT)GetSRVFormat(textureDesc.Format); resourceViewDesc.ViewDimension = (multiSample_ > 1 && !autoResolve_) ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D; resourceViewDesc.Texture2D.MipLevels = (UINT)levels_; // Sample the resolve texture if created, otherwise the original ID3D11Resource* viewObject = resolveTexture_ ? (ID3D11Resource*)resolveTexture_ : (ID3D11Resource*)object_.ptr_; hr = graphics_->GetImpl()->GetDevice()->CreateShaderResourceView(viewObject, &resourceViewDesc, (ID3D11ShaderResourceView**)&shaderResourceView_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create shader resource view for texture", hr); ATOMIC_SAFE_RELEASE(shaderResourceView_); return false; } } if (usage_ == TEXTURE_RENDERTARGET) { D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc; memset(&renderTargetViewDesc, 0, sizeof renderTargetViewDesc); renderTargetViewDesc.Format = textureDesc.Format; renderTargetViewDesc.ViewDimension = multiSample_ > 1 ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D; hr = graphics_->GetImpl()->GetDevice()->CreateRenderTargetView((ID3D11Resource*)object_.ptr_, &renderTargetViewDesc, (ID3D11RenderTargetView**)&renderSurface_->renderTargetView_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create rendertarget view for texture", hr); ATOMIC_SAFE_RELEASE(renderSurface_->renderTargetView_); return false; } } else if (usage_ == TEXTURE_DEPTHSTENCIL) { D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc; memset(&depthStencilViewDesc, 0, sizeof depthStencilViewDesc); depthStencilViewDesc.Format = (DXGI_FORMAT)GetDSVFormat(textureDesc.Format); depthStencilViewDesc.ViewDimension = multiSample_ > 1 ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D; hr = graphics_->GetImpl()->GetDevice()->CreateDepthStencilView((ID3D11Resource*)object_.ptr_, &depthStencilViewDesc, (ID3D11DepthStencilView**)&renderSurface_->renderTargetView_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create depth-stencil view for texture", hr); ATOMIC_SAFE_RELEASE(renderSurface_->renderTargetView_); return false; } // Create also a read-only version of the view for simultaneous depth testing and sampling in shader // Requires feature level 11 if (graphics_->GetImpl()->GetDevice()->GetFeatureLevel() >= D3D_FEATURE_LEVEL_11_0) { depthStencilViewDesc.Flags = D3D11_DSV_READ_ONLY_DEPTH; hr = graphics_->GetImpl()->GetDevice()->CreateDepthStencilView((ID3D11Resource*)object_.ptr_, &depthStencilViewDesc, (ID3D11DepthStencilView**)&renderSurface_->readOnlyView_); if (FAILED(hr)) { ATOMIC_LOGD3DERROR("Failed to create read-only depth-stencil view for texture", hr); ATOMIC_SAFE_RELEASE(renderSurface_->readOnlyView_); } } } return true; } }