// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // This file contains IndexBuffer code common to all graphics APIs. #include "../Precompiled.h" #include "../Graphics/Graphics.h" #include "../Graphics/IndexBuffer.h" #include "../IO/Log.h" #include "../DebugNew.h" namespace Atomic { IndexBuffer::IndexBuffer(Context* context, bool forceHeadless) : Object(context), GPUObject(forceHeadless ? (Graphics*)0 : GetSubsystem()), indexCount_(0), indexSize_(0), lockState_(LOCK_NONE), lockStart_(0), lockCount_(0), lockScratchData_(0), shadowed_(false), dynamic_(false), discardLock_(false) { // Force shadowing mode if graphics subsystem does not exist if (!graphics_) shadowed_ = true; } IndexBuffer::~IndexBuffer() { Release(); } void IndexBuffer::SetShadowed(bool enable) { // If no graphics subsystem, can not disable shadowing if (!graphics_) enable = true; if (enable != shadowed_) { if (enable && indexCount_ && indexSize_) shadowData_ = new unsigned char[indexCount_ * indexSize_]; else shadowData_.Reset(); shadowed_ = enable; } } bool IndexBuffer::SetSize(unsigned indexCount, bool largeIndices, bool dynamic) { Unlock(); indexCount_ = indexCount; indexSize_ = (unsigned)(largeIndices ? sizeof(unsigned) : sizeof(unsigned short)); dynamic_ = dynamic; if (shadowed_ && indexCount_ && indexSize_) shadowData_ = new unsigned char[indexCount_ * indexSize_]; else shadowData_.Reset(); return Create(); } bool IndexBuffer::GetUsedVertexRange(unsigned start, unsigned count, unsigned& minVertex, unsigned& vertexCount) { if (!shadowData_) { ATOMIC_LOGERROR("Used vertex range can only be queried from an index buffer with shadow data"); return false; } if (start + count > indexCount_) { ATOMIC_LOGERROR("Illegal index range for querying used vertices"); return false; } minVertex = M_MAX_UNSIGNED; unsigned maxVertex = 0; if (indexSize_ == sizeof(unsigned)) { unsigned* indices = ((unsigned*)shadowData_.Get()) + start; for (unsigned i = 0; i < count; ++i) { if (indices[i] < minVertex) minVertex = indices[i]; if (indices[i] > maxVertex) maxVertex = indices[i]; } } else { unsigned short* indices = ((unsigned short*)shadowData_.Get()) + start; for (unsigned i = 0; i < count; ++i) { if (indices[i] < minVertex) minVertex = indices[i]; if (indices[i] > maxVertex) maxVertex = indices[i]; } } vertexCount = maxVertex - minVertex + 1; return true; } }