// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "../Graphics/StaticModel.h" #include "../Graphics/Texture2D.h" #include "../Graphics/Material.h" namespace Atomic { class LMStaticModel: public StaticModel { ATOMIC_OBJECT(LMStaticModel, StaticModel); public: /// Construct. LMStaticModel(Context* context); /// Destruct. virtual ~LMStaticModel(); /// Register object factory. StaticModel must be registered first. static void RegisterObject(Context* context); virtual void UpdateBatches(const FrameInfo& frame); Vector4 lightmapTilingOffset_; void SetLightmapTextureAttr(const ResourceRef& value); ResourceRef GetLightmapTextureAttr() const; void SetLightmapTexure(Texture2D* texture) { lightmapTexture_ = texture; } private: SharedPtr lightmapTexture_; SharedPtr lightmapMaterial_; }; }