// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Graphics/Camera.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsImpl.h" #include "../Graphics/Renderer.h" #include "../Graphics/RenderSurface.h" #include "../Graphics/Texture.h" #include "../DebugNew.h" namespace Atomic { RenderSurface::~RenderSurface() { // ATOMIC BEGIN // only release if parent texture hasn't expired, in that case // parent texture was deleted and will have called release on render surface if (!parentTexture_.Expired()) { Release(); } // ATOMIC END } void RenderSurface::SetNumViewports(unsigned num) { viewports_.Resize(num); } void RenderSurface::SetViewport(unsigned index, Viewport* viewport) { if (index >= viewports_.Size()) viewports_.Resize(index + 1); viewports_[index] = viewport; } void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode) { updateMode_ = mode; } void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget) { if (renderTarget != this) linkedRenderTarget_ = renderTarget; } void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil) { if (depthStencil != this) linkedDepthStencil_ = depthStencil; } void RenderSurface::QueueUpdate() { updateQueued_ = true; } void RenderSurface::ResetUpdateQueued() { updateQueued_ = false; } int RenderSurface::GetWidth() const { return parentTexture_->GetWidth(); } int RenderSurface::GetHeight() const { return parentTexture_->GetHeight(); } TextureUsage RenderSurface::GetUsage() const { return parentTexture_->GetUsage(); } int RenderSurface::GetMultiSample() const { return parentTexture_->GetMultiSample(); } bool RenderSurface::GetAutoResolve() const { return parentTexture_->GetAutoResolve(); } Viewport* RenderSurface::GetViewport(unsigned index) const { return index < viewports_.Size() ? viewports_[index] : (Viewport*)0; } }