// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Graphics/Graphics.h" #include "../Graphics/Shader.h" #include "../Graphics/ShaderVariation.h" #include "../DebugNew.h" namespace Atomic { ShaderVariation::ShaderVariation(Shader* owner, ShaderType type) : GPUObject(owner->GetSubsystem()), owner_(owner), type_(type), elementHash_(0) { for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) useTextureUnit_[i] = false; for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i) constantBufferSizes_[i] = 0; } ShaderVariation::~ShaderVariation() { Release(); } void ShaderVariation::SetName(const String& name) { name_ = name; } Shader* ShaderVariation::GetOwner() const { return owner_; } }