// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rightsR // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Context.h" #include "../Core/Profiler.h" #include "../Graphics/Graphics.h" #include "../Graphics/GraphicsEvents.h" #include "../Graphics/GraphicsImpl.h" #include "../Graphics/Renderer.h" #include "../Graphics/Texture2D.h" #include "../IO/FileSystem.h" #include "../IO/Log.h" #include "../Resource/ResourceCache.h" #include "../Resource/XMLFile.h" #include "../DebugNew.h" namespace Atomic { Texture2D::Texture2D(Context* context) : Texture(context) { #ifdef ATOMIC_OPENGL target_ = GL_TEXTURE_2D; #endif } Texture2D::~Texture2D() { Release(); } void Texture2D::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture2D::BeginLoad(Deserializer& source) { // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If device is lost, retry later if (graphics_->IsDeviceLost()) { ATOMIC_LOGWARNING("Texture load while device is lost"); dataPending_ = true; return true; } // Load the image data for EndLoad() loadImage_ = new Image(context_); if (!loadImage_->Load(source)) { loadImage_.Reset(); return false; } // Precalculate mip levels if async loading if (GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); // Load the optional parameters file ResourceCache* cache = GetSubsystem(); String xmlName = ReplaceExtension(GetName(), ".xml"); loadParameters_ = cache->GetTempResource(xmlName, false); return true; } bool Texture2D::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_ || graphics_->IsDeviceLost()) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); bool success = SetData(loadImage_); loadImage_.Reset(); loadParameters_.Reset(); return success; } bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage, int multiSample, bool autoResolve) { if (width <= 0 || height <= 0) { ATOMIC_LOGERROR("Zero or negative texture dimensions"); return false; } multiSample = Clamp(multiSample, 1, 16); if (multiSample == 1) autoResolve = false; else if (multiSample > 1 && usage < TEXTURE_RENDERTARGET) { ATOMIC_LOGERROR("Multisampling is only supported for rendertarget or depth-stencil textures"); return false; } // Disable mipmaps if multisample & custom resolve if (multiSample > 1 && autoResolve == false) requestedLevels_ = 1; // Delete the old rendersurface if any renderSurface_.Reset(); usage_ = usage; if (usage >= TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); // Clamp mode addressing by default and nearest filtering addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; } if (usage == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, ATOMIC_HANDLER(Texture2D, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; format_ = format; depth_ = 1; multiSample_ = multiSample; autoResolve_ = autoResolve; return Create(); } SharedPtr Texture2D::GetImage() const { if (format_ != Graphics::GetRGBAFormat() && format_ != Graphics::GetRGBFormat()) { ATOMIC_LOGERROR("Unsupported texture format, can not convert to Image"); return SharedPtr(); } Image* rawImage = new Image(context_); if (format_ == Graphics::GetRGBAFormat()) rawImage->SetSize(width_, height_, 4); else if (format_ == Graphics::GetRGBFormat()) rawImage->SetSize(width_, height_, 3); else assert(0); GetData(0, rawImage->GetData()); return SharedPtr(rawImage); } void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued())) { Renderer* renderer = GetSubsystem(); if (renderer) renderer->QueueRenderSurface(renderSurface_); renderSurface_->ResetUpdateQueued(); } } }