// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Scene/Component.h" struct ik_node_t; namespace Atomic { class Context; class Node; class ATOMIC_API IKConstraint : public Component { ATOMIC_OBJECT(IKConstraint, Component) public: /// Constructs a new IK constraint. IKConstraint(Context* context); /// Destructs he IK constraint. virtual ~IKConstraint(); /// Registers this class as an object factory. static void RegisterObject(Context* context); float GetStiffness() const; void SetStiffness(float stiffness); float GetStretchiness() const; void SetStretchiness(float stretchiness); const Vector2& GetLengthConstraints() const; void SetLengthConstraints(const Vector2& lengthConstraints); private: friend class IKSolver; /// Intended to be used only by IKSolver void SetIKConstraintNode(ik_node_t* constraintNode); ik_node_t* ikConstraintNode_; float stiffness_; float stretchiness_; Vector2 lengthConstraints_; }; } // namespace Atomic