// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../IK/IKConverters.h" namespace Atomic { // ---------------------------------------------------------------------------- vec3_t Vec3Urho2IK(const Vector3& urho) { vec3_t ret; ret.v.x = urho.x_; ret.v.y = urho.y_; ret.v.z = urho.z_; return ret; } // ---------------------------------------------------------------------------- Vector3 Vec3IK2Urho(const vec3_t* ik) { return Vector3(ik->v.x, ik->v.y, ik->v.z); } // ---------------------------------------------------------------------------- quat_t QuatUrho2IK(const Quaternion& urho) { quat_t ret; ret.q.x = urho.x_; ret.q.y = urho.y_; ret.q.z = urho.z_; ret.q.w = urho.w_; return ret; } // ---------------------------------------------------------------------------- Quaternion QuatIK2Urho(const quat_t* ik) { return Quaternion(ik->q.w, ik->q.x, ik->q.y, ik->q.z); } }