file(GLOB_RECURSE SOURCE_FILES *.cpp *.h) # Remove the web helper sources list(REMOVE_ITEM SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/WebView/WebProcessHelperMac.cpp) file(GLOB JAVASCRIPT_BINDINGS_SOURCE ${ATOMIC_SOURCE_DIR}/Artifacts/Build/Source/Generated/Javascript/Packages/Editor/*.cpp) set(SOURCE_FILES ${SOURCE_FILES} ${JAVASCRIPT_BINDINGS_SOURCE}) #set (SOURCE_FILES ${SOURCE_FILES} ${CSHARP_BINDINGS_SOURCE} ${CSHARPATOMICPLAYER_BINDINGS_SOURCE} ${CSHARPATOMICNET_BINDINGS_SOURCE}) if (APPLE) file(GLOB_RECURSE OBJC_FILES *.mm *.h) set(SOURCE_FILES ${SOURCE_FILES} ${OBJC_FILES}) set(EXE_TYPE MACOSX_BUNDLE) #ICNS set(MACOSX_BUNDLE_ICON_FILE AtomicEditor.icns) set(ATOMIC_EDITOR_ICON ${ATOMIC_SOURCE_DIR}/Build/CMake/Modules/AtomicEditor.icns) set_source_files_properties(${ATOMIC_EDITOR_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") else () # We want a console for development builds if (${ATOMIC_DEV_BUILD} EQUAL 1) add_definitions(-DATOMIC_WIN32_CONSOLE) else () set(EXE_TYPE WIN32) endif () set(SOURCE_FILES ${SOURCE_FILES} ${ATOMIC_SOURCE_DIR}/Build/CMake/Modules/Atomic.rc) endif (APPLE) if (ATOMIC_WEBVIEW) # Target executable names. set(CEF_TARGET "AtomicEditor") if (OS_MACOSX) set(CEF_HELPER_TARGET "AtomicEditor-Helper") endif () # Logical target used to link the libcef library. ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_DEBUG}" "${CEF_LIB_RELEASE}") # Determine the target output directory. SET_CEF_TARGET_OUT_DIR() # # Windows configuration. # if (OS_WINDOWS) # Executable target. add_executable(${CEF_TARGET} ${EXE_TYPE} ${SOURCE_FILES}) add_dependencies(${CEF_TARGET} libcef_dll_wrapper) SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET}) target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS}) if (USE_SANDBOX) # Logical target used to link the cef_sandbox library. ADD_LOGICAL_TARGET("cef_sandbox_lib" "${CEF_SANDBOX_LIB_DEBUG}" "${CEF_SANDBOX_LIB_RELEASE}") target_link_libraries(${CEF_TARGET} cef_sandbox_lib ${CEF_SANDBOX_STANDARD_LIBS}) endif () # Add the custom manifest files to the executable. ADD_WINDOWS_MANIFEST("${CMAKE_CURRENT_SOURCE_DIR}/Windows" "${CEF_TARGET}") # Copy binary and resource files to the target output directory. COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}") COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}") endif () # # Mac OS X configuration. # if (APPLE) # Output paths for the app bundles. set(CEF_APP "${CEF_TARGET_OUT_DIR}/${CEF_TARGET}.app") set(CEF_HELPER_APP "${CEF_TARGET_OUT_DIR}/${CEF_HELPER_TARGET}.app") # Variable referenced from Info.plist files. set(PRODUCT_NAME "${CEF_TARGET}") # Helper executable target. add_executable(${CEF_HELPER_TARGET} MACOSX_BUNDLE "${CMAKE_CURRENT_SOURCE_DIR}/WebView/WebProcessHelperMac.cpp") SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_HELPER_TARGET}) add_dependencies(${CEF_HELPER_TARGET} libcef_dll_wrapper) target_link_libraries(${CEF_HELPER_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS} Atomic AtomicWebView) set_target_properties(${CEF_HELPER_TARGET} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${ATOMIC_SOURCE_DIR}/Build/CMake/Modules/AtomicEditor-HelperInfo.plist.template" ) # Fix the framework link in the helper executable. FIX_MACOSX_HELPER_FRAMEWORK_LINK(${CEF_HELPER_TARGET} ${CEF_HELPER_APP}) # Main executable target. add_executable(${CEF_TARGET} ${EXE_TYPE} ${SOURCE_FILES} ${ATOMIC_EDITOR_ICON}) SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET}) add_dependencies(${CEF_TARGET} libcef_dll_wrapper "${CEF_HELPER_TARGET}") target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS}) set_target_properties(${CEF_TARGET} PROPERTIES RESOURCE "${CEFSIMPLE_RESOURCES_SRCS}" MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/mac/Info.plist ) # Copy files into the main app bundle. add_custom_command( TARGET ${CEF_TARGET} POST_BUILD # Copy the helper app bundle into the Frameworks directory. COMMAND ${CMAKE_COMMAND} -E copy_directory "${CEF_HELPER_APP}" "${CEF_APP}/Contents/Frameworks/${CEF_HELPER_TARGET}.app" # Copy the CEF framework into the Frameworks directory. COMMAND ${CMAKE_COMMAND} -E copy_directory "${CEF_BINARY_DIR}/CEF.framework" "${CEF_APP}/Contents/Frameworks/CEF.framework" VERBATIM ) # Fix the framework link in the main executable. FIX_MACOSX_MAIN_FRAMEWORK_LINK(${CEF_TARGET} ${CEF_APP}) if (NOT ${CMAKE_GENERATOR} STREQUAL "Xcode") # Manually process and copy over resource files. # The Xcode generator handles this via the set_target_properties RESOURCE directive. set(PREFIXES "mac/") # Remove these prefixes from input file paths. COPY_MACOSX_RESOURCES("${CEFSIMPLE_RESOURCES_SRCS}" "${PREFIXES}" "${CEF_TARGET}" "${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_APP}") endif () endif (APPLE) if (OS_LINUX) # Executable target. add_executable(${CEF_TARGET} ${EXE_TYPE} ${SOURCE_FILES} ${ATOMIC_EDITOR_ICON}) SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET}) add_dependencies(${CEF_TARGET} libcef_dll_wrapper) # Set rpath so that libraries can be placed next to the executable. set_target_properties(${CEF_TARGET} PROPERTIES INSTALL_RPATH "$ORIGIN") set_target_properties(${CEF_TARGET} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE) set_target_properties(${CEF_TARGET} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CEF_TARGET_OUT_DIR}) # Copy binary and resource files to the target output directory. COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}") COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}") # Set SUID permissions on the chrome-sandbox target. SET_LINUX_SUID_PERMISSIONS("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/chrome-sandbox") endif () endif (ATOMIC_WEBVIEW) target_link_libraries(${CEF_TARGET} ToolCore AtomicApp AtomicWebView AtomicJS AtomicPlayerJS ToolCoreJS AtomicNETScriptBindings AtomicNETScript Poco nativefiledialog Atomic) if (APPLE) set(TARGET_PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${ATOMIC_SOURCE_DIR}/Build/CMake/Modules/AtomicEditorInfo.plist.template") set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.thunderbeastgames.atomiceditor") set(MACOSX_BUNDLE_BUNDLE_NAME "AtomicEditor") target_link_libraries(AtomicEditor libcurl) elseif (LINUX) target_link_libraries(AtomicEditor libcurl nativefiledialog ${GTK3_LIBRARIES}) target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS}) else () target_link_libraries(AtomicEditor libcurl Iphlpapi Wldap32) # pre-Windows 8 can't count on D3DCompiler_47.dll being on system add_custom_command(TARGET AtomicEditor POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different \"${D3DCOMPILER_47_DLL}\" \"$/D3DCompiler_47.dll\") endif () if (TARGET_PROPERTIES) set_target_properties(AtomicEditor PROPERTIES ${TARGET_PROPERTIES}) endif () target_link_libraries(AtomicEditor Atomic) add_dependencies(${CEF_TARGET} AtomicToolCheckScripts) GroupSources("Application") GroupSources("EditorMode") GroupSources("Editors") GroupSources("Javascript") GroupSources("PlayerMode") GroupSources("Utils") GroupSources("Components") include(AtomicDoc)