// Portions Copyright (c) 2008-2015 the Urho3D project. // // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include #include #include #include #include "SceneView3D.h" using namespace Atomic; namespace Atomic { class Node; } namespace AtomicEditor { class SceneSelection; class Gizmo3DAxis { public: Ray axisRay_; bool selected_; bool lastSelected_; float t_; float d_; float lastT_; float lastD_; Gizmo3DAxis() { selected_ = false; lastSelected_ = false; t_ = 0.0; d_ = 0.0; lastT_ = 0.0; lastD_ = 0.0; } void Update(Ray cameraRay, float scale, bool drag, Node* cameraNode) { const float axisMaxD = 0.1f; const float axisMaxT = 1.0f; Vector3 closest = cameraRay.ClosestPoint(axisRay_); Vector3 projected = axisRay_.Project(closest); d_ = axisRay_.Distance(closest); t_ = (projected - axisRay_.origin_).DotProduct(axisRay_.direction_); // Determine the sign of d from a plane that goes through the camera position to the axis Plane axisPlane(cameraNode->GetPosition(), axisRay_.origin_, axisRay_.origin_ + axisRay_.direction_); if (axisPlane.Distance(closest) < 0.0) d_ = -d_; // Update selected status only when not dragging if (!drag) { selected_ = Atomic::Abs(d_) < axisMaxD * scale && t_ >= -axisMaxD * scale && t_ <= axisMaxT * scale; lastT_ = t_; lastD_ = d_; } } void Moved() { lastT_ = t_; lastD_ = d_; } }; enum EditMode { EDIT_SELECT, EDIT_MOVE, EDIT_ROTATE, EDIT_SCALE }; enum AxisMode { AXIS_WORLD = 0, AXIS_LOCAL }; class Gizmo3D: public Object { ATOMIC_OBJECT(Gizmo3D, Object); public: Gizmo3D(Context* context); virtual ~Gizmo3D(); void SetView(SceneView3D* view3D); void SetAxisMode(AxisMode mode); AxisMode GetAxisMode() const { return axisMode_; } void SetEditMode(EditMode mode); bool Selected() { return gizmoAxisX_.selected_ || gizmoAxisY_.selected_ || gizmoAxisZ_.selected_; } void Show(); void Hide(); void Update(); Node* GetGizmoNode() { return gizmoNode_; } float GetSnapTranslationX() const; float GetSnapTranslationY() const; float GetSnapTranslationZ() const; float GetSnapRotation() const; float GetSnapScale() const; void SetSnapTranslationX(float value); void SetSnapTranslationY(float value); void SetSnapTranslationZ(float value); void SetSnapRotation(float value); void SetSnapScale(float value); private: void Position(); void Use(); void Drag(); void Moved(); void CalculateGizmoAxes(); bool MoveEditNodes(Vector3 adjust); bool RotateEditNodes(Vector3 adjust); bool ScaleEditNodes(Vector3 adjust); SharedPtr gizmoNode_; WeakPtr view3D_; WeakPtr scene_; WeakPtr camera_; WeakPtr gizmo_; WeakPtr selection_; Gizmo3DAxis gizmoAxisX_; Gizmo3DAxis gizmoAxisY_; Gizmo3DAxis gizmoAxisZ_; EditMode editMode_; EditMode lastEditMode_; AxisMode axisMode_; bool dragging_; bool cloning_; bool startClone_; // snap settings float snapTranslationX_; float snapTranslationY_; float snapTranslationZ_; float snapRotation_; float snapScale_; }; }