// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include "SceneEditOp.h" #include "SceneEditor3DEvents.h" namespace AtomicEditor { SelectionEditOp::SelectionEditOp(Scene *scene) : SceneEditOp(scene, SCENEEDIT_SELECTION) { } SelectionEditOp::~SelectionEditOp() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; for (unsigned j = 0; j < enode->components_.Size(); j++) delete enode->components_[j]; delete enode; } } bool SelectionEditOp::EraseNode(Node *node) { PODVector::Iterator itr = editNodes_.Begin(); while (itr != editNodes_.End()) { if ((*itr)->node_ == node) { for (unsigned j = 0; j < (*itr)->components_.Size(); j++) delete (*itr)->components_[j]; delete *itr; editNodes_.Erase(itr); break; } itr++; } return editNodes_.Size() == 0; } void SelectionEditOp::AddNode(Node* node) { for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) return; } EditNode* enode = new EditNode(); enode->node_ = node; enode->parentBegin_ = enode->parentEnd_ = node->GetParent(); node->Serializable::Save(enode->stateBegin_); enode->stateBegin_.Seek(0); enode->stateEnd_ = enode->stateBegin_; const Vector>& components = node->GetComponents(); for (unsigned j = 0; j < components.Size(); j++) { Component* component = components[j]; EditComponent* ecomponent = new EditComponent(); ecomponent->component_ = component; ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node; component->Serializable::Save(ecomponent->stateBegin_); ecomponent->stateBegin_.Seek(0); ecomponent->stateEnd_ = ecomponent->stateBegin_; enode->components_.Push(ecomponent); } editNodes_.Push(enode); } void SelectionEditOp::NodeAdded(Node* node, Node* parent) { AddNode(node); for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) { editNodes_[i]->parentBegin_ = 0; editNodes_[i]->parentEnd_ = parent; return; } } } void SelectionEditOp::NodeRemoved(Node* node, Node* parent) { AddNode(node); for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) { editNodes_[i]->parentBegin_ = parent; editNodes_[i]->parentEnd_ = 0; return; } } } void SelectionEditOp::SetNodes(Vector > &nodes) { // Generate initial snapshot for (unsigned i = 0; i < nodes.Size(); i++) { AddNode(nodes[i]); } } bool SelectionEditOp::Commit() { // See if any nodes, components have been edited for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; if (enode->parentBegin_ != enode->parentEnd_) return true; if (!CompareStates(enode->stateBegin_, enode->stateEnd_)) return true; for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; if (ecomponent->nodeBegin_ != ecomponent->nodeEnd_) return true; if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_)) return true; } } return false; } void SelectionEditOp::RegisterEdit() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; enode->stateEnd_.Clear(); enode->node_->Serializable::Save(enode->stateEnd_); enode->stateEnd_.Seek(0); enode->parentEnd_ = enode->node_->GetParent(); for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; ecomponent->stateEnd_.Clear(); ecomponent->component_->Serializable::Save(ecomponent->stateEnd_); ecomponent->stateEnd_.Seek(0); ecomponent->nodeEnd_ = ecomponent->component_->GetNode(); } } } bool SelectionEditOp::Undo() { scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN); for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; Node* node = enode->node_; bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_); if (changed && !node->Serializable::Load(enode->stateBegin_)) { ATOMIC_LOGERRORF("Unable to Undo node serializable"); return false; } if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = node; node->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } enode->stateBegin_.Seek(0); if (node->GetParent() != enode->parentBegin_) { if(enode->parentBegin_.NotNull()) { // moving back to original parent if (node->GetParent()) { VariantMap nodeRemovedEventData; nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node; nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = node->GetParent(); nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData); } node->Remove(); enode->parentBegin_->AddChild(node); VariantMap nodeAddedEventData; nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node; nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentBegin_; nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData); } else { VariantMap nodeRemovedEventData; nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node; nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentEnd_; nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData); node->Remove(); } } for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; Component* component = ecomponent->component_; changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_); if (changed && !component->Serializable::Load(ecomponent->stateBegin_)) { ATOMIC_LOGERRORF("Unable to Undo component serializable"); return false; } if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = component; component->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } ecomponent->stateBegin_.Seek(0); if (component->GetNode() != ecomponent->nodeBegin_) { component->Remove(); bool add = ecomponent->nodeBegin_.NotNull(); VariantMap caData; caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_; caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component; if (add) { ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED); caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_; caData[SceneEditComponentAddedRemoved::P_REMOVED] = false; } else { caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_; caData[SceneEditComponentAddedRemoved::P_REMOVED] = true; } scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData); } } } scene_->SendEvent(E_SCENEEDITSTATECHANGESEND); return true; } bool SelectionEditOp::Redo() { scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN); for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; Node* node = enode->node_; bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_); if ( changed && !node->Serializable::Load(enode->stateEnd_)) { ATOMIC_LOGERRORF("Unable to Redo node serializable"); return false; } enode->stateEnd_.Seek(0); if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = node; node->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } if (node->GetParent() != enode->parentEnd_) { if(enode->parentEnd_.NotNull()) { if (node->GetParent()) { VariantMap nodeRemovedEventData; nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node; nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = node->GetParent(); nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData); } node->Remove(); enode->parentEnd_->AddChild(node); VariantMap nodeAddedEventData; nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node; nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentEnd_; nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData); } else { VariantMap nodeRemovedEventData; nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node; nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentBegin_; nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_; scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData); node->Remove(); } } for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; Component* component = ecomponent->component_; changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_); if ( changed && !component->Serializable::Load(ecomponent->stateEnd_)) { ATOMIC_LOGERRORF("Unable to Redo component serializable"); return false; } ecomponent->stateEnd_.Seek(0); if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = component; component->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } if (component->GetNode() != ecomponent->nodeEnd_) { component->Remove(); bool add = ecomponent->nodeEnd_.NotNull(); VariantMap caData; caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_; caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component; if (add) { ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED); caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_; caData[SceneEditComponentAddedRemoved::P_REMOVED] = false; } else { caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_; caData[SceneEditComponentAddedRemoved::P_REMOVED] = true; } scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData); } } } scene_->SendEvent(E_SCENEEDITSTATECHANGESEND); return true; } }