// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include using namespace Atomic; #include "../Platform/Platform.h" namespace ToolCore { class ProjectUserPrefs : public Object { friend class Project; ATOMIC_OBJECT(ProjectUserPrefs, Object); public: /// Construct. ProjectUserPrefs(Context* context); /// Destruct. virtual ~ProjectUserPrefs(); // platform used when not specified PlatformID GetDefaultPlatform() const { return defaultPlatform_; } const String& GetLastBuildPath() { return lastBuildPath_; } void SetLastBuildPath(const String& path) { lastBuildPath_ = path; } float GetSnapTranslationX() const; float GetSnapTranslationY() const; float GetSnapTranslationZ() const; float GetSnapRotation() const; float GetSnapScale() const; void SetSnapTranslationX(float value); void SetSnapTranslationY(float value); void SetSnapTranslationZ(float value); void SetSnapRotation(float value); void SetSnapScale(float value); private: bool Load(const String& path); void Save(const String& path); PlatformID defaultPlatform_; String lastBuildPath_; float snapTranslationX_; float snapTranslationY_; float snapTranslationZ_; float snapRotation_; float snapScale_; }; }