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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- // Based upon the TypeScript language services example at https://github.com/Microsoft/TypeScript/wiki/Using-the-Compiler-API#incremental-build-support-using-the-language-services
- import * as ExtensionServices from "../EditorExtensionServices";
- import * as EditorEvents from "../../editor/EditorEvents";
- import * as ts from "modules/typescript";
- import {TypescriptLanguageService, FileSystemInterface} from "./TypescriptLanguageService";
- import * as metrics from "modules/metrics";
- /**
- * Class that provides access to the Atomic filesystem routines
- */
- class AtomicFileSystem implements FileSystemInterface {
- /**
- * Deterimine if the particular file exists in the resources
- * @param {string} filename
- * @return {boolean}
- */
- fileExists(filename: string): boolean {
- return !Atomic.fileSystem.exists(filename);
- }
- /**
- * Grab the contents of the file
- * @param {string} filename
- * @return {string}
- */
- getFile(filename: string): string {
- let script = new Atomic.File(filename, Atomic.FILE_READ);
- try {
- return script.readText();
- } finally {
- script.close();
- }
- }
- /**
- * Write the contents to the file specified
- * @param {string} filename
- * @param {string} contents
- */
- writeFile(filename: string, contents: string) {
- let script = new Atomic.File(filename, Atomic.FILE_WRITE);
- try {
- script.writeString(contents);
- script.flush();
- } finally {
- script.close();
- }
- }
- }
- /**
- * Resource extension that handles compiling or transpling typescript on file save.
- */
- export default class TypescriptLanguageExtension implements ExtensionServices.ResourceService, ExtensionServices.ProjectService {
- name: string = "TypeScriptResourceService";
- description: string = "This service transpiles TypeScript into JavaScript on save.";
- /**
- * Perform a full compile on save, or just transpile the current file
- * @type {boolean}
- */
- fullCompile: boolean = true;
- /**
- * The language service that will handle building
- * @type {TypescriptLanguageService}
- */
- languageService: TypescriptLanguageService = null;
- /**
- * Determines if the file name/path provided is something we care about
- * @param {string} path
- * @return {boolean}
- */
- private isValidFiletype(path: string): boolean {
- const ext = Atomic.getExtension(path);
- if (ext == ".ts") {
- return true;
- }
- return false;
- }
- /**
- * Seed the language service with all of the relevant files in the project
- */
- private loadProjectFiles() {
- // First we need to load in a copy of the lib.core.d.ts that is necessary for the hosted typescript compiler
- this.languageService.addProjectFile(Atomic.addTrailingSlash(Atomic.addTrailingSlash(ToolCore.toolEnvironment.toolDataDir) + "TypeScriptSupport") + "lib.core.d.ts");
- // Load up a copy of the duktape.d.ts
- this.languageService.addProjectFile(Atomic.addTrailingSlash(Atomic.addTrailingSlash(ToolCore.toolEnvironment.toolDataDir) + "TypeScriptSupport") + "duktape.d.ts");
- //scan all the files in the project
- Atomic.fileSystem.scanDir(ToolCore.toolSystem.project.resourcePath, "*.ts", Atomic.SCAN_FILES, true).forEach(filename => {
- this.languageService.addProjectFile(Atomic.addTrailingSlash(ToolCore.toolSystem.project.resourcePath) + filename);
- });
- // Look in a 'typings' directory for any typescript definition files
- const typingsDir = Atomic.addTrailingSlash(ToolCore.toolSystem.project.projectPath) + "typings";
- Atomic.fileSystem.scanDir(typingsDir, "*.d.ts", Atomic.SCAN_FILES, true).forEach(filename => {
- this.languageService.addProjectFile(Atomic.addTrailingSlash(typingsDir) + filename);
- });
- }
- /**
- * Inject this language service into the registry
- * @return {[type]} True if successful
- */
- initialize(serviceRegistry: ExtensionServices.ServiceLocatorType) {
- // initialize the language service
- this.languageService = new TypescriptLanguageService(new AtomicFileSystem());
- // We care about both resource events as well as project events
- serviceRegistry.resourceServices.register(this);
- serviceRegistry.projectServices.register(this);
- }
- /*** ResourceService implementation ****/
- /**
- * Can this service extension handle the save event for the resource?
- * @param {EditorEvents.SaveResourceEvent} ev the
- * @return {boolean} return true if this service can handle the resource
- */
- canSave(ev: EditorEvents.SaveResourceEvent): boolean {
- return this.isValidFiletype(ev.path);
- }
- /**
- * Called once a resource has been saved
- * @param {EditorEvents.SaveResourceEvent} ev
- */
- save(ev: EditorEvents.SaveResourceEvent) {
- console.log(`${this.name}: received a save resource event for ${ev.path}`);
- if (this.fullCompile) {
- this.languageService.compile([ev.path], {
- noEmitOnError: true,
- noImplicitAny: false,
- target: ts.ScriptTarget.ES5,
- module: ts.ModuleKind.CommonJS,
- noLib: true
- });
- } else {
- this.languageService.transpile([ev.path], {
- noEmitOnError: false,
- noImplicitAny: false,
- target: ts.ScriptTarget.ES5,
- module: ts.ModuleKind.CommonJS,
- noLib: true
- });
- }
- metrics.logMetrics();
- }
- /**
- * Determine if we care if an asset has been deleted
- * @param {EditorEvents.DeleteResourceEvent} ev
- * @return {boolean} true if we care
- */
- canDelete(ev: EditorEvents.DeleteResourceEvent): boolean {
- return this.isValidFiletype(ev.path);
- }
- /**
- * Handle the delete. This should delete the corresponding javascript file
- * @param {EditorEvents.DeleteResourceEvent} ev
- */
- delete(ev: EditorEvents.DeleteResourceEvent) {
- console.log(`${this.name}: received a delete resource event`);
- // notify the typescript language service that the file has been deleted
- this.languageService.deleteProjectFile(ev.path);
- // Delete the corresponding js file
- let jsFile = ev.path.replace(/\.ts$/, ".js");
- let jsFileAsset = ToolCore.assetDatabase.getAssetByPath(jsFile);
- if (jsFileAsset) {
- console.log(`${this.name}: deleting corresponding .js file`);
- ToolCore.assetDatabase.deleteAsset(jsFileAsset);
- }
- }
- /**
- * Determine if we want to respond to resource renames
- * @param {EditorEvents.RenameResourceEvent} ev
- * @return {boolean} true if we care
- */
- canRename(ev: EditorEvents.RenameResourceEvent): boolean {
- return this.isValidFiletype(ev.path);
- }
- /**
- * Handle the rename. Should rename the corresponding .js file
- * @param {EditorEvents.RenameResourceEvent} ev
- */
- rename(ev: EditorEvents.RenameResourceEvent) {
- console.log(`${this.name}: received a rename resource event`);
- // notify the typescript language service that the file has been renamed
- this.languageService.renameProjectFile(ev.path, ev.newPath);
- // Rename the corresponding js file
- let jsFile = ev.path.replace(/\.ts$/, ".js");
- let jsFileNew = ev.newPath.replace(/\.ts$/, ".js");
- let jsFileAsset = ToolCore.assetDatabase.getAssetByPath(jsFile);
- if (jsFileAsset) {
- console.log(`${this.name}: renaming corresponding .js file`);
- jsFileAsset.rename(jsFileNew);
- }
- }
- /*** ProjectService implementation ****/
- /**
- * Called when the project is being unloaded to allow the typscript language service to reset
- */
- projectUnloaded() {
- // got an unload, we need to reset the language service
- console.log(`${this.name}: received a project unloaded event`);
- this.languageService.reset();
- }
- /**
- * Called when the project is being loaded to allow the typscript language service to reset and
- * possibly compile
- */
- projectLoaded(ev: EditorEvents.LoadProjectEvent) {
- // got a load, we need to reset the language service
- console.log(`${this.name}: received a project loaded event for project at ${ev.path}`);
- this.languageService.reset();
- this.loadProjectFiles();
- //TODO: do we want to run through and compile at this point?
- }
- /**
- * Called when the player is launched
- */
- playerStarted() {
- console.log(`${this.name}: received a player started event for project`);
- // Make sure the project has the latest files
- this.loadProjectFiles();
- if (this.fullCompile) {
- this.languageService.compile(null, {
- noEmitOnError: true,
- noImplicitAny: false,
- target: ts.ScriptTarget.ES5,
- module: ts.ModuleKind.CommonJS,
- noLib: true
- });
- }
- }
- }
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