Josh Engebretson fa41bca07c Don't require CoreData for headless builds %!s(int64=9) %!d(string=hai) anos
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Application.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Application.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Engine.cpp fa41bca07c Don't require CoreData for headless builds %!s(int64=9) %!d(string=hai) anos
Engine.h 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently %!s(int64=10) %!d(string=hai) anos
EngineConfig.cpp d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. %!s(int64=10) %!d(string=hai) anos
EngineConfig.h d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. %!s(int64=10) %!d(string=hai) anos
EngineEvents.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos