AppBase.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/IOEvents.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/Engine/EngineConfig.h>
  26. #include <Atomic/Script/ScriptSystem.h>
  27. #include <AtomicJS/Javascript/Javascript.h>
  28. // Move me!
  29. #include <Atomic/Environment/Environment.h>
  30. #include "AppBase.h"
  31. namespace Atomic
  32. {
  33. Vector<String> AppBase::engineConfigSearchPaths_;
  34. Vector<String> AppBase::arguments_;
  35. AppBase::AppBase(Context* context) :
  36. Application(context)
  37. {
  38. // Copy arguments
  39. if (!arguments_.Size())
  40. {
  41. arguments_ = GetArguments();
  42. }
  43. else
  44. {
  45. // Add quotes to any arguments that need them, and construct command line
  46. Vector<String> args = arguments_;
  47. QuoteArguments(args);
  48. String commandline = String::Joined(args, " ");
  49. ParseArguments(commandline, false);
  50. arguments_ = GetArguments();
  51. }
  52. }
  53. AppBase::~AppBase()
  54. {
  55. }
  56. void AppBase::ProcessArguments()
  57. {
  58. for (unsigned i = 0; i < arguments_.Size(); ++i)
  59. {
  60. if (arguments_[i].Length() > 1)
  61. {
  62. String argument = arguments_[i].ToLower();
  63. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  64. if (argument == "--log-std")
  65. {
  66. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(AppBase, HandleLogMessage));
  67. }
  68. }
  69. }
  70. }
  71. void AppBase::Setup()
  72. {
  73. Application::Setup();
  74. #ifdef ATOMIC_3D
  75. // Move me!
  76. RegisterEnvironmentLibrary(context_);
  77. #endif
  78. ProcessArguments();
  79. // Read the engine configuration
  80. ReadEngineConfig();
  81. context_->RegisterSubsystem(new ScriptSystem(context_));
  82. // Instantiate and register the Javascript subsystem
  83. Javascript* javascript = new Javascript(context_);
  84. context_->RegisterSubsystem(javascript);
  85. vm_ = javascript->InstantiateVM("MainVM");
  86. SubscribeToEvent(E_JSERROR, ATOMIC_HANDLER(AppBase, HandleJSError));
  87. }
  88. void AppBase::Start()
  89. {
  90. Application::Start();
  91. vm_->InitJSContext();
  92. }
  93. bool AppBase::RunFrame()
  94. {
  95. engine_->RunFrame();
  96. if (engine_->IsExiting())
  97. {
  98. return false;
  99. }
  100. return true;
  101. }
  102. void AppBase::Stop()
  103. {
  104. vm_ = 0;
  105. context_->RemoveSubsystem<Javascript>();
  106. // make sure JSVM is really down and no outstanding refs
  107. // as if not, will hold on engine subsystems, which is bad
  108. assert(!JSVM::GetJSVM(0));
  109. Application::Stop();
  110. }
  111. void AppBase::ReadEngineConfig()
  112. {
  113. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  114. for (unsigned i = 0; i < engineConfigSearchPaths_.Size(); i++)
  115. {
  116. const String& path = engineConfigSearchPaths_[i];
  117. if (!fileSystem->DirExists(path))
  118. continue;
  119. String filename = AddTrailingSlash(path) + "Engine.json";
  120. if (!fileSystem->FileExists(filename))
  121. return;
  122. if (EngineConfig::LoadFromFile(context_, filename))
  123. {
  124. EngineConfig::ApplyConfig(engineParameters_);
  125. }
  126. }
  127. }
  128. // Handlers
  129. void AppBase::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  130. {
  131. using namespace LogMessage;
  132. int level = eventData[P_LEVEL].GetInt();
  133. // The message may be multi-line, so split to rows in that case
  134. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  135. for (unsigned i = 0; i < rows.Size(); ++i)
  136. {
  137. if (level == LOG_ERROR)
  138. {
  139. fprintf(stderr, "%s\n", rows[i].CString());
  140. }
  141. else
  142. {
  143. fprintf(stdout, "%s\n", rows[i].CString());
  144. }
  145. }
  146. }
  147. void AppBase::HandleJSError(StringHash eventType, VariantMap& eventData)
  148. {
  149. using namespace JSError;
  150. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  151. String errFilename = eventData[P_ERRORFILENAME].GetString();
  152. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  153. String errorString = ToString("%s - %s - Line: %i",
  154. errFilename.CString(), errMessage.CString(), errLineNumber);
  155. ATOMIC_LOGERROR(errorString);
  156. }
  157. }