AssetDatabase.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Poco/MD5Engine.h>
  8. #include <Atomic/IO/Log.h>
  9. #include <Atomic/IO/File.h>
  10. #include <Atomic/IO/FileSystem.h>
  11. #include <Atomic/Math/Random.h>
  12. #include <Atomic/Resource/ResourceEvents.h>
  13. #include <Atomic/Resource/ResourceCache.h>
  14. #include "../ToolEvents.h"
  15. #include "../ToolSystem.h"
  16. #include "../Project/Project.h"
  17. #include "../Project/ProjectEvents.h"
  18. #include "AssetEvents.h"
  19. #include "AssetDatabase.h"
  20. namespace ToolCore
  21. {
  22. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  23. {
  24. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  25. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  26. }
  27. AssetDatabase::~AssetDatabase()
  28. {
  29. }
  30. String AssetDatabase::GetCachePath()
  31. {
  32. if (project_.Null())
  33. return String::EMPTY;
  34. return project_->GetProjectPath() + "Cache/";
  35. }
  36. String AssetDatabase::GenerateAssetGUID()
  37. {
  38. Time* time = GetSubsystem<Time>();
  39. while (true)
  40. {
  41. Poco::MD5Engine md5;
  42. PODVector<unsigned> data;
  43. for (unsigned i = 0; i < 16; i++)
  44. {
  45. data.Push(time->GetTimeSinceEpoch() + Rand());
  46. }
  47. md5.update(&data[0], data.Size() * sizeof(unsigned));
  48. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  49. if (!usedGUID_.Contains(guid))
  50. {
  51. RegisterGUID(guid);
  52. return guid;
  53. }
  54. }
  55. assert(0);
  56. return "";
  57. }
  58. void AssetDatabase::RegisterGUID(const String& guid)
  59. {
  60. if (usedGUID_.Contains(guid))
  61. {
  62. assert(0);
  63. }
  64. usedGUID_.Push(guid);
  65. }
  66. void AssetDatabase::Import(const String& path)
  67. {
  68. FileSystem* fs = GetSubsystem<FileSystem>();
  69. // nothing for now
  70. if (fs->DirExists(path))
  71. return;
  72. }
  73. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  74. {
  75. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  76. String cacheFilename = GetFileName(cachePath);
  77. while (itr != assets_.End())
  78. {
  79. if ((*itr)->GetCachePath().Contains(cacheFilename))
  80. return *itr;
  81. itr++;
  82. }
  83. return 0;
  84. }
  85. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  86. {
  87. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  88. while (itr != assets_.End())
  89. {
  90. if (guid == (*itr)->GetGUID())
  91. return *itr;
  92. itr++;
  93. }
  94. return 0;
  95. }
  96. Asset* AssetDatabase::GetAssetByPath(const String& path)
  97. {
  98. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  99. while (itr != assets_.End())
  100. {
  101. if (path == (*itr)->GetPath())
  102. return *itr;
  103. itr++;
  104. }
  105. return 0;
  106. }
  107. void AssetDatabase::PruneOrphanedDotAssetFiles()
  108. {
  109. if (project_.Null())
  110. {
  111. LOGDEBUG("AssetDatabase::PruneOrphanedDotAssetFiles - called without project loaded");
  112. return;
  113. }
  114. FileSystem* fs = GetSubsystem<FileSystem>();
  115. const String& resourcePath = project_->GetResourcePath();
  116. Vector<String> allResults;
  117. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  118. for (unsigned i = 0; i < allResults.Size(); i++)
  119. {
  120. String dotAssetFilename = resourcePath + allResults[i];
  121. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  122. // remove orphaned asset files
  123. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  124. {
  125. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  126. fs->Delete(dotAssetFilename);
  127. }
  128. }
  129. }
  130. String AssetDatabase::GetDotAssetFilename(const String& path)
  131. {
  132. FileSystem* fs = GetSubsystem<FileSystem>();
  133. String assetFilename = path + ".asset";
  134. if (fs->DirExists(path)) {
  135. assetFilename = RemoveTrailingSlash(path) + ".asset";
  136. }
  137. return assetFilename;
  138. }
  139. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  140. {
  141. assert(asset->GetGUID().Length());
  142. assert(!GetAssetByGUID(asset->GetGUID()));
  143. assets_.Push(asset);
  144. // set to the current timestamp
  145. asset->UpdateFileTimestamp();
  146. VariantMap eventData;
  147. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  148. SendEvent(E_RESOURCEADDED, eventData);
  149. }
  150. void AssetDatabase::DeleteAsset(Asset* asset)
  151. {
  152. SharedPtr<Asset> assetPtr(asset);
  153. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  154. if (itr == assets_.End())
  155. return;
  156. assets_.Erase(itr);
  157. const String& resourcePath = asset->GetPath();
  158. FileSystem* fs = GetSubsystem<FileSystem>();
  159. if (fs->DirExists(resourcePath))
  160. {
  161. fs->RemoveDir(resourcePath, true);
  162. }
  163. else if (fs->FileExists(resourcePath))
  164. {
  165. fs->Delete(resourcePath);
  166. }
  167. String dotAsset = resourcePath + ".asset";
  168. if (fs->FileExists(dotAsset))
  169. {
  170. fs->Delete(dotAsset);
  171. }
  172. VariantMap eventData;
  173. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  174. SendEvent(E_RESOURCEREMOVED, eventData);
  175. }
  176. bool AssetDatabase::ImportDirtyAssets()
  177. {
  178. PODVector<Asset*> assets;
  179. GetDirtyAssets(assets);
  180. for (unsigned i = 0; i < assets.Size(); i++)
  181. {
  182. assets[i]->Import();
  183. assets[i]->Save();
  184. assets[i]->dirty_ = false;
  185. assets[i]->UpdateFileTimestamp();
  186. }
  187. return assets.Size() != 0;
  188. }
  189. void AssetDatabase::PreloadAssets()
  190. {
  191. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  192. while (itr != assets_.End())
  193. {
  194. (*itr)->Preload();
  195. itr++;
  196. }
  197. }
  198. void AssetDatabase::Scan()
  199. {
  200. PruneOrphanedDotAssetFiles();
  201. FileSystem* fs = GetSubsystem<FileSystem>();
  202. const String& resourcePath = project_->GetResourcePath();
  203. Vector<String> allResults;
  204. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  205. Vector<String> filteredResults;
  206. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  207. for (unsigned i = 0; i < allResults.Size(); i++)
  208. {
  209. allResults[i] = resourcePath + allResults[i];
  210. const String& path = allResults[i];
  211. if (path.StartsWith(".") || path.EndsWith("."))
  212. continue;
  213. String ext = GetExtension(path);
  214. if (ext == ".asset")
  215. continue;
  216. filteredResults.Push(path);
  217. }
  218. for (unsigned i = 0; i < filteredResults.Size(); i++)
  219. {
  220. const String& path = filteredResults[i];
  221. String dotAssetFilename = GetDotAssetFilename(path);
  222. if (!fs->FileExists(dotAssetFilename))
  223. {
  224. // new asset
  225. SharedPtr<Asset> asset(new Asset(context_));
  226. if (asset->SetPath(path))
  227. AddAsset(asset);
  228. }
  229. else
  230. {
  231. SharedPtr<File> file(new File(context_, dotAssetFilename));
  232. SharedPtr<JSONFile> json(new JSONFile(context_));
  233. json->Load(*file);
  234. file->Close();
  235. JSONValue root = json->GetRoot();
  236. assert(root.Get("version").GetInt() == ASSET_VERSION);
  237. String guid = root.Get("guid").GetString();
  238. if (!GetAssetByGUID(guid))
  239. {
  240. SharedPtr<Asset> asset(new Asset(context_));
  241. asset->SetPath(path);
  242. AddAsset(asset);
  243. }
  244. }
  245. }
  246. PreloadAssets();
  247. if (ImportDirtyAssets())
  248. Scan();
  249. }
  250. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  251. {
  252. if (project_.Null())
  253. return;
  254. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  255. if (!folder.Length())
  256. {
  257. folder = project_->GetResourcePath();
  258. }
  259. folder = AddTrailingSlash(folder);
  260. while (itr != assets_.End())
  261. {
  262. String path = GetPath((*itr)->GetPath());
  263. if (path == folder)
  264. assets.Push(*itr);
  265. itr++;
  266. }
  267. }
  268. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  269. {
  270. assets.Clear();
  271. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  272. while (itr != assets_.End())
  273. {
  274. Asset* asset = *itr;
  275. if (asset->GetImporterType() == type)
  276. assets.Push(asset);
  277. itr++;
  278. }
  279. }
  280. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  281. {
  282. assets.Clear();
  283. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  284. while (itr != assets_.End())
  285. {
  286. if ((*itr)->IsDirty())
  287. assets.Push(*itr);
  288. itr++;
  289. }
  290. }
  291. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  292. {
  293. project_ = GetSubsystem<ToolSystem>()->GetProject();
  294. FileSystem* fs = GetSubsystem<FileSystem>();
  295. if (!fs->DirExists(GetCachePath()))
  296. fs->CreateDir(GetCachePath());
  297. ResourceCache* cache = GetSubsystem<ResourceCache>();
  298. cache->AddResourceDir(GetCachePath());
  299. Scan();
  300. SubscribeToEvent(E_FILECHANGED, HANDLER(AssetDatabase, HandleFileChanged));
  301. }
  302. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  303. {
  304. ResourceCache* cache = GetSubsystem<ResourceCache>();
  305. cache->RemoveResourceDir(GetCachePath());
  306. assets_.Clear();
  307. usedGUID_.Clear();
  308. project_ = 0;
  309. UnsubscribeFromEvent(E_FILECHANGED);
  310. }
  311. void AssetDatabase::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  312. {
  313. using namespace FileChanged;
  314. const String& fullPath = eventData[P_FILENAME].GetString();
  315. FileSystem* fs = GetSubsystem<FileSystem>();
  316. String pathName, fileName, ext;
  317. SplitPath(fullPath, pathName, fileName, ext);
  318. // ignore changes in the Cache resource dir
  319. if (fullPath == GetCachePath() || pathName.StartsWith(GetCachePath()))
  320. return;
  321. // don't care about directories and asset file changes
  322. if (fs->DirExists(fullPath) || ext == ".asset")
  323. return;
  324. Asset* asset = GetAssetByPath(fullPath);
  325. if (!asset && fs->FileExists(fullPath))
  326. {
  327. Scan();
  328. return;
  329. }
  330. if (asset)
  331. {
  332. if(!fs->Exists(fullPath))
  333. {
  334. DeleteAsset(asset);
  335. }
  336. else
  337. {
  338. if (asset->GetFileTimestamp() != fs->GetLastModifiedTime(asset->GetPath()))
  339. {
  340. asset->SetDirty(true);
  341. Scan();
  342. }
  343. }
  344. }
  345. }
  346. String AssetDatabase::GetResourceImporterName(const String& resourceTypeName)
  347. {
  348. // TODO: have resource type register themselves
  349. if (resourceTypeToImporterType_.Empty())
  350. {
  351. resourceTypeToImporterType_["Sound"] = "AudioImporter";
  352. resourceTypeToImporterType_["Model"] = "ModelImporter";
  353. resourceTypeToImporterType_["Texture2D"] = "TextureImporter";
  354. resourceTypeToImporterType_["Sprite2D"] = "TextureImporter";
  355. resourceTypeToImporterType_["AnimatedSprite2D"] = "SpriterImporter";
  356. resourceTypeToImporterType_["JSComponentFile"] = "JavascriptImporter";
  357. resourceTypeToImporterType_["ParticleEffect2D"] = "PEXImporter";
  358. #ifdef ATOMIC_DOTNET
  359. resourceTypeToImporterType_["CSComponentAssembly"] = "NETAssemblyImporter";
  360. #endif
  361. }
  362. if (!resourceTypeToImporterType_.Contains(resourceTypeName))
  363. return String::EMPTY;
  364. return resourceTypeToImporterType_[resourceTypeName];
  365. }
  366. }