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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- #include "../Platform/Platform.h"
- namespace ToolCore
- {
- class ProjectUserPrefs : public Object
- {
- friend class Project;
- OBJECT(ProjectUserPrefs);
- public:
- /// Construct.
- ProjectUserPrefs(Context* context);
- /// Destruct.
- virtual ~ProjectUserPrefs();
- // platform used when not specified
- PlatformID GetDefaultPlatform() const { return defaultPlatform_; }
- const String& GetLastBuildPath() { return lastBuildPath_; }
- void SetLastBuildPath(const String& path) { lastBuildPath_ = path; }
- float GetSnapTranslationX() const;
- float GetSnapTranslationY() const;
- float GetSnapTranslationZ() const;
- float GetSnapRotation() const;
- float GetSnapScale() const;
- void SetSnapTranslationX(float value);
- void SetSnapTranslationY(float value);
- void SetSnapTranslationZ(float value);
- void SetSnapRotation(float value);
- void SetSnapScale(float value);
- private:
- bool Load(const String& path);
- void Save(const String& path);
- PlatformID defaultPlatform_;
- String lastBuildPath_;
- float snapTranslationX_;
- float snapTranslationY_;
- float snapTranslationZ_;
- float snapRotation_;
- float snapScale_;
- };
- }
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