CreateComponentButton.ts 5.7 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import ComponentInspector = require("./ComponentInspector");
  8. var audioCreateSource = new Atomic.UIMenuItemSource();
  9. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundListener", "SoundListener"));
  10. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource", "SoundSource"));
  11. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource3D", "SoundSource3D"));
  12. var _2DCreateSource = new Atomic.UIMenuItemSource();
  13. _2DCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld2D", "PhysicsWorld2D"));
  14. _2DCreateSource.addItem(new Atomic.UIMenuItem("StaticSprite2D", "StaticSprite2D"));
  15. _2DCreateSource.addItem(new Atomic.UIMenuItem("AnimatedSprite2D", "AnimatedSprite2D"));
  16. _2DCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter2D", "ParticleEmitter2D"));
  17. _2DCreateSource.addItem(new Atomic.UIMenuItem("PointLight2D", "PointLight2D"));
  18. _2DCreateSource.addItem(new Atomic.UIMenuItem("DirectionalLight2D", "DirectionalLight2D"));
  19. _2DCreateSource.addItem(new Atomic.UIMenuItem("RigidBody2D", "RigidBody2D"));
  20. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionBox2D", "CollisionBox2D"));
  21. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionCircle2D", "CollisionCircle2D"));
  22. _2DCreateSource.addItem(new Atomic.UIMenuItem("TileMap2D", "TileMap2D"));
  23. var geometryCreateSource = new Atomic.UIMenuItemSource();
  24. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModel", "StaticModel"));
  25. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimatedModel", "AnimatedModel"));
  26. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "AnimationController"));
  27. geometryCreateSource.addItem(new Atomic.UIMenuItem("BillboardSet", "create component"));
  28. geometryCreateSource.addItem(new Atomic.UIMenuItem("CustomGeometry", "create component"));
  29. geometryCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter", "create component"));
  30. geometryCreateSource.addItem(new Atomic.UIMenuItem("Skybox", "SkyBox"));
  31. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModelGroup", "create component"));
  32. geometryCreateSource.addItem(new Atomic.UIMenuItem("Terrain", "create component"));
  33. geometryCreateSource.addItem(new Atomic.UIMenuItem("Text3D", "create component"));
  34. geometryCreateSource.addItem(new Atomic.UIMenuItem("Water", "create component"));
  35. var logicCreateSource = new Atomic.UIMenuItemSource();
  36. logicCreateSource.addItem(new Atomic.UIMenuItem("JSComponent", "JSComponent"));
  37. logicCreateSource.addItem(new Atomic.UIMenuItem("CSComponent", "CSComponent"));
  38. logicCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "create component"));
  39. logicCreateSource.addItem(new Atomic.UIMenuItem("SplinePath", "create component"));
  40. var navigationCreateSource = new Atomic.UIMenuItemSource();
  41. navigationCreateSource.addItem(new Atomic.UIMenuItem("Navigable", "create component"));
  42. navigationCreateSource.addItem(new Atomic.UIMenuItem("NavigationMesh", "create component"));
  43. navigationCreateSource.addItem(new Atomic.UIMenuItem("OffMeshConnection", "create component"));
  44. var networkCreateSource = new Atomic.UIMenuItemSource();
  45. networkCreateSource.addItem(new Atomic.UIMenuItem("Network Priority", "create component"));
  46. var physicsCreateSource = new Atomic.UIMenuItemSource();
  47. physicsCreateSource.addItem(new Atomic.UIMenuItem("CollisionShape", "CollisionShape"));
  48. physicsCreateSource.addItem(new Atomic.UIMenuItem("Constraint", "create component"));
  49. physicsCreateSource.addItem(new Atomic.UIMenuItem("RigidBody", "RigidBody"));
  50. var sceneCreateSource = new Atomic.UIMenuItemSource();
  51. sceneCreateSource.addItem(new Atomic.UIMenuItem("Camera", "Camera"));
  52. sceneCreateSource.addItem(new Atomic.UIMenuItem("Light", "Light"));
  53. sceneCreateSource.addItem(new Atomic.UIMenuItem("Zone", "Zone"));
  54. var subsystemCreateSource = new Atomic.UIMenuItemSource();
  55. subsystemCreateSource.addItem(new Atomic.UIMenuItem("DebugRenderer", "create component"));
  56. subsystemCreateSource.addItem(new Atomic.UIMenuItem("Octree", "create component"));
  57. subsystemCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld", "create component"));
  58. var componentCreateSource = new Atomic.UIMenuItemSource();
  59. var sources = {
  60. Audio: audioCreateSource,
  61. "2D": _2DCreateSource,
  62. Geometry: geometryCreateSource,
  63. Logic: logicCreateSource,
  64. Navigation: navigationCreateSource,
  65. Network: networkCreateSource,
  66. Physics: physicsCreateSource,
  67. Scene: sceneCreateSource,
  68. SubSystem: subsystemCreateSource,
  69. }
  70. for (var sub in sources) {
  71. var item = new Atomic.UIMenuItem(sub);
  72. item.subSource = sources[sub];
  73. componentCreateSource.addItem(item);
  74. }
  75. class CreateComponentButton extends Atomic.UIButton {
  76. constructor() {
  77. super();
  78. this.fd.id = "Vera";
  79. this.fd.size = 11;
  80. this.text = "Create Component";
  81. this.subscribeToEvent("WidgetEvent", (data) => this.handleWidgetEvent(data));
  82. }
  83. // note instance method
  84. onClick = () => {
  85. var menu = new Atomic.UIMenuWindow(this, "create component popup");
  86. menu.fontDescription = this.fd;
  87. menu.show(componentCreateSource);
  88. }
  89. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  90. if (ev.type != Atomic.UI_EVENT_TYPE_CLICK)
  91. return;
  92. if (ev.target && ev.target.id == "create component popup") {
  93. this.sendEvent("SelectionCreateComponent", { componentTypeName : ev.refid});
  94. return true;
  95. }
  96. }
  97. fd: Atomic.UIFontDescription = new Atomic.UIFontDescription();
  98. }
  99. export = CreateComponentButton;