InspectorFrame.ts 4.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("editor/EditorEvents");
  8. import ScriptWidget = require("ui/ScriptWidget");
  9. import DataBinding = require("./DataBinding");
  10. // inspectors
  11. import MaterialInspector = require("./MaterialInspector");
  12. import ModelInspector = require("./ModelInspector");
  13. import AssemblyInspector = require("./AssemblyInspector");
  14. import PrefabInspector = require("./PrefabInspector");
  15. import SelectionInspector = require("./SelectionInspector");
  16. // make sure these are hooked in
  17. import "./SelectionEditTypes";
  18. class InspectorFrame extends ScriptWidget {
  19. scene: Atomic.Scene = null;
  20. sceneEditor: Editor.SceneEditor3D;
  21. selectionInspector: SelectionInspector;
  22. constructor() {
  23. super();
  24. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  25. this.load("AtomicEditor/editor/ui/inspectorframe.tb.txt");
  26. var container = this.getWidget("inspectorcontainer");
  27. this.subscribeToEvent(EditorEvents.EditResource, (data) => this.handleEditResource(data));
  28. this.subscribeToEvent("ProjectUnloaded", (data) => this.handleProjectUnloaded(data));
  29. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  30. }
  31. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  32. if (this.scene)
  33. this.unsubscribeFromEvents(this.scene);
  34. this.sceneEditor = null;
  35. this.scene = null;
  36. if (!event.sceneEditor)
  37. return;
  38. this.sceneEditor = event.sceneEditor;
  39. this.scene = event.sceneEditor.scene;
  40. if (this.scene) {
  41. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  42. }
  43. }
  44. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  45. var selection = this.sceneEditor.selection;
  46. if (this.selectionInspector) {
  47. if (ev.selected) {
  48. this.selectionInspector.addNode(ev.node);
  49. } else {
  50. this.selectionInspector.removeNode(ev.node);
  51. }
  52. } else if (ev.selected) {
  53. var container = this.getWidget("inspectorcontainer");
  54. container.deleteAllChildren();
  55. var inspector = this.selectionInspector = new SelectionInspector(this.sceneEditor);
  56. inspector.addNode(ev.node);
  57. container.addChild(inspector);
  58. }
  59. return;
  60. }
  61. handleProjectUnloaded(data) {
  62. var container = this.getWidget("inspectorcontainer");
  63. container.deleteAllChildren();
  64. }
  65. handleEditResource(ev: EditorEvents.EditResourceEvent) {
  66. var path = ev.path;
  67. var db = ToolCore.getAssetDatabase();
  68. var asset = db.getAssetByPath(path);
  69. if (asset) {
  70. this.inspectAsset(asset);
  71. }
  72. }
  73. inspectAsset(asset: ToolCore.Asset) {
  74. var container = this.getWidget("inspectorcontainer");
  75. container.deleteAllChildren();
  76. if (asset.importerTypeName == "ModelImporter") {
  77. var inspector = new ModelInspector();
  78. container.addChild(inspector);
  79. inspector.inspect(asset);
  80. }
  81. if (asset.importerTypeName == "MaterialImporter") {
  82. var cache = Atomic.getResourceCache();
  83. var material = <Atomic.Material>cache.getResource("Material", asset.path);
  84. if (!material) {
  85. return;
  86. }
  87. var materialInspector = new MaterialInspector();
  88. container.addChild(materialInspector);
  89. materialInspector.inspect(asset, material);
  90. }
  91. if (asset.importerTypeName == "NETAssemblyImporter") {
  92. var assemblyInspector = new AssemblyInspector();
  93. container.addChild(assemblyInspector);
  94. assemblyInspector.inspect(asset);
  95. }
  96. if (asset.importerTypeName == "PrefabImporter") {
  97. var prefabInspector = new PrefabInspector();
  98. container.addChild(prefabInspector);
  99. prefabInspector.inspect(asset);
  100. }
  101. }
  102. }
  103. export = InspectorFrame;