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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/IO/FileSystem.h>
- #include "../JSBind.h"
- #include "../JSBModule.h"
- #include "../JSBPackage.h"
- #include "../JSBEnum.h"
- #include "../JSBClass.h"
- #include "../JSBFunction.h"
- #include "CSClassWriter.h"
- #include "CSFunctionWriter.h"
- namespace ToolCore
- {
- CSClassWriter::CSClassWriter(JSBClass *klass) : JSBClassWriter(klass)
- {
- }
- void CSClassWriter::WriteFunctions(String& source)
- {
- for (unsigned i = 0; i < klass_->functions_.Size(); i++)
- {
- JSBFunction* function = klass_->functions_.At(i);
- if (function->Skip())
- continue;
- if (function->IsDestructor())
- continue;
- CSFunctionWriter writer(function);
- writer.GenerateSource(source);
- }
- }
- void CSClassWriter::GenerateSource(String& sourceOut)
- {
- String source = "";
- if (klass_->IsNumberArray())
- return;
- WriteFunctions(source);
- sourceOut += source;
- }
- }
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