CSModuleWriter.cpp 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/File.h>
  8. #include <Atomic/IO/FileSystem.h>
  9. #include "../JSBind.h"
  10. #include "../JSBPackage.h"
  11. #include "../JSBModule.h"
  12. #include "../JSBEnum.h"
  13. #include "../JSBClass.h"
  14. #include "../JSBFunction.h"
  15. #include "CSClassWriter.h"
  16. #include "CSModuleWriter.h"
  17. namespace ToolCore
  18. {
  19. CSModuleWriter::CSModuleWriter(JSBModule *module) : JSBModuleWriter(module)
  20. {
  21. }
  22. void CSModuleWriter::WriteIncludes(String& source)
  23. {
  24. Vector<String>& includes = module_->includes_;
  25. for (unsigned i = 0; i < includes.Size(); i++)
  26. {
  27. if (includes[i].StartsWith("<"))
  28. source.AppendWithFormat("#include %s\n", includes[i].CString());
  29. else
  30. source.AppendWithFormat("#include \"%s\"\n", includes[i].CString());
  31. }
  32. Vector<JSBHeader*> allheaders;
  33. HashMap<StringHash, SharedPtr<JSBEnum> >::Iterator eitr = module_->enums_.Begin();
  34. while (eitr != module_->enums_.End())
  35. {
  36. allheaders.Push(eitr->second_->GetHeader());
  37. eitr++;
  38. }
  39. HashMap<StringHash, SharedPtr<JSBClass> >::Iterator citr = module_->classes_.Begin();
  40. while (citr != module_->classes_.End())
  41. {
  42. allheaders.Push(citr->second_->GetHeader());
  43. citr++;
  44. }
  45. Vector<JSBHeader*> included;
  46. for (unsigned i = 0; i < allheaders.Size(); i++)
  47. {
  48. JSBHeader* header = allheaders.At(i);
  49. if (included.Contains(header))
  50. continue;
  51. String headerPath = GetPath(header->GetFilePath());
  52. String headerfile = GetFileNameAndExtension(header->GetFilePath());
  53. JSBind* jsbind = header->GetSubsystem<JSBind>();
  54. headerPath.Replace(jsbind->GetSourceRootFolder() + "Source/", "");
  55. source.AppendWithFormat("#include <%s%s>\n", headerPath.CString(), headerfile.CString());
  56. included.Push(header);
  57. }
  58. }
  59. void CSModuleWriter::GenerateNativeSource()
  60. {
  61. source_ = "// This file was autogenerated by JSBind, changes will be lost\n";
  62. source_ += "#ifdef ATOMIC_PLATFORM_WINDOWS\n";
  63. source_ += "#pragma warning(disable: 4244) // possible loss of data\n";
  64. source_ += "#endif\n";
  65. if (module_->Requires("3D"))
  66. {
  67. source_ += "#ifdef ATOMIC_3D\n";
  68. }
  69. source_ += "#include <Duktape/duktape.h>\n";
  70. source_ += "#include <AtomicJS/Javascript/JSVM.h>\n";
  71. source_ += "#include <AtomicJS/Javascript/JSAPI.h>\n";
  72. WriteIncludes(source_);
  73. String ns = module_->GetPackage()->GetNamespace();
  74. if (ns != "Atomic")
  75. {
  76. source_ += "\n\nusing namespace " + ns + ";\n\n";
  77. }
  78. source_ += "\n\nnamespace Atomic\n{\n \n";
  79. source_ += "// Begin Class Declarations\n";
  80. source_ += "// End Class Declarations\n\n";
  81. source_ += "// Begin Classes\n";
  82. Vector<SharedPtr<JSBClass>> classes = module_->classes_.Values();
  83. for (unsigned i = 0; i < classes.Size(); i++)
  84. {
  85. CSClassWriter clsWriter(classes[i]);
  86. clsWriter.GenerateSource(source_);
  87. }
  88. source_ += "// End Classes\n\n";
  89. // end Atomic namespace
  90. source_ += "\n}\n";
  91. if (module_->Requires("3D"))
  92. {
  93. source_ += "#endif //ATOMIC_3D\n";
  94. }
  95. JSBind* jsbind = module_->GetSubsystem<JSBind>();
  96. String filepath = jsbind->GetDestNativeFolder() + "/CSModule" + module_->name_ + ".cpp";
  97. File file(module_->GetContext());
  98. file.Open(filepath, FILE_WRITE);
  99. file.Write(source_.CString(), source_.Length());
  100. file.Close();
  101. }
  102. void CSModuleWriter::GenerateManagedSource()
  103. {
  104. }
  105. void CSModuleWriter::GenerateSource()
  106. {
  107. GenerateNativeSource();
  108. GenerateManagedSource();
  109. }
  110. }