CSPackageWriter.cpp 1.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/File.h>
  8. #include <Atomic/IO/FileSystem.h>
  9. #include "../JSBind.h"
  10. #include "../JSBModule.h"
  11. #include "../JSBPackage.h"
  12. #include "../JSBEnum.h"
  13. #include "../JSBClass.h"
  14. #include "CSModuleWriter.h"
  15. #include "CSPackageWriter.h"
  16. namespace ToolCore
  17. {
  18. CSPackageWriter::CSPackageWriter(JSBPackage *package) : JSBPackageWriter(package)
  19. {
  20. }
  21. void CSPackageWriter::GenerateNativeSource()
  22. {
  23. String source = "// This file was autogenerated by JSBind, changes will be lost\n\n";
  24. JSBind* jsbind = package_->GetSubsystem<JSBind>();
  25. String filepath = jsbind->GetDestNativeFolder() + "/CSPackage" + package_->name_ + ".cpp";
  26. File file(package_->GetContext());
  27. file.Open(filepath, FILE_WRITE);
  28. file.Write(source.CString(), source.Length());
  29. file.Close();
  30. for (unsigned i = 0; i < package_->modules_.Size(); i++)
  31. {
  32. CSModuleWriter writer(package_->modules_[i]);
  33. writer.GenerateSource();
  34. }
  35. }
  36. void CSPackageWriter::GenerateManagedSource()
  37. {
  38. }
  39. void CSPackageWriter::GenerateSource()
  40. {
  41. GenerateNativeSource();
  42. GenerateManagedSource();
  43. }
  44. }