AEEditorMode.cpp 6.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IPC/IPC.h>
  24. #include <Atomic/IPC/IPCEvents.h>
  25. #include <Atomic/IPC/IPCBroker.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <ToolCore/ToolEnvironment.h>
  29. #include <ToolCore/ToolSystem.h>
  30. #include <ToolCore/License/LicenseSystem.h>
  31. #include <ToolCore/Project/Project.h>
  32. #include <AtomicJS/Javascript/JSIPCEvents.h>
  33. #include <Atomic/UI/SystemUI/DebugHud.h>
  34. #include <AtomicApp/Player/IPCPlayerAppEvents.h>
  35. #include "AEEditorMode.h"
  36. using namespace ToolCore;
  37. namespace AtomicEditor
  38. {
  39. EditorMode::EditorMode(Context* context) :
  40. Object(context)
  41. {
  42. }
  43. EditorMode::~EditorMode()
  44. {
  45. }
  46. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  47. {
  48. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  49. VariantMap startupData;
  50. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  51. // BEGIN LICENSE MANAGEMENT
  52. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  53. // END LICENSE MANAGEMENT
  54. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  55. SendEvent(E_EDITORPLAYREQUEST);
  56. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  57. SendEvent(E_EDITORPLAYERSTARTED);
  58. playerEnabled_ = true;
  59. }
  60. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  61. {
  62. //SendEvent(E_EDITORPLAYSTOP);
  63. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  64. {
  65. playerBroker_ = 0;
  66. playerEnabled_ = false;
  67. UnsubscribeFromEvent(E_IPCWORKERSTART);
  68. UnsubscribeFromEvent(E_IPCPLAYERPAUSERESUMEREQUEST);
  69. UnsubscribeFromEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED);
  70. UnsubscribeFromEvent(E_IPCPLAYERPAUSESTEPREQUEST);
  71. UnsubscribeFromEvent(E_IPCPLAYEREXITREQUEST);
  72. SendEvent(E_EDITORPLAYERSTOPPED);
  73. }
  74. else
  75. {
  76. LOGERROR("EditorMode::HandleIPCWorkerExit - Unknown Broker");
  77. }
  78. }
  79. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  80. {
  81. using namespace IPCWorkerLog;
  82. // convert to a player log
  83. VariantMap playerLogData;
  84. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  85. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  86. SendEvent("EditorPlayerLog", playerLogData);
  87. }
  88. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  89. {
  90. }
  91. bool EditorMode::PlayProject(String addArgs, bool debug)
  92. {
  93. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  94. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  95. Project* project = tsystem->GetProject();
  96. if (!project)
  97. return false;
  98. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  99. String playerBinary = env->GetEditorBinary();
  100. // TODO: We need to configure project as managed
  101. bool managed = false;
  102. if (fileSystem->FileExists(project->GetResourcePath() + "AtomicProject.dll"))
  103. {
  104. managed = true;
  105. playerBinary = env->GetAtomicNETManagedPlayerBinary();
  106. }
  107. Vector<String> paths;
  108. paths.Push(env->GetCoreDataDir());
  109. paths.Push(env->GetPlayerDataDir());
  110. paths.Push(project->GetResourcePath());
  111. // fixme: this is for loading from cache
  112. paths.Push(project->GetProjectPath());
  113. paths.Push(project->GetProjectPath() + "Cache");
  114. String resourcePaths;
  115. resourcePaths.Join(paths, "!");
  116. Vector<String> vargs;
  117. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  118. vargs = args.Split(' ');
  119. if (debug)
  120. vargs.Insert(0, "--debug");
  121. if (addArgs.Length() > 0)
  122. vargs.Insert(0, addArgs.Split(' '));
  123. String dump;
  124. dump.Join(vargs, " ");
  125. LOGINFOF("Launching Broker %s %s", playerBinary.CString(), dump.CString());
  126. IPC* ipc = GetSubsystem<IPC>();
  127. playerBroker_ = ipc->SpawnWorker(playerBinary, vargs);
  128. if (playerBroker_)
  129. {
  130. SubscribeToEvent(playerBroker_, E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  131. SubscribeToEvent(E_IPCPLAYERPAUSERESUMEREQUEST, HANDLER(EditorMode, HandleIPCPlayerPauseResumeRequest));
  132. SubscribeToEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED, HANDLER(EditorMode, HandleIPCPlayerUpdatesPausedResumed));
  133. SubscribeToEvent(E_IPCPLAYERPAUSESTEPREQUEST, HANDLER(EditorMode, HandleIPCPlayerPauseStepRequest));
  134. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  135. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  136. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  137. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  138. }
  139. return playerBroker_.NotNull();
  140. }
  141. void EditorMode::HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData)
  142. {
  143. if (!playerBroker_) return;
  144. VariantMap noEventData;
  145. playerBroker_->PostMessage(E_PAUSERESUMEREQUESTED, noEventData);
  146. }
  147. void EditorMode::HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  148. {
  149. using namespace UpdatesPaused;
  150. bool paused = eventData[P_PAUSED].GetBool();
  151. if (paused)
  152. SendEvent(E_EDITORPLAYERPAUSED);
  153. else
  154. SendEvent(E_EDITORPLAYERRESUMED);
  155. }
  156. void EditorMode::HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData)
  157. {
  158. if (!playerBroker_) return;
  159. VariantMap noEventData;
  160. playerBroker_->PostMessage(E_PAUSESTEPREQUESTED, noEventData);
  161. }
  162. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  163. {
  164. if (!playerBroker_) return;
  165. VariantMap noEventData;
  166. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  167. }
  168. bool EditorMode::IsPlayerEnabled()
  169. {
  170. return playerEnabled_;
  171. }
  172. }