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Atomic2D
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3eb9e65e13
Merge pull request #1241 from AtomicGameEngine/2D-Particle-Emission
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9 years ago |
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Audio
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d2e23f99aa
Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b)
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9 years ago |
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BuildInfo
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c13dc2d49e
Updates to Web subsystem, Build Vendor, and About additions
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9 years ago |
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Container
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7cdcd1c3e0
[C#] Fixing reference being wanted on SharedPtr returns, adding RefCounted::ReleaseRefSilent
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8 years ago |
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Core
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c0d65fa89d
Keep the locale when initializing the CEF.
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8 years ago |
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Database
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47fd8f9abb
Core update delta
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9 years ago |
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Engine
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f365212243
Handle autometrics better
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9 years ago |
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Environment
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304ab275ef
Atomic C# Work (Native Events with strong typing, Object lifetimes, cleanups) (+23 squashed commits)
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9 years ago |
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Graphics
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11aa7f3a2c
Inspector array/vector support for dynamic script defined arrays (C# only currently), fix for color widget inspector, adding VariantVector to bindings
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9 years ago |
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IO
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e04cc662d0
Make PackageFile.Scan case-insensitive on Windows
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8 years ago |
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IPC
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35a0389a8c
lint ts and fix ATOMIC_PARAMs
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9 years ago |
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Input
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4a0220ee9f
Removed KEY_EXECUTE.
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9 years ago |
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Math
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4ab106beca
Adding significant strings to StringHash, registering ScriptComponent field names as significant, modifying variant map to use name instead of hash when available
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8 years ago |
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Metrics
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c2f7a42607
Use raw RefCounted pointers in metrics as WeakPtr can keep some instances "alive" for example in the ResourceCache
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8 years ago |
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Navigation
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304ab275ef
Atomic C# Work (Native Events with strong typing, Object lifetimes, cleanups) (+23 squashed commits)
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9 years ago |
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Network
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a205a770d0
[Network] Resurrect additions for master server/client #1269
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9 years ago |
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Physics
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d2e23f99aa
Updating to Urho3D master (a5c5956103edeb98c7145b2b934371f078e74b9b)
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9 years ago |
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Resource
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100cff6bd0
Update rapidjson
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8 years ago |
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Scene
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f32ef8aeca
fix PR missing e
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9 years ago |
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Script
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4ab106beca
Adding significant strings to StringHash, registering ScriptComponent field names as significant, modifying variant map to use name instead of hash when available
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8 years ago |
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UI
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d97421cde5
When unloading a scene in C#, run GC and ExpireNatives, exposing DebugHud update interval through UI subsystem, enable metrics immediately when mode set so doesn't miss instances created before next Update
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8 years ago |
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Web
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c13dc2d49e
Updates to Web subsystem, Build Vendor, and About additions
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9 years ago |
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Atomic.h
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828ca6763b
Moving Javascript to its own library (AtomicJS)
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10 years ago |
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CMakeLists.txt
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40200b05ed
Engine metrics subsystem
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9 years ago |
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DebugNew.h
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47fd8f9abb
Core update delta
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9 years ago |
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LibraryInfo.cpp
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47fd8f9abb
Core update delta
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9 years ago |
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LibraryInfo.h
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47fd8f9abb
Core update delta
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9 years ago |
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Precompiled.h
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47fd8f9abb
Core update delta
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9 years ago |
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Revision.cpp
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46fe3060a6
Updates
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10 years ago |
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Revision.h
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46fe3060a6
Updates
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10 years ago |
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librevision.h
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d932e1b331
NEWBUILD: Much of ThirdParty building
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11 years ago |