Resource.cpp 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Profiler.h"
  24. #include "../IO/File.h"
  25. #include "../IO/Log.h"
  26. #include "../Resource/Resource.h"
  27. namespace Atomic
  28. {
  29. Resource::Resource(Context* context) :
  30. Object(context),
  31. memoryUse_(0),
  32. asyncLoadState_(ASYNC_DONE)
  33. {
  34. }
  35. bool Resource::Load(Deserializer& source)
  36. {
  37. // Because BeginLoad() / EndLoad() can be called from worker threads, where profiling would be a no-op,
  38. // create a type name -based profile block here
  39. #if ATOMIC_PROFILING
  40. String profileBlockName("Load" + GetTypeName());
  41. ATOMIC_PROFILE_SCOPED(profileBlockName.CString(), PROFILER_COLOR_RESOURCES);
  42. #endif
  43. // If we are loading synchronously in a non-main thread, behave as if async loading (for example use
  44. // GetTempResource() instead of GetResource() to load resource dependencies)
  45. SetAsyncLoadState(Thread::IsMainThread() ? ASYNC_DONE : ASYNC_LOADING);
  46. bool success = BeginLoad(source);
  47. if (success)
  48. success &= EndLoad();
  49. SetAsyncLoadState(ASYNC_DONE);
  50. return success;
  51. }
  52. bool Resource::BeginLoad(Deserializer& source)
  53. {
  54. // This always needs to be overridden by subclasses
  55. return false;
  56. }
  57. bool Resource::EndLoad()
  58. {
  59. // If no GPU upload step is necessary, no override is necessary
  60. return true;
  61. }
  62. bool Resource::Save(Serializer& dest) const
  63. {
  64. ATOMIC_LOGERROR("Save not supported for " + GetTypeName());
  65. return false;
  66. }
  67. bool Resource::LoadFile(const String& fileName)
  68. {
  69. File file(context_);
  70. return file.Open(fileName, FILE_READ) && Load(file);
  71. }
  72. bool Resource::SaveFile(const String& fileName) const
  73. {
  74. File file(context_);
  75. return file.Open(fileName, FILE_WRITE) && Save(file);
  76. }
  77. void Resource::SetName(const String& name)
  78. {
  79. name_ = name;
  80. nameHash_ = name;
  81. }
  82. void Resource::SetMemoryUse(unsigned size)
  83. {
  84. memoryUse_ = size;
  85. }
  86. void Resource::ResetUseTimer()
  87. {
  88. useTimer_.Reset();
  89. }
  90. void Resource::SetAsyncLoadState(AsyncLoadState newState)
  91. {
  92. asyncLoadState_ = newState;
  93. }
  94. unsigned Resource::GetUseTimer()
  95. {
  96. // If more references than the resource cache, return always 0 & reset the timer
  97. if (Refs() > 1)
  98. {
  99. useTimer_.Reset();
  100. return 0;
  101. }
  102. else
  103. return useTimer_.GetMSec(false);
  104. }
  105. }