UITextureWidget.cpp 2.5 KB

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  1. #include <TurboBadger/tb_widgets.h>
  2. #include <TurboBadger/tb_widgets_common.h>
  3. #include <Atomic/IO/Log.h>
  4. #include <Atomic/Graphics/Texture.h>
  5. #include "UIEvents.h"
  6. #include "UI.h"
  7. #include "UITextureWidget.h"
  8. using namespace tb;
  9. namespace Atomic
  10. {
  11. // internal wiget, as we need to override paint
  12. class TBTextureWidget : public tb::TBWidget
  13. {
  14. friend class UITextureWidget;
  15. public:
  16. // For safe typecasting
  17. TBOBJECT_SUBCLASS(UITextureWidget, tb::TBWidget);
  18. TBTextureWidget();
  19. virtual void OnPaint(const PaintProps &paint_props);
  20. private:
  21. WeakPtr<UITextureWidget> uiTextureWidget_;
  22. PODVector<float> vertexData_;
  23. };
  24. UITextureWidget::UITextureWidget(Context* context, bool createWidget) : UIWidget(context, false)
  25. {
  26. if (createWidget)
  27. {
  28. widget_ = new TBTextureWidget();
  29. ((TBTextureWidget*)widget_)->uiTextureWidget_ = this;
  30. widget_->SetDelegate(this);
  31. GetSubsystem<UI>()->WrapWidget(this, widget_);
  32. }
  33. }
  34. UITextureWidget::~UITextureWidget()
  35. {
  36. }
  37. void UITextureWidget::SetTexture(Texture *texture)
  38. {
  39. texture_ = texture;
  40. }
  41. Texture* UITextureWidget::GetTexture()
  42. {
  43. return texture_;
  44. }
  45. bool UITextureWidget::OnEvent(const tb::TBWidgetEvent &ev)
  46. {
  47. return UIWidget::OnEvent(ev);
  48. }
  49. TBTextureWidget::TBTextureWidget()
  50. {
  51. vertexData_.Resize(6 * UI_VERTEX_SIZE);
  52. float color;
  53. ((unsigned&)color) = 0xFFFFFFFF;
  54. float* data = &vertexData_[0];
  55. data[2] = 0; data[3] = color; data[4] = 0; data[5] = 0;
  56. data[8] = 0; data[9] = color; data[10] = 1; data[11] = 0;
  57. data[14] = 0; data[15] = color; data[16] = 1; data[17] = 1;
  58. data[20] = 0; data[21] = color; data[22] = 0; data[23] = 0;
  59. data[26] = 0; data[27] = color; data[28] = 1; data[29] = 1;
  60. data[32] = 0; data[33] = color; data[34] = 0; data[35] = 1;
  61. }
  62. void TBTextureWidget::OnPaint(const PaintProps &paint_props)
  63. {
  64. if (uiTextureWidget_.Null() || !uiTextureWidget_->GetTexture())
  65. return;
  66. TBRect rect = GetRect();
  67. rect.x = rect.y = 0;
  68. ConvertToRoot(rect.x, rect.y);
  69. float* data = &vertexData_[0];
  70. data[0] = rect.x;
  71. data[1] = rect.y;
  72. data[6] = rect.x + rect.w;
  73. data[7] = rect.y;
  74. data[12] = rect.x + rect.w;
  75. data[13] = rect.y + rect.h;
  76. data[18] = rect.x;
  77. data[19] = rect.y;
  78. data[24] = rect.x + rect.w;
  79. data[25] = rect.y + rect.h;
  80. data[30] = rect.x;
  81. data[31] = rect.y + rect.h;
  82. uiTextureWidget_->GetSubsystem<UI>()->SubmitBatchVertexData(uiTextureWidget_->GetTexture(), vertexData_);
  83. }
  84. }