NETCInterop.cpp 21 KB

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  1. #include <Atomic/Core/Thread.h>
  2. #include <Atomic/Resource/ResourceCache.h>
  3. #include <Atomic/Script/ScriptVariant.h>
  4. #include <Atomic/Script/ScriptVariantMap.h>
  5. #include <Atomic/IPC/IPC.h>
  6. #include <Atomic/Graphics/VertexBuffer.h>
  7. #include <Atomic/Graphics/Viewport.h>
  8. #include <Atomic/Graphics/Graphics.h>
  9. #include <Atomic/Graphics/RenderPath.h>
  10. #include <Atomic/Graphics/Camera.h>
  11. #include <Atomic/Graphics/Light.h>
  12. #include <Atomic/Graphics/Octree.h>
  13. #include <Atomic/Graphics/AnimatedModel.h>
  14. #include <Atomic/Graphics/Material.h>
  15. #include <Atomic/Navigation/NavigationMesh.h>
  16. #include <Atomic/Navigation/CrowdManager.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Scene/ValueAnimation.h>
  19. #include <AtomicNET/NETScript/CSComponent.h>
  20. #include <Atomic/Input/Controls.h>
  21. #include <Atomic/Atomic2D/PhysicsWorld2D.h>
  22. #include "NETCore.h"
  23. #ifdef ATOMIC_PLATFORM_WINDOWS
  24. #define ATOMIC_EXPORT_API __declspec(dllexport)
  25. #else
  26. #define ATOMIC_EXPORT_API
  27. #endif
  28. // TODO: Split into separate module files
  29. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  30. namespace Atomic
  31. {
  32. #ifdef ATOMIC_PLATFORM_IOS
  33. static const char *sdlResourceDir = 0;
  34. static const char *sdlDocumentsDir = 0;
  35. #endif
  36. extern "C"
  37. {
  38. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  39. {
  40. if (!vmap)
  41. return;
  42. (*vmap)[key] = value;
  43. }
  44. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  45. {
  46. if (!refCounted)
  47. return 0;
  48. return refCounted->GetClassID();
  49. }
  50. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRef(RefCounted* refCounted)
  51. {
  52. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRef - not on main thread"))
  53. return;
  54. if (!refCounted)
  55. return;
  56. refCounted->AddRef();
  57. }
  58. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRefSilent(RefCounted* refCounted)
  59. {
  60. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRefSilent - not on main thread"))
  61. return;
  62. if (!refCounted)
  63. return;
  64. refCounted->AddRefSilent();
  65. }
  66. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  67. {
  68. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRef - not on main thread"))
  69. return;
  70. if (!refCounted)
  71. return;
  72. refCounted->ReleaseRef();
  73. }
  74. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRefSilent(RefCounted* refCounted)
  75. {
  76. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRefSilent - not on main thread"))
  77. return;
  78. if (!refCounted)
  79. return;
  80. refCounted->ReleaseRefSilent();
  81. }
  82. ATOMIC_EXPORT_API bool csi_AtomicEngine_IsMainThread()
  83. {
  84. return Thread::IsMainThread();
  85. }
  86. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  87. {
  88. return self ? self->GetTypeName().CString() : "(NULL)";
  89. }
  90. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  91. {
  92. if (!self)
  93. return 0;
  94. return self->Refs();
  95. }
  96. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  97. {
  98. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  99. }
  100. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  101. {
  102. if (!obj)
  103. return;
  104. obj->UnsubscribeFromAllEvents();
  105. }
  106. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch,
  107. NETCoreUpdateDispatchFunction updateDispatch,
  108. NETCoreRefCountedDeletedFunction refCountedDeleted,
  109. NETCoreThrowManagedExceptionFunction throwManagedException)
  110. {
  111. Context* context = new Context();
  112. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  113. NETCoreDelegates delegates;
  114. delegates.eventDispatch = eventDispatch;
  115. delegates.updateDispatch = updateDispatch;
  116. delegates.refCountedDeleted = refCountedDeleted;
  117. delegates.throwManagedException = throwManagedException;
  118. NETCore* netCore = new NETCore(context, &delegates);
  119. context->RegisterSubsystem(netCore);
  120. return netCore;
  121. }
  122. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  123. {
  124. unsigned hash = 0;
  125. if (!str)
  126. return hash;
  127. while (*str)
  128. {
  129. // Perform the actual hashing as case-insensitive
  130. char c = *str;
  131. hash = SDBMHash(hash, (unsigned char)tolower(c));
  132. ++str;
  133. }
  134. return hash;
  135. }
  136. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  137. {
  138. if (!svm)
  139. return;
  140. if (!vm)
  141. {
  142. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  143. return;
  144. }
  145. svm->CopySourceVariantMap(*vm);
  146. }
  147. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  148. {
  149. if (!svm || !key || !strlen(key))
  150. return nullptr;
  151. return svm->GetVoidPtr(key);
  152. }
  153. // IPC
  154. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  155. {
  156. #ifdef ATOMIC_PLATFORM_DESKTOP
  157. if (variantMap)
  158. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  159. else
  160. ipc->SendEventToBroker(eventType);
  161. #endif
  162. }
  163. // Graphics
  164. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  165. {
  166. if (!NETCore::GetContext())
  167. return 0;
  168. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  169. return 0;
  170. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  171. }
  172. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  173. {
  174. if (!vb)
  175. return nullptr;
  176. return vb->Lock(start, count, discard);
  177. }
  178. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  179. {
  180. if (!graphics || !param || !strlen(param))
  181. return;
  182. graphics->SetShaderParameter(param, *matrix);
  183. }
  184. // RenderPath
  185. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  186. {
  187. if (!renderPath || !name || !value)
  188. return;
  189. Vector2 v2 = value->GetVariant().GetVector2();
  190. renderPath->SetShaderParameter(name, value->GetVariant());
  191. }
  192. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  193. {
  194. if (!renderPath || !name || !value)
  195. return;
  196. value->SetVariant(renderPath->GetShaderParameter(name));
  197. }
  198. // Light
  199. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  200. {
  201. if (!parameters)
  202. return;
  203. light->SetShadowBias(*parameters);
  204. }
  205. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  206. {
  207. if (!parameters)
  208. return;
  209. *parameters = light->GetShadowBias();
  210. }
  211. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  212. {
  213. if (!parameters)
  214. return;
  215. light->SetShadowCascade(*parameters);
  216. }
  217. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  218. {
  219. if (!parameters)
  220. return;
  221. *parameters = light->GetShadowCascade();
  222. }
  223. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  224. {
  225. if (!parameters)
  226. return;
  227. light->SetShadowFocus(*parameters);
  228. }
  229. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  230. {
  231. if (!parameters)
  232. return;
  233. *parameters = light->GetShadowFocus();
  234. }
  235. // Camera
  236. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  237. {
  238. if (!camera || !ray)
  239. return;
  240. *ray = camera->GetScreenRay(x, y);
  241. }
  242. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  243. {
  244. if (!camera || !plane)
  245. return;
  246. camera->SetClipPlane(*plane);
  247. }
  248. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  249. {
  250. if (!camera || !plane)
  251. return;
  252. *plane = camera->GetClipPlane();
  253. }
  254. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  255. {
  256. if (!camera || !plane)
  257. return;
  258. camera->SetReflectionPlane(*plane);
  259. }
  260. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  261. {
  262. if (!camera || !plane)
  263. return;
  264. *plane = camera->GetReflectionPlane();
  265. }
  266. // Octree
  267. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  268. {
  269. delete resultVector;
  270. }
  271. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  272. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  273. bool single, void** resultVector, int *count)
  274. {
  275. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  276. *count = 0;
  277. *resultVector = 0;
  278. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  279. if (single)
  280. octree->RaycastSingle(query);
  281. else
  282. octree->Raycast(query);
  283. if (results->Size() == 0)
  284. {
  285. delete results;
  286. return NULL;
  287. }
  288. *count = results->Size();
  289. *resultVector = results;
  290. return &(*results)[0];
  291. }
  292. // NavigationMesh
  293. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  294. {
  295. delete resultVector;
  296. }
  297. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  298. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  299. {
  300. PODVector<Vector3>* results = new PODVector<Vector3>();
  301. navMesh->FindPath(*results, *start, *end, *extents);
  302. *count = 0;
  303. *resultVector = 0;
  304. if (results->Size() == 0)
  305. {
  306. delete results;
  307. return NULL;
  308. }
  309. *count = results->Size();
  310. *resultVector = results;
  311. return &(*results)[0];
  312. }
  313. // AnimatedModel
  314. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  315. {
  316. if (!animatedModel)
  317. return 0;
  318. return &animatedModel->GetSkeleton();
  319. }
  320. // Skeleton
  321. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  322. {
  323. if (!skeleton)
  324. return;
  325. skeleton->SetRootBoneIndex(index);
  326. }
  327. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  328. {
  329. if (!skeleton || !src)
  330. return;
  331. skeleton->Define(*src);
  332. }
  333. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  334. {
  335. if (!skeleton)
  336. return;
  337. skeleton->Reset();
  338. }
  339. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  340. {
  341. if (!skeleton)
  342. return;
  343. skeleton->ResetSilent();
  344. }
  345. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  346. {
  347. if (!skeleton)
  348. return;
  349. skeleton->ClearBones();
  350. }
  351. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  352. {
  353. if (!skeleton)
  354. return 0;
  355. return skeleton->GetRootBone();
  356. }
  357. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  358. {
  359. if (!skeleton)
  360. return 0;
  361. if (index >= skeleton->GetNumBones())
  362. return 0;
  363. return skeleton->GetBone(index);
  364. }
  365. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  366. {
  367. if (!skeleton || !name || !strlen(name))
  368. return 0;
  369. return skeleton->GetBone(name);
  370. }
  371. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  372. {
  373. if (!skeleton)
  374. return 0;
  375. return skeleton->GetNumBones();
  376. }
  377. // PhysicsWorld
  378. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  379. {
  380. if (!world || !ray || !result)
  381. return;
  382. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  383. }
  384. // PhysicsWorld2D
  385. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld2D_RaycastSingle(PhysicsWorld2D* world2D, Vector2* startPoint, Vector2* endPoint, unsigned collisionMask, PhysicsRaycastResult2D* result)
  386. {
  387. if (!world2D || !result)
  388. return;
  389. world2D->RaycastSingle(*result, *startPoint, *endPoint, collisionMask);
  390. }
  391. // Controls
  392. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  393. {
  394. return controls->buttons_;
  395. }
  396. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  397. {
  398. controls->buttons_ = value;
  399. }
  400. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  401. {
  402. return controls->yaw_;
  403. }
  404. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  405. {
  406. controls->yaw_ = value;
  407. }
  408. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  409. {
  410. return controls->pitch_;
  411. }
  412. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  413. {
  414. controls->pitch_ = value;
  415. }
  416. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  417. {
  418. _target->Reset();
  419. }
  420. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  421. {
  422. _target->Set(buttons, down);
  423. }
  424. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  425. {
  426. return _target->IsDown(button);
  427. }
  428. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  429. {
  430. return new Controls();
  431. }
  432. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  433. {
  434. if (!controls)
  435. return;
  436. delete controls;
  437. }
  438. // CrowdManager
  439. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  440. {
  441. if (!manager || !parms)
  442. return;
  443. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  444. }
  445. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  446. {
  447. if (!manager || !parms)
  448. return;
  449. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  450. }
  451. // ValueAnimation
  452. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  453. {
  454. if (!self || !variant)
  455. return false;
  456. return self->SetKeyFrame(time, variant->GetVariant());
  457. }
  458. // File
  459. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  460. {
  461. return self->Read(dest, size);
  462. }
  463. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  464. {
  465. unsigned char* bytes = (unsigned char*) data;
  466. bytes += offset;
  467. return self->Write(bytes, size);
  468. }
  469. // Material
  470. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  471. {
  472. if (!self || !variant || !name || !strlen(name))
  473. return;
  474. self->SetShaderParameter(name, variant->GetVariant());
  475. }
  476. // CSComponent
  477. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  478. {
  479. return new CSComponent(NETCore::GetContext());
  480. }
  481. // Frustum
  482. ATOMIC_EXPORT_API void csi_Atomic_Frustum_Define(Frustum* self, float fov, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  483. {
  484. if (!self || !position || !rotation)
  485. {
  486. return;
  487. }
  488. self->Define(fov, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  489. }
  490. ATOMIC_EXPORT_API void csi_Atomic_Frustum_DefineOrtho(Frustum* self, float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  491. {
  492. if (!self || !position || !rotation)
  493. {
  494. return;
  495. }
  496. self->DefineOrtho(orthoSize, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  497. }
  498. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_Vector3(Frustum* self, Vector3* point)
  499. {
  500. if (!self || !point)
  501. {
  502. return OUTSIDE;
  503. }
  504. return self->IsInside(*point);
  505. }
  506. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_BoundingBox(Frustum* self, BoundingBox* bbox)
  507. {
  508. if (!self || !bbox)
  509. {
  510. return OUTSIDE;
  511. }
  512. return self->IsInside(*bbox);
  513. }
  514. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInsideFast_BoundingBox(Frustum* self, BoundingBox* bbox)
  515. {
  516. if (!self || !bbox)
  517. {
  518. return OUTSIDE;
  519. }
  520. return self->IsInsideFast(*bbox);
  521. }
  522. ATOMIC_EXPORT_API float csi_Atomic_Frustum_Distance(Frustum* self, Vector3* point)
  523. {
  524. if (!self || !point)
  525. {
  526. return 0.0f;
  527. }
  528. return self->Distance(*point);
  529. }
  530. // Native method is suppressed from automated bindings, for additional GC logic in C# version of method
  531. ATOMIC_EXPORT_API void csi_Atomic_ResourceCache_ReleaseAllResources(ResourceCache* self, bool force)
  532. {
  533. if (!self)
  534. {
  535. return;
  536. }
  537. self->ReleaseAllResources(force);
  538. }
  539. #ifdef ATOMIC_PLATFORM_IOS
  540. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  541. {
  542. sdlResourceDir = resourceDir;
  543. sdlDocumentsDir = documentsDir;
  544. }
  545. #endif
  546. }
  547. }
  548. #ifdef ATOMIC_PLATFORM_IOS
  549. //FileSystem.cpp uses these functions as external.
  550. const char* SDL_IOS_GetResourceDir()
  551. {
  552. return Atomic::sdlResourceDir;
  553. }
  554. const char* SDL_IOS_GetDocumentsDir()
  555. {
  556. return Atomic::sdlDocumentsDir;
  557. }
  558. #endif