JSAtomic.cpp 7.4 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include "JSEvents.h"
  13. #include "JSVM.h"
  14. #include "JSComponent.h"
  15. #include "JSGraphics.h"
  16. #include "JSIO.h"
  17. #include "JSUIAPI.h"
  18. #include "JSScene.h"
  19. #include "JSAtomicGame.h"
  20. #include "JSAtomic.h"
  21. #include <Atomic/Scene/Scene.h>
  22. #include <Atomic/Environment/ProcSky.h>
  23. namespace Atomic
  24. {
  25. extern void jsb_modules_init(JSVM* vm);
  26. static int js_module_read_file(duk_context* ctx)
  27. {
  28. JSVM* vm = JSVM::GetJSVM(ctx);
  29. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  30. String path = duk_to_string(ctx, 0);
  31. SharedPtr<File> file = cache->GetFile(path);
  32. if (!file->IsOpen())
  33. {
  34. duk_push_string(ctx, "Unable to open module file");
  35. duk_throw(ctx);
  36. return 0;
  37. }
  38. unsigned size = file->GetSize();
  39. SharedArrayPtr<char> data;
  40. data = new char[size + 1];
  41. data[size] = '\0';
  42. file->Read(data, size);
  43. duk_push_string(ctx, data);
  44. return 1;
  45. }
  46. static int js_print(duk_context* ctx)
  47. {
  48. duk_concat(ctx, duk_get_top(ctx));
  49. VariantMap eventData;
  50. using namespace JSPrint;
  51. eventData[P_TEXT] = duk_to_string(ctx, -1);
  52. JSVM* vm = JSVM::GetJSVM(ctx);
  53. vm->SendEvent(E_JSPRINT, eventData);
  54. LOGINFOF("%s", duk_to_string(ctx, -1));
  55. return 0;
  56. }
  57. static int js_openConsoleWindow(duk_context* ctx)
  58. {
  59. #ifdef _WIN32
  60. OpenConsoleWindow();
  61. #endif
  62. return 0;
  63. }
  64. static int js_assert(duk_context* ctx)
  65. {
  66. if (!duk_to_boolean(ctx, 0))
  67. {
  68. assert(0);
  69. }
  70. return 0;
  71. }
  72. static int js_atomic_GetVM(duk_context* ctx)
  73. {
  74. JSVM* vm = JSVM::GetJSVM(ctx);
  75. js_push_class_object_instance(ctx, vm);
  76. return 1;
  77. }
  78. static int js_atomic_GetEngine(duk_context* ctx)
  79. {
  80. JSVM* vm = JSVM::GetJSVM(ctx);
  81. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  82. return 1;
  83. }
  84. static int js_atomic_GetResourceCache(duk_context* ctx)
  85. {
  86. JSVM* vm = JSVM::GetJSVM(ctx);
  87. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  88. return 1;
  89. }
  90. static int js_atomic_GetRenderer(duk_context* ctx)
  91. {
  92. JSVM* vm = JSVM::GetJSVM(ctx);
  93. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  94. return 1;
  95. }
  96. static int js_atomic_GetGraphics(duk_context* ctx)
  97. {
  98. JSVM* vm = JSVM::GetJSVM(ctx);
  99. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  100. return 1;
  101. }
  102. static int js_atomic_GetInput(duk_context* ctx)
  103. {
  104. JSVM* vm = JSVM::GetJSVM(ctx);
  105. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  106. return 1;
  107. }
  108. static int js_atomic_script(duk_context* ctx)
  109. {
  110. JSVM* vm = JSVM::GetJSVM(ctx);
  111. if (duk_is_string(ctx, 0))
  112. {
  113. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  114. duk_push_boolean(ctx, 1);
  115. else
  116. duk_push_boolean(ctx, 0);
  117. }
  118. else
  119. duk_push_boolean(ctx, 0);
  120. return 1;
  121. }
  122. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  123. {
  124. if (root)
  125. {
  126. PODVector<Node*> children;
  127. node->GetChildren(children, true);
  128. for (unsigned i = 0; i < children.Size(); i++)
  129. {
  130. if (children.At(i)->JSGetHeapPtr())
  131. js_atomic_destroy_node(children.At(i), ctx);
  132. }
  133. }
  134. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  135. for (unsigned i = 0; i < components.Size(); i++)
  136. {
  137. Component* component = components[i];
  138. if (component->GetType() == JSComponent::GetTypeStatic())
  139. {
  140. JSComponent* jscomponent = (JSComponent*) component;
  141. jscomponent->SetDestroyed();
  142. }
  143. component->UnsubscribeFromAllEvents();
  144. }
  145. node->RemoveAllComponents();
  146. node->UnsubscribeFromAllEvents();
  147. if (node->GetParent())
  148. {
  149. assert(node->Refs() >= 2);
  150. node->Remove();
  151. }
  152. int top = duk_get_top(ctx);
  153. duk_push_global_stash(ctx);
  154. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  155. duk_push_pointer(ctx, (void*) node);
  156. duk_del_prop(ctx, -2);
  157. duk_pop_2(ctx);
  158. assert(top = duk_get_top(ctx));
  159. }
  160. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  161. {
  162. js_atomic_destroy_node(scene, ctx, true);
  163. }
  164. static int js_atomic_destroy(duk_context* ctx)
  165. {
  166. if (!duk_is_object(ctx, 0))
  167. return 0;
  168. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  169. if (!obj)
  170. return 0;
  171. if (obj->GetType() == Node::GetTypeStatic())
  172. {
  173. Node* node = (Node*) obj;
  174. js_atomic_destroy_node(node, ctx, true);
  175. return 0;
  176. }
  177. if (obj->GetType() == Scene::GetTypeStatic())
  178. {
  179. Scene* scene = (Scene*) obj;
  180. js_atomic_destroy_scene(scene, ctx);
  181. return 0;
  182. }
  183. else if (obj->GetType() == JSComponent::GetTypeStatic())
  184. {
  185. // FIXME: want to be able to destroy a single component
  186. assert(0);
  187. JSComponent* component = (JSComponent*) obj;
  188. component->UnsubscribeFromAllEvents();
  189. component->Remove();
  190. return 0;
  191. }
  192. return 0;
  193. }
  194. void jsapi_init_atomic(JSVM* vm)
  195. {
  196. // core modules
  197. jsb_modules_init(vm);
  198. // extensions
  199. jsapi_init_io(vm);
  200. jsapi_init_graphics(vm);
  201. jsapi_init_ui(vm);
  202. jsapi_init_scene(vm);
  203. jsapi_init_atomicgame(vm);
  204. duk_context* ctx = vm->GetJSContext();
  205. // globals
  206. duk_push_global_object(ctx);
  207. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  208. duk_put_prop_string(ctx, -2, "print");
  209. duk_push_c_function(ctx, js_assert, 1);
  210. duk_put_prop_string(ctx, -2, "assert");
  211. duk_push_c_function(ctx, js_module_read_file, 1);
  212. duk_put_prop_string(ctx, -2, "js_module_read_file");
  213. duk_pop(ctx);
  214. // Atomic
  215. duk_get_global_string(ctx, "Atomic");
  216. String platform = GetPlatform();
  217. if (platform == "Mac OS X")
  218. platform = "MacOSX";
  219. duk_push_string(ctx, platform.CString());
  220. duk_put_prop_string(ctx, -2, "platform");
  221. // Node registry
  222. duk_push_global_stash(ctx);
  223. duk_push_object(ctx);
  224. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  225. duk_pop(ctx);
  226. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  227. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  228. duk_push_c_function(ctx, js_atomic_GetVM, 0);
  229. duk_put_prop_string(ctx, -2, "getVM");
  230. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  231. duk_put_prop_string(ctx, -2, "getEngine");
  232. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  233. duk_put_prop_string(ctx, -2, "getGraphics");
  234. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  235. duk_put_prop_string(ctx, -2, "getRenderer");
  236. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  237. duk_put_prop_string(ctx, -2, "getResourceCache");
  238. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  239. duk_put_prop_string(ctx, -2, "getInput");
  240. duk_push_c_function(ctx, js_atomic_script, 1);
  241. duk_put_prop_string(ctx, -2, "script");
  242. duk_push_c_function(ctx, js_atomic_destroy, 1);
  243. duk_put_prop_string(ctx, -2, "destroy");
  244. duk_pop(ctx);
  245. }
  246. }