SceneEditOp.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378
  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/Node.h>
  3. #include <Atomic/Scene/Component.h>
  4. #include <Atomic/Scene/Scene.h>
  5. #include "SceneEditOp.h"
  6. #include "SceneEditor3DEvents.h"
  7. namespace AtomicEditor
  8. {
  9. SelectionEditOp::SelectionEditOp(Scene *scene) : SceneEditOp(scene, SCENEEDIT_SELECTION)
  10. {
  11. }
  12. SelectionEditOp::~SelectionEditOp()
  13. {
  14. for (unsigned i = 0; i < editNodes_.Size(); i++)
  15. {
  16. EditNode* enode = editNodes_[i];
  17. for (unsigned j = 0; j < enode->components_.Size(); j++)
  18. delete enode->components_[j];
  19. delete enode;
  20. }
  21. }
  22. void SelectionEditOp::AddNode(Node* node)
  23. {
  24. for (unsigned i = 0; i < editNodes_.Size(); i++)
  25. {
  26. if (editNodes_[i]->node_ == node)
  27. return;
  28. }
  29. EditNode* enode = new EditNode();
  30. enode->node_ = node;
  31. enode->parentBegin_ = enode->parentEnd_ = node->GetParent();
  32. node->Serializable::Save(enode->stateBegin_);
  33. enode->stateBegin_.Seek(0);
  34. enode->stateEnd_ = enode->stateBegin_;
  35. const Vector<SharedPtr<Component>>& components = node->GetComponents();
  36. for (unsigned j = 0; j < components.Size(); j++)
  37. {
  38. Component* component = components[j];
  39. EditComponent* ecomponent = new EditComponent();
  40. ecomponent->component_ = component;
  41. ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node;
  42. component->Serializable::Save(ecomponent->stateBegin_);
  43. ecomponent->stateBegin_.Seek(0);
  44. ecomponent->stateEnd_ = ecomponent->stateBegin_;
  45. enode->components_.Push(ecomponent);
  46. }
  47. editNodes_.Push(enode);
  48. }
  49. void SelectionEditOp::NodeAdded(Node* node, Node* parent)
  50. {
  51. AddNode(node);
  52. for (unsigned i = 0; i < editNodes_.Size(); i++)
  53. {
  54. if (editNodes_[i]->node_ == node)
  55. {
  56. editNodes_[i]->parentBegin_ = 0;
  57. editNodes_[i]->parentEnd_ = parent;
  58. return;
  59. }
  60. }
  61. }
  62. void SelectionEditOp::NodeRemoved(Node* node, Node* parent)
  63. {
  64. AddNode(node);
  65. for (unsigned i = 0; i < editNodes_.Size(); i++)
  66. {
  67. if (editNodes_[i]->node_ == node)
  68. {
  69. editNodes_[i]->parentBegin_ = parent;
  70. editNodes_[i]->parentEnd_ = 0;
  71. return;
  72. }
  73. }
  74. }
  75. void SelectionEditOp::SetNodes(Vector<SharedPtr<Node> > &nodes)
  76. {
  77. // Generate initial snapshot
  78. for (unsigned i = 0; i < nodes.Size(); i++)
  79. {
  80. AddNode(nodes[i]);
  81. }
  82. }
  83. bool SelectionEditOp::Commit()
  84. {
  85. // See if any nodes, components have been edited
  86. for (unsigned i = 0; i < editNodes_.Size(); i++)
  87. {
  88. EditNode* enode = editNodes_[i];
  89. if (enode->parentBegin_ != enode->parentEnd_)
  90. return true;
  91. if (!CompareStates(enode->stateBegin_, enode->stateEnd_))
  92. return true;
  93. for (unsigned j = 0; j < enode->components_.Size(); j++)
  94. {
  95. EditComponent* ecomponent = enode->components_[j];
  96. if (ecomponent->nodeBegin_ != ecomponent->nodeEnd_)
  97. return true;
  98. if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_))
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. void SelectionEditOp::RegisterEdit()
  105. {
  106. for (unsigned i = 0; i < editNodes_.Size(); i++)
  107. {
  108. EditNode* enode = editNodes_[i];
  109. enode->stateEnd_.Clear();
  110. enode->node_->Serializable::Save(enode->stateEnd_);
  111. enode->stateEnd_.Seek(0);
  112. enode->parentEnd_ = enode->node_->GetParent();
  113. for (unsigned j = 0; j < enode->components_.Size(); j++)
  114. {
  115. EditComponent* ecomponent = enode->components_[j];
  116. ecomponent->stateEnd_.Clear();
  117. ecomponent->component_->Serializable::Save(ecomponent->stateEnd_);
  118. ecomponent->stateEnd_.Seek(0);
  119. ecomponent->nodeEnd_ = ecomponent->component_->GetNode();
  120. }
  121. }
  122. }
  123. bool SelectionEditOp::Undo()
  124. {
  125. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  126. for (unsigned i = 0; i < editNodes_.Size(); i++)
  127. {
  128. EditNode* enode = editNodes_[i];
  129. Node* node = enode->node_;
  130. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  131. if (changed && !node->Serializable::Load(enode->stateBegin_))
  132. {
  133. LOGERRORF("Unable to Undo node serializable");
  134. return false;
  135. }
  136. if (changed)
  137. {
  138. VariantMap eventData;
  139. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  140. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  141. }
  142. enode->stateBegin_.Seek(0);
  143. if (node->GetParent() != enode->parentBegin_)
  144. {
  145. if(enode->parentBegin_.NotNull())
  146. {
  147. node->Remove();
  148. enode->parentBegin_->AddChild(node);
  149. VariantMap nodeAddedEventData;
  150. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  151. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentBegin_;
  152. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  153. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  154. }
  155. else
  156. {
  157. VariantMap nodeRemovedEventData;
  158. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  159. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentEnd_;
  160. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  161. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  162. node->Remove();
  163. }
  164. }
  165. for (unsigned j = 0; j < enode->components_.Size(); j++)
  166. {
  167. EditComponent* ecomponent = enode->components_[j];
  168. Component* component = ecomponent->component_;
  169. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  170. if (changed && !component->Serializable::Load(ecomponent->stateBegin_))
  171. {
  172. LOGERRORF("Unable to Undo component serializable");
  173. return false;
  174. }
  175. if (changed)
  176. {
  177. VariantMap eventData;
  178. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  179. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  180. }
  181. ecomponent->stateBegin_.Seek(0);
  182. if (component->GetNode() != ecomponent->nodeBegin_)
  183. {
  184. component->Remove();
  185. VariantMap caData;
  186. caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_;
  187. caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component;
  188. if (ecomponent->nodeBegin_.NotNull())
  189. {
  190. ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED);
  191. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_;
  192. caData[SceneEditComponentAddedRemoved::P_REMOVED] = false;
  193. }
  194. else
  195. {
  196. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_;
  197. caData[SceneEditComponentAddedRemoved::P_REMOVED] = true;
  198. }
  199. scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData);
  200. }
  201. }
  202. }
  203. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  204. return true;
  205. }
  206. bool SelectionEditOp::Redo()
  207. {
  208. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  209. for (unsigned i = 0; i < editNodes_.Size(); i++)
  210. {
  211. EditNode* enode = editNodes_[i];
  212. Node* node = enode->node_;
  213. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  214. if ( changed && !node->Serializable::Load(enode->stateEnd_))
  215. {
  216. LOGERRORF("Unable to Redo node serializable");
  217. return false;
  218. }
  219. enode->stateEnd_.Seek(0);
  220. if (changed)
  221. {
  222. VariantMap eventData;
  223. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  224. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  225. }
  226. if (node->GetParent() != enode->parentEnd_)
  227. {
  228. if(enode->parentEnd_.NotNull())
  229. {
  230. node->Remove();
  231. enode->parentEnd_->AddChild(node);
  232. VariantMap nodeAddedEventData;
  233. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  234. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentEnd_;
  235. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  236. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  237. }
  238. else
  239. {
  240. VariantMap nodeRemovedEventData;
  241. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  242. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentBegin_;
  243. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  244. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  245. node->Remove();
  246. }
  247. }
  248. for (unsigned j = 0; j < enode->components_.Size(); j++)
  249. {
  250. EditComponent* ecomponent = enode->components_[j];
  251. Component* component = ecomponent->component_;
  252. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  253. if ( changed && !component->Serializable::Load(ecomponent->stateEnd_))
  254. {
  255. LOGERRORF("Unable to Redo component serializable");
  256. return false;
  257. }
  258. ecomponent->stateEnd_.Seek(0);
  259. if (changed)
  260. {
  261. VariantMap eventData;
  262. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  263. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  264. }
  265. if (component->GetNode() != ecomponent->nodeEnd_)
  266. {
  267. component->Remove();
  268. VariantMap caData;
  269. caData[SceneEditComponentAddedRemoved::P_SCENE] = scene_;
  270. caData[SceneEditComponentAddedRemoved::P_COMPONENT] = component;
  271. if (ecomponent->nodeEnd_.NotNull())
  272. {
  273. ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED);
  274. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeEnd_;
  275. caData[SceneEditComponentAddedRemoved::P_REMOVED] = false;
  276. }
  277. else
  278. {
  279. caData[SceneEditComponentAddedRemoved::P_NODE] = ecomponent->nodeBegin_;
  280. caData[SceneEditComponentAddedRemoved::P_REMOVED] = true;
  281. }
  282. scene_->SendEvent(E_SCENEEDITCOMPONENTADDEDREMOVED, caData);
  283. }
  284. }
  285. }
  286. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  287. return true;
  288. }
  289. }