SceneEditor3D.cpp 6.9 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/Assets/AssetDatabase.h>
  21. #include <ToolCore/Assets/Asset.h>
  22. #include "../../EditorMode/AEEditorEvents.h"
  23. #include "SceneEditor3D.h"
  24. #include "SceneEditor3DEvents.h"
  25. using namespace ToolCore;
  26. namespace AtomicEditor
  27. {
  28. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  29. ResourceEditor(context, fullpath, container)
  30. {
  31. ResourceCache* cache = GetSubsystem<ResourceCache>();
  32. scene_ = new Scene(context_);
  33. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  34. if (GetExtension(fullpath) == ".scene")
  35. scene_->LoadXML(*xmlFile);
  36. else
  37. scene_->Load(*xmlFile);
  38. scene_->SetUpdateEnabled(false);
  39. sceneView_ = new SceneView3D(context_, this);
  40. // EARLY ACCESS
  41. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  42. {
  43. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  44. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  45. sceneView_->SetYaw(q.YawAngle());
  46. sceneView_->SetPitch(q.PitchAngle());
  47. sceneView_->GetCameraNode()->SetWorldRotation(q);
  48. }
  49. else
  50. {
  51. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  52. if (playerSpawn)
  53. {
  54. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  55. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  56. }
  57. }
  58. sceneView_->SetGravity(UI_GRAVITY_ALL);
  59. rootContentWidget_->AddChild(sceneView_);
  60. gizmo3D_ = new Gizmo3D(context_);
  61. gizmo3D_->SetView(sceneView_);
  62. gizmo3D_->Show();
  63. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  64. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  65. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  66. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  67. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  68. // future size changes will be handled automatically
  69. IntRect rect = container_->GetContentRoot()->GetRect();
  70. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  71. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  72. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  73. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  74. }
  75. SceneEditor3D::~SceneEditor3D()
  76. {
  77. }
  78. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  79. {
  80. if (ev.type == EVENT_TYPE_KEY_UP)
  81. {
  82. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  83. {
  84. if (selectedNode_)
  85. {
  86. selectedNode_->RemoveAllComponents();
  87. selectedNode_->Remove();
  88. selectedNode_ = 0;
  89. }
  90. }
  91. }
  92. if (ev.type == EVENT_TYPE_SHORTCUT)
  93. {
  94. if (ev.ref_id == TBIDC("copy"))
  95. {
  96. if (selectedNode_.NotNull())
  97. {
  98. clipboardNode_ = selectedNode_;
  99. }
  100. }
  101. else if (ev.ref_id == TBIDC("paste"))
  102. {
  103. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  104. {
  105. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  106. VariantMap eventData;
  107. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  108. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  109. }
  110. }
  111. else if (ev.ref_id == TBIDC("close"))
  112. {
  113. //Don't check for unsaved changes yet
  114. Close();
  115. //RequestClose();
  116. }
  117. }
  118. if (ev.type == EVENT_TYPE_CLICK)
  119. {
  120. SetFocus();
  121. if (ev.target)
  122. {
  123. if (ev.target->GetID() == TBIDC("3d_translate"))
  124. {
  125. gizmo3D_->SetEditMode(EDIT_MOVE);
  126. return false;
  127. }
  128. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  129. {
  130. gizmo3D_->SetEditMode(EDIT_ROTATE);
  131. return false;
  132. }
  133. else if (ev.target->GetID() == TBIDC("3d_scale"))
  134. {
  135. gizmo3D_->SetEditMode(EDIT_SCALE);
  136. return false;
  137. }
  138. }
  139. }
  140. return false;
  141. }
  142. void SceneEditor3D::SetFocus()
  143. {
  144. sceneView_->SetFocus();
  145. }
  146. void SceneEditor3D::SelectNode(Node* node)
  147. {
  148. selectedNode_ = node;
  149. if (!node)
  150. gizmo3D_->Hide();
  151. else
  152. gizmo3D_->Show();
  153. }
  154. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  155. {
  156. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  157. if (node == selectedNode_)
  158. SelectNode(0);
  159. }
  160. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  161. {
  162. Vector<Node*> editNodes;
  163. if (selectedNode_.NotNull())
  164. editNodes.Push(selectedNode_);
  165. gizmo3D_->Update(editNodes);
  166. }
  167. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  168. {
  169. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  170. SelectNode(node);
  171. }
  172. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  173. {
  174. sceneView_->Disable();
  175. }
  176. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  177. {
  178. sceneView_->Enable();
  179. }
  180. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  181. {
  182. EditMode mode = (EditMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  183. gizmo3D_->SetEditMode(mode);
  184. }
  185. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  186. {
  187. AxisMode mode = (AxisMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  188. gizmo3D_->SetAxisMode(mode);
  189. }
  190. void SceneEditor3D::Close(bool navigateToAvailableResource)
  191. {
  192. VariantMap data;
  193. data["Scene"] = scene_;
  194. SendEvent("EditorSceneClosed", data);
  195. ResourceEditor::Close(navigateToAvailableResource);
  196. }
  197. bool SceneEditor3D::Save()
  198. {
  199. File file(context_);
  200. if (file.Open(fullpath_, FILE_WRITE))
  201. {
  202. scene_->SaveXML(file);
  203. file.Close();
  204. }
  205. SetModified(false);
  206. return true;
  207. }
  208. }