OffMeshConnection.cpp 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Navigation/OffMeshConnection.h"
  26. #include "../Scene/Scene.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* NAVIGATION_CATEGORY;
  31. static const float DEFAULT_RADIUS = 1.0f;
  32. static const unsigned DEFAULT_MASK_FLAG = 1;
  33. static const unsigned DEFAULT_AREA = 0;
  34. OffMeshConnection::OffMeshConnection(Context* context) :
  35. Component(context),
  36. endPointID_(0),
  37. radius_(DEFAULT_RADIUS),
  38. bidirectional_(true),
  39. endPointDirty_(false)
  40. {
  41. }
  42. OffMeshConnection::~OffMeshConnection()
  43. {
  44. }
  45. void OffMeshConnection::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<OffMeshConnection>(NAVIGATION_CATEGORY);
  48. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  49. ATTRIBUTE("Endpoint NodeID", int, endPointID_, 0, AM_DEFAULT | AM_NODEID);
  50. ATTRIBUTE("Radius", float, radius_, DEFAULT_RADIUS, AM_DEFAULT);
  51. ATTRIBUTE("Bidirectional", bool, bidirectional_, true, AM_DEFAULT);
  52. ATTRIBUTE("Flags Mask", unsigned, mask_, DEFAULT_MASK_FLAG, AM_DEFAULT);
  53. ATTRIBUTE("Area Type", unsigned, areaId_, DEFAULT_AREA, AM_DEFAULT);
  54. }
  55. void OffMeshConnection::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  56. {
  57. Serializable::OnSetAttribute(attr, src);
  58. if (attr.offset_ == offsetof(OffMeshConnection, endPointID_))
  59. endPointDirty_ = true;
  60. }
  61. void OffMeshConnection::ApplyAttributes()
  62. {
  63. if (endPointDirty_)
  64. {
  65. Scene* scene = GetScene();
  66. endPoint_ = scene ? scene->GetNode(endPointID_) : (Node*)0;
  67. endPointDirty_ = false;
  68. }
  69. }
  70. void OffMeshConnection::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  71. {
  72. if (!node_ || !endPoint_)
  73. return;
  74. Vector3 start = node_->GetWorldPosition();
  75. Vector3 end = endPoint_->GetWorldPosition();
  76. debug->AddSphere(Sphere(start, radius_), Color::WHITE, depthTest);
  77. debug->AddSphere(Sphere(end, radius_), Color::WHITE, depthTest);
  78. debug->AddLine(start, end, Color::WHITE, depthTest);
  79. }
  80. void OffMeshConnection::SetRadius(float radius)
  81. {
  82. radius_ = radius;
  83. MarkNetworkUpdate();
  84. }
  85. void OffMeshConnection::SetBidirectional(bool enabled)
  86. {
  87. bidirectional_ = enabled;
  88. MarkNetworkUpdate();
  89. }
  90. void OffMeshConnection::SetMask(unsigned newMask)
  91. {
  92. mask_ = newMask;
  93. MarkNetworkUpdate();
  94. }
  95. void OffMeshConnection::SetAreaID(unsigned newAreaID)
  96. {
  97. areaId_ = newAreaID;
  98. MarkNetworkUpdate();
  99. }
  100. void OffMeshConnection::SetEndPoint(Node* node)
  101. {
  102. endPoint_ = node;
  103. endPointID_ = node ? node->GetID() : 0;
  104. MarkNetworkUpdate();
  105. }
  106. Node* OffMeshConnection::GetEndPoint() const
  107. {
  108. return endPoint_;
  109. }
  110. }