UI.cpp 16 KB

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  1. #include <TurboBadger/tb_core.h>
  2. #include <TurboBadger/tb_system.h>
  3. #include <TurboBadger/tb_debug.h>
  4. #include <TurboBadger/animation/tb_widget_animation.h>
  5. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  6. #include <TurboBadger/tb_font_renderer.h>
  7. #include <TurboBadger/tb_node_tree.h>
  8. #include <TurboBadger/tb_widgets_reader.h>
  9. #include <TurboBadger/tb_window.h>
  10. #include <TurboBadger/tb_message_window.h>
  11. #include <TurboBadger/tb_editfield.h>
  12. #include <TurboBadger/tb_select.h>
  13. #include <TurboBadger/tb_tab_container.h>
  14. #include <TurboBadger/image/tb_image_widget.h>
  15. void register_tbbf_font_renderer();
  16. void register_stb_font_renderer();
  17. void register_freetype_font_renderer();
  18. using namespace tb;
  19. #include "../Core/CoreEvents.h"
  20. #include "../IO/Log.h"
  21. #include "../Input/Input.h"
  22. #include "../Input/InputEvents.h"
  23. #include "../Resource/ResourceCache.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../Graphics/GraphicsEvents.h"
  26. #include "../Graphics/Texture2D.h"
  27. #include "../Graphics/VertexBuffer.h"
  28. #include "UIRenderer.h"
  29. #include "UI.h"
  30. #include "UIButton.h"
  31. #include "UITextField.h"
  32. #include "UIEditField.h"
  33. #include "UILayout.h"
  34. #include "UIImageWidget.h"
  35. #include "UIClickLabel.h"
  36. #include "UICheckBox.h"
  37. #include "UISelectList.h"
  38. #include "UIMessageWindow.h"
  39. #include "UISkinImage.h"
  40. #include "UITabContainer.h"
  41. #include "UISceneView.h"
  42. #include "UIDragDrop.h"
  43. namespace tb
  44. {
  45. void TBSystem::RescheduleTimer(double fire_time)
  46. {
  47. }
  48. }
  49. namespace Atomic
  50. {
  51. WeakPtr<Context> UI::uiContext_;
  52. UI::UI(Context* context) :
  53. Object(context),
  54. rootWidget_(0),
  55. inputDisabled_(false),
  56. keyboardDisabled_(false),
  57. initialized_(false)
  58. {
  59. }
  60. UI::~UI()
  61. {
  62. if (initialized_)
  63. {
  64. TBFile::SetReaderFunction(0);
  65. TBID::tbidRegisterCallback = 0;
  66. tb::TBWidgetsAnimationManager::Shutdown();
  67. widgetWrap_.Clear();
  68. delete rootWidget_;
  69. // leak
  70. //delete TBUIRenderer::renderer_;
  71. tb_core_shutdown();
  72. }
  73. uiContext_ = 0;
  74. }
  75. void UI::Shutdown()
  76. {
  77. SetInputDisabled(true);
  78. }
  79. void UI::Initialize(const String& languageFile)
  80. {
  81. Graphics* graphics = GetSubsystem<Graphics>();
  82. assert(graphics);
  83. assert(graphics->IsInitialized());
  84. graphics_ = graphics;
  85. vertexBuffer_ = new VertexBuffer(context_);
  86. uiContext_ = context_;
  87. TBFile::SetReaderFunction(TBFileReader);
  88. TBID::tbidRegisterCallback = UI::TBIDRegisterStringCallback;
  89. TBWidgetsAnimationManager::Init();
  90. renderer_ = new UIRenderer(graphics_->GetContext());
  91. tb_core_init(renderer_, languageFile.CString());
  92. //register_tbbf_font_renderer();
  93. //register_stb_font_renderer();
  94. register_freetype_font_renderer();
  95. rootWidget_ = new TBWidget();
  96. int width = graphics_->GetWidth();
  97. int height = graphics_->GetHeight();
  98. rootWidget_->SetSize(width, height);
  99. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  100. // register the UIDragDrop subsystem
  101. context_->RegisterSubsystem(new UIDragDrop(context_));
  102. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(UI, HandleMouseButtonDown));
  103. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(UI, HandleMouseButtonUp));
  104. SubscribeToEvent(E_MOUSEMOVE, HANDLER(UI, HandleMouseMove));
  105. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(UI, HandleMouseWheel));
  106. SubscribeToEvent(E_KEYDOWN, HANDLER(UI, HandleKeyDown));
  107. SubscribeToEvent(E_KEYUP, HANDLER(UI, HandleKeyUp));
  108. SubscribeToEvent(E_TEXTINPUT, HANDLER(UI, HandleTextInput));
  109. SubscribeToEvent(E_UPDATE, HANDLER(UI, HandleUpdate));
  110. SubscribeToEvent(E_RENDERUPDATE, HANDLER(UI, HandleRenderUpdate));
  111. initialized_ = true;
  112. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  113. }
  114. void UI::LoadSkin(const String& skin, const String& overrideSkin)
  115. {
  116. // Load the default skin, and override skin
  117. tb::g_tb_skin->Load(skin.CString(), overrideSkin.CString());
  118. }
  119. void UI::SetDefaultFont(const String& name, int size)
  120. {
  121. tb::TBFontDescription fd;
  122. fd.SetID(tb::TBIDC(name.CString()));
  123. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  124. tb::g_font_manager->SetDefaultFontDescription(fd);
  125. // Create the font now.
  126. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  127. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  128. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  129. if (font)
  130. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  131. }
  132. void UI::AddFont(const String& fontFile, const String& name)
  133. {
  134. tb::g_font_manager->AddFontInfo(fontFile.CString(), name.CString());
  135. }
  136. void UI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  137. {
  138. if (batches.Empty())
  139. return;
  140. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  141. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  142. Vector2 offset(-1.0f, 1.0f);
  143. Matrix4 projection(Matrix4::IDENTITY);
  144. projection.m00_ = scale.x_;
  145. projection.m03_ = offset.x_;
  146. projection.m11_ = scale.y_;
  147. projection.m13_ = offset.y_;
  148. projection.m22_ = 1.0f;
  149. projection.m23_ = 0.0f;
  150. projection.m33_ = 1.0f;
  151. graphics_->ClearParameterSources();
  152. graphics_->SetColorWrite(true);
  153. graphics_->SetCullMode(CULL_NONE);
  154. graphics_->SetDepthTest(CMP_ALWAYS);
  155. graphics_->SetDepthWrite(false);
  156. graphics_->SetFillMode(FILL_SOLID);
  157. graphics_->SetStencilTest(false);
  158. graphics_->ResetRenderTargets();
  159. graphics_->SetVertexBuffer(buffer);
  160. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  161. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  162. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  163. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  164. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  165. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  166. unsigned alphaFormat = Graphics::GetAlphaFormat();
  167. for (unsigned i = batchStart; i < batchEnd; ++i)
  168. {
  169. const UIBatch& batch = batches[i];
  170. if (batch.vertexStart_ == batch.vertexEnd_)
  171. continue;
  172. ShaderVariation* ps;
  173. ShaderVariation* vs;
  174. if (!batch.texture_)
  175. {
  176. ps = noTexturePS;
  177. vs = noTextureVS;
  178. }
  179. else
  180. {
  181. // If texture contains only an alpha channel, use alpha shader (for fonts)
  182. vs = diffTextureVS;
  183. if (batch.texture_->GetFormat() == alphaFormat)
  184. ps = alphaTexturePS;
  185. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  186. ps = diffMaskTexturePS;
  187. else
  188. ps = diffTexturePS;
  189. }
  190. graphics_->SetShaders(vs, ps);
  191. if (graphics_->NeedParameterUpdate(SP_OBJECT, this))
  192. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  193. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  194. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  195. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  196. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  197. graphics_->SetBlendMode(batch.blendMode_);
  198. graphics_->SetScissorTest(true, batch.scissor_);
  199. graphics_->SetTexture(0, batch.texture_);
  200. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  201. UI_VERTEX_SIZE);
  202. }
  203. }
  204. void UI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  205. {
  206. if (vertexData.Empty())
  207. return;
  208. // Update quad geometry into the vertex buffer
  209. // Resize the vertex buffer first if too small or much too large
  210. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  211. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  212. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  213. dest->SetData(&vertexData[0]);
  214. }
  215. void UI::Render(bool resetRenderTargets)
  216. {
  217. SetVertexData(vertexBuffer_, vertexData_);
  218. Render(vertexBuffer_, batches_, 0, batches_.Size());
  219. }
  220. void UI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  221. {
  222. // Get rendering batches from the non-modal UI elements
  223. batches_.Clear();
  224. vertexData_.Clear();
  225. tb::TBRect rect = rootWidget_->GetRect();
  226. IntRect currentScissor = IntRect(0, 0, rect.w, rect.h);
  227. GetBatches(batches_, vertexData_, currentScissor);
  228. }
  229. void UI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  230. {
  231. //if (!initialized_)
  232. // return;
  233. TBAnimationManager::Update();
  234. rootWidget_->InvokeProcessStates();
  235. rootWidget_->InvokeProcess();
  236. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  237. renderer_->currentScissor_ = currentScissor;
  238. renderer_->batches_ = &batches;
  239. renderer_->vertexData_ = &vertexData;
  240. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  241. tb::g_renderer->EndPaint();
  242. }
  243. void UI::SubmitBatchVertexData(Texture* texture, const PODVector<float>& vertexData)
  244. {
  245. UIBatch b(BLEND_ALPHA , renderer_->currentScissor_, texture, &vertexData_);
  246. unsigned begin = b.vertexData_->Size();
  247. b.vertexData_->Resize(begin + vertexData.Size());
  248. float* dest = &(b.vertexData_->At(begin));
  249. b.vertexEnd_ = b.vertexData_->Size();
  250. for (unsigned i = 0; i < vertexData.Size(); i++, dest++)
  251. {
  252. *dest = vertexData[i];
  253. }
  254. UIBatch::AddOrMerge(b, batches_);
  255. }
  256. void UI::TBFileReader(const char* filename, void** data, unsigned* length)
  257. {
  258. *data = 0;
  259. *length = 0;
  260. ResourceCache* cache = uiContext_->GetSubsystem<ResourceCache>();
  261. SharedPtr<File> file = cache->GetFile(filename);
  262. if (!file || !file->IsOpen())
  263. {
  264. LOGERRORF("UI::TBFileReader: Unable to load file: %s", filename);
  265. return;
  266. }
  267. unsigned size = file->GetSize();
  268. if (!size)
  269. return;
  270. void* _data = malloc(size);
  271. if (!_data)
  272. return;
  273. if (file->Read(_data, size) != size)
  274. {
  275. free(_data);
  276. return;
  277. }
  278. *length = size;
  279. *data = _data;
  280. }
  281. void UI::GetTBIDString(unsigned id, String& value)
  282. {
  283. if (!id)
  284. {
  285. value = "";
  286. }
  287. else
  288. {
  289. value = tbidToString_[id];
  290. }
  291. }
  292. void UI::TBIDRegisterStringCallback(unsigned id, const char* value)
  293. {
  294. uiContext_->GetSubsystem<UI>()->tbidToString_[id] = String(value);
  295. }
  296. bool UI::LoadResourceFile(TBWidget* widget, const String& filename)
  297. {
  298. tb::TBNode node;
  299. if (!node.ReadFile(filename.CString()))
  300. return false;
  301. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  302. return true;
  303. }
  304. void UI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  305. {
  306. using namespace ScreenMode;
  307. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  308. //SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  309. }
  310. void UI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  311. {
  312. TBMessageHandler::ProcessMessages();
  313. }
  314. bool UI::IsWidgetWrapped(tb::TBWidget* widget)
  315. {
  316. return widgetWrap_.Contains(widget);
  317. }
  318. bool UI::UnwrapWidget(tb::TBWidget* widget)
  319. {
  320. if (widgetWrap_.Contains(widget))
  321. {
  322. widgetWrap_.Erase(widget);
  323. return true;
  324. }
  325. return false;
  326. }
  327. void UI::PruneUnreachableWidgets()
  328. {
  329. HashMap<tb::TBWidget*, SharedPtr<UIWidget>>::Iterator itr;
  330. for (itr = widgetWrap_.Begin(); itr != widgetWrap_.End(); )
  331. {
  332. if ((*itr).first_->GetParent() || (*itr).second_->JSGetHeapPtr())
  333. {
  334. itr++;
  335. continue;
  336. }
  337. tb::TBWidget* toDelete = (*itr).first_;
  338. itr.GotoNext();
  339. delete toDelete;
  340. // this will likely be flagged by valgrind as accessing invalid memory
  341. assert(!widgetWrap_.Contains(toDelete));
  342. }
  343. }
  344. void UI::WrapWidget(UIWidget* widget, tb::TBWidget* tbwidget)
  345. {
  346. assert (!widgetWrap_.Contains(tbwidget));
  347. widgetWrap_[tbwidget] = widget;
  348. }
  349. UIWidget* UI::WrapWidget(tb::TBWidget* widget)
  350. {
  351. if (!widget)
  352. return NULL;
  353. if (widgetWrap_.Contains(widget))
  354. return widgetWrap_[widget];
  355. // switch this to use a factory?
  356. // this is order dependent as we're using IsOfType which also works if a base class
  357. if (widget->IsOfType<TBButton>())
  358. {
  359. // don't wrap the close button of a TBWindow.close
  360. if (widget->GetID() == TBIDC("TBWindow.close"))
  361. return 0;
  362. UIButton* button = new UIButton(context_, false);
  363. button->SetWidget(widget);
  364. widgetWrap_[widget] = button;
  365. return button;
  366. }
  367. if (widget->IsOfType<TBTextField>())
  368. {
  369. UITextField* textfield = new UITextField(context_, false);
  370. textfield->SetWidget(widget);
  371. widgetWrap_[widget] = textfield;
  372. return textfield;
  373. }
  374. if (widget->IsOfType<TBEditField>())
  375. {
  376. UIEditField* editfield = new UIEditField(context_, false);
  377. editfield->SetWidget(widget);
  378. widgetWrap_[widget] = editfield;
  379. return editfield;
  380. }
  381. if (widget->IsOfType<TBSkinImage>())
  382. {
  383. UISkinImage* skinimage = new UISkinImage(context_, "", false);
  384. skinimage->SetWidget(widget);
  385. widgetWrap_[widget] = skinimage;
  386. return skinimage;
  387. }
  388. if (widget->IsOfType<TBImageWidget>())
  389. {
  390. UIImageWidget* imagewidget = new UIImageWidget(context_, false);
  391. imagewidget->SetWidget(widget);
  392. widgetWrap_[widget] = imagewidget;
  393. return imagewidget;
  394. }
  395. if (widget->IsOfType<TBClickLabel>())
  396. {
  397. UIClickLabel* nwidget = new UIClickLabel(context_, false);
  398. nwidget->SetWidget(widget);
  399. widgetWrap_[widget] = nwidget;
  400. return nwidget;
  401. }
  402. if (widget->IsOfType<TBCheckBox>())
  403. {
  404. UICheckBox* nwidget = new UICheckBox(context_, false);
  405. nwidget->SetWidget(widget);
  406. widgetWrap_[widget] = nwidget;
  407. return nwidget;
  408. }
  409. if (widget->IsOfType<TBSelectList>())
  410. {
  411. UISelectList* nwidget = new UISelectList(context_, false);
  412. nwidget->SetWidget(widget);
  413. widgetWrap_[widget] = nwidget;
  414. return nwidget;
  415. }
  416. if (widget->IsOfType<TBMessageWindow>())
  417. {
  418. UIMessageWindow* nwidget = new UIMessageWindow(context_, NULL, "", false);
  419. nwidget->SetWidget(widget);
  420. widgetWrap_[widget] = nwidget;
  421. return nwidget;
  422. }
  423. if (widget->IsOfType<TBTabContainer>())
  424. {
  425. UITabContainer* nwidget = new UITabContainer(context_, false);
  426. nwidget->SetWidget(widget);
  427. widgetWrap_[widget] = nwidget;
  428. return nwidget;
  429. }
  430. if (widget->IsOfType<SceneViewWidget>())
  431. {
  432. UISceneView* nwidget = new UISceneView(context_, false);
  433. nwidget->SetWidget(widget);
  434. widgetWrap_[widget] = nwidget;
  435. return nwidget;
  436. }
  437. if (widget->IsOfType<TBLayout>())
  438. {
  439. UILayout* layout = new UILayout(context_, false);
  440. layout->SetWidget(widget);
  441. widgetWrap_[widget] = layout;
  442. return layout;
  443. }
  444. if (widget->IsOfType<TBWidget>())
  445. {
  446. UIWidget* nwidget = new UIWidget(context_, false);
  447. nwidget->SetWidget(widget);
  448. widgetWrap_[widget] = nwidget;
  449. return nwidget;
  450. }
  451. return 0;
  452. }
  453. }