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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/File.h>
- #include "ToolEnvironment.h"
- namespace ToolCore
- {
- bool ToolEnvironment::bootstrapping_ = false;
- ToolEnvironment::ToolEnvironment(Context* context) : Object(context),
- cli_(false),
- toolPrefs_(new ToolPrefs(context))
- {
- }
- ToolEnvironment::~ToolEnvironment()
- {
- }
- bool ToolEnvironment::InitFromDistribution()
- {
- toolPrefs_->Load();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- editorBinary_ = fileSystem->GetProgramDir() + "AtomicEditor.exe";
- String resourcesDir = fileSystem->GetProgramDir() + "Resources/";
- playerBinary_ = resourcesDir + "ToolData/Deployment/Windows/x64/AtomicPlayer.exe";
- #elif ATOMIC_PLATFORM_LINUX
- editorBinary_ = fileSystem->GetProgramDir() + "AtomicEditor";
- String resourcesDir = fileSystem->GetProgramDir() + "Resources/";
- playerBinary_ = resourcesDir + "ToolData/Deployment/Linux/AtomicPlayer";
- #else
- editorBinary_ = fileSystem->GetProgramDir() + "AtomicEditor";
- String resourcesDir = GetPath(RemoveTrailingSlash(fileSystem->GetProgramDir())) + "Resources/";
- playerAppFolder_ = resourcesDir + "ToolData/Deployment/MacOS/AtomicPlayer.app/";
- #endif
- resourceCoreDataDir_ = resourcesDir + "CoreData";
- resourcePlayerDataDir_ = resourcesDir + "PlayerData";
- toolDataDir_ = resourcesDir + "ToolData/";
- // AtomicNET
- #ifdef ATOMIC_DEBUG
- String config = "Debug";
- #else
- String config = "Release";
- #endif
- atomicNETRootDir_ = resourcesDir + "ToolData/AtomicNET/";
- atomicNETCoreAssemblyDir_ = atomicNETRootDir_ + config + "/";
- #ifdef ATOMIC_PLATFORM_OSX
- monoExecutableDir_ = "/Library/Frameworks/Mono.framework/Versions/Current/Commands/";
- atomicNETNuGetBinary_ = monoExecutableDir_ + "nuget";
- #endif
- return true;
- }
- bool ToolEnvironment::Initialize(bool cli)
- {
- bool result = true;
- cli_ = cli;
- toolPrefs_->Load();
- #ifdef ATOMIC_DEV_BUILD
- SetRootSourceDir(ATOMIC_ROOT_SOURCE_DIR);
- SetRootBuildDir(ATOMIC_ROOT_BUILD_DIR, true);
- #else
- if (!bootstrapping_)
- {
- result = InitFromDistribution();
- }
- else
- {
- SetRootSourceDir(ATOMIC_ROOT_SOURCE_DIR);
- SetRootBuildDir(ATOMIC_ROOT_BUILD_DIR, true);
- }
- #endif
- return result;
- }
- void ToolEnvironment::SetRootSourceDir(const String& sourceDir)
- {
- rootSourceDir_ = AddTrailingSlash(sourceDir);
- resourceCoreDataDir_ = rootSourceDir_ + "Resources/CoreData";
- resourcePlayerDataDir_ = rootSourceDir_ + "Resources/PlayerData";
- resourceEditorDataDir_ = rootSourceDir_ + "Resources/EditorData";
- toolDataDir_ = rootSourceDir_ + "Data/AtomicEditor/";
- // AtomicNET
- #ifdef ATOMIC_DEBUG
- String config = "Debug";
- #else
- String config = "Release";
- #endif
- atomicNETRootDir_ = rootSourceDir_ + "Artifacts/AtomicNET/";
- atomicNETCoreAssemblyDir_ = rootSourceDir_ + "Artifacts/AtomicNET/" + config + "/";
- #if defined ATOMIC_PLATFORM_WINDOWS || defined ATOMIC_PLATFORM_LINUX
- atomicNETNuGetBinary_ = ToString("%sBuild/Managed/nuget/nuget.exe", rootSourceDir_.CString());
- #endif
- #ifdef ATOMIC_PLATFORM_OSX
- monoExecutableDir_ = "/Library/Frameworks/Mono.framework/Versions/Current/Commands/";
- atomicNETNuGetBinary_ = monoExecutableDir_ + "nuget";
- #endif
- }
- void ToolEnvironment::SetRootBuildDir(const String& buildDir, bool setBinaryPaths)
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- rootBuildDir_ = AddTrailingSlash(buildDir);
- if (setBinaryPaths)
- {
- #ifdef ATOMIC_PLATFORM_WINDOWS
- #ifdef _DEBUG
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/Application/Debug/AtomicPlayer.exe";
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/Debug/AtomicEditor.exe";
- #else
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/Application/Release/AtomicPlayer.exe";
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/Release/AtomicEditor.exe";
- #endif
- // some build tools like ninja don't use Release/Debug folders
- if (!fileSystem->FileExists(playerBinary_))
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/Application/AtomicPlayer.exe";
- if (!fileSystem->FileExists(editorBinary_))
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/AtomicEditor.exe";
- playerAppFolder_ = rootSourceDir_ + "Data/AtomicEditor/Deployment/MacOS/AtomicPlayer.app";
- #elif ATOMIC_PLATFORM_OSX
- #ifdef ATOMIC_XCODE
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/" + CMAKE_INTDIR + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/" + CMAKE_INTDIR + "/AtomicEditor.app/Contents/MacOS/AtomicEditor";
- #else
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/Application/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
- playerAppFolder_ = rootBuildDir_ + "Source/AtomicPlayer/Application/AtomicPlayer.app/";
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/AtomicEditor.app/Contents/MacOS/AtomicEditor";
- #endif
- #else
- playerBinary_ = rootBuildDir_ + "Source/AtomicPlayer/Application/AtomicPlayer";
- editorBinary_ = rootBuildDir_ + "Source/AtomicEditor/AtomicEditor";
- #endif
- }
- }
- String ToolEnvironment::GetIOSDeployBinary()
- {
- return GetToolDataDir() + "Deployment/IOS/ios-deploy/ios-deploy";
- }
- void ToolEnvironment::Dump()
- {
- ATOMIC_LOGINFOF("Root Source Dir: %s", rootSourceDir_.CString());
- ATOMIC_LOGINFOF("Root Build Dir: %s", rootBuildDir_.CString());
- ATOMIC_LOGINFOF("Core Resource Dir: %s", resourceCoreDataDir_.CString());
- ATOMIC_LOGINFOF("Player Resource Dir: %s", resourcePlayerDataDir_.CString());
- ATOMIC_LOGINFOF("Editor Resource Dir: %s", resourceEditorDataDir_.CString());
- ATOMIC_LOGINFOF("Editor Binary: %s", editorBinary_.CString());
- ATOMIC_LOGINFOF("Player Binary: %s", playerBinary_.CString());
- ATOMIC_LOGINFOF("Tool Binary: %s", toolBinary_.CString());
- ATOMIC_LOGINFOF("Tool Data Dir: %s", toolDataDir_.CString());
- ATOMIC_LOGINFOF("Deployment Data Dir: %s", deploymentDataDir_.CString());
- }
- }
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