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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- class Project : public Object
- {
- OBJECT(Project);
- public:
- /// Construct.
- Project(Context* context);
- /// Destruct.
- virtual ~Project();
- const String GetResourcePath() { return resourcePath_; }
- void SetResourcePath(const String& resourcePath)
- {
- resourcePath_ = AddTrailingSlash(resourcePath);
- componentsPath_ = resourcePath_ + "Components";
- scriptsPath_ = resourcePath_ + "Scripts";
- modulesPath_ = resourcePath_ + "Modules";
- }
- void Load(const String& fullpath);
- void Save(const String& fullpath = "");
- const String& GetComponentsPath() { return componentsPath_; }
- const String& GetScriptsPath() { return scriptsPath_; }
- const String& GetModulesPath() { return modulesPath_; }
- const String& GetProjectFilePath() { return projectFilePath_; }
- bool IsComponentsDirOrFile(const String& fullPath);
- bool IsScriptsDirOrFile(const String& fullPath);
- bool IsModulesDirOrFile(const String& fullPath);
- const String& GetLastBuildPath() { return lastBuildPath_; }
- void SetLastBuildPath(const String& path) { lastBuildPath_ = path; }
- private:
- void LoadUserPrefs(const String& fullpath);
- void SaveUserPrefs(const String& fullpath);
- String GetUserPrefsFullPath(const String& projectPath);
- String projectFilePath_;
- String resourcePath_;
- String componentsPath_;
- String scriptsPath_;
- String modulesPath_;
- String lastBuildPath_;
- bool loading_;
- };
- }
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