Model.cpp 26 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Geometry.h"
  26. #include "../Graphics/IndexBuffer.h"
  27. #include "../Atomic3D/Model.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/VertexBuffer.h"
  30. #include "../IO/Log.h"
  31. #include "../DebugNew.h"
  32. #include "Animation.h"
  33. #include "../Resource/ResourceCache.h"
  34. namespace Atomic
  35. {
  36. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  37. {
  38. for (unsigned i = 0; i < buffers.Size(); ++i)
  39. {
  40. if (buffers[i] == buffer)
  41. return i;
  42. }
  43. return 0;
  44. }
  45. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  46. {
  47. for (unsigned i = 0; i < buffers.Size(); ++i)
  48. {
  49. if (buffers[i] == buffer)
  50. return i;
  51. }
  52. return 0;
  53. }
  54. Model::Model(Context* context) :
  55. Resource(context)
  56. {
  57. }
  58. Model::~Model()
  59. {
  60. }
  61. void Model::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Model>();
  64. }
  65. bool Model::BeginLoad(Deserializer& source)
  66. {
  67. // Check ID
  68. String id = source.ReadFileID();
  69. bool umdl = false;
  70. if (id == "UMDL") // we only support UMDL for some current legacy mdl's (ToonTown)
  71. umdl = true;
  72. if (!umdl && id != "AMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. geometryNames_.Clear();
  81. morphs_.Clear();
  82. vertexBuffers_.Clear();
  83. indexBuffers_.Clear();
  84. unsigned memoryUse = sizeof(Model);
  85. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  86. // Read vertex buffers
  87. unsigned numVertexBuffers = source.ReadUInt();
  88. vertexBuffers_.Reserve(numVertexBuffers);
  89. morphRangeStarts_.Resize(numVertexBuffers);
  90. morphRangeCounts_.Resize(numVertexBuffers);
  91. loadVBData_.Resize(numVertexBuffers);
  92. for (unsigned i = 0; i < numVertexBuffers; ++i)
  93. {
  94. unsigned vertexCount = source.ReadUInt();
  95. unsigned elementMask = source.ReadUInt();
  96. morphRangeStarts_[i] = source.ReadUInt();
  97. morphRangeCounts_[i] = source.ReadUInt();
  98. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  99. unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask);
  100. // Prepare vertex buffer data to be uploaded during EndLoad()
  101. if (async)
  102. {
  103. loadVBData_[i].vertexCount_ = vertexCount;
  104. loadVBData_[i].elementMask_ = elementMask;
  105. loadVBData_[i].dataSize_ = vertexCount * vertexSize;
  106. loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_];
  107. source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_);
  108. }
  109. else
  110. {
  111. // If not async loading, use locking to avoid extra allocation & copy
  112. loadVBData_[i].data_.Reset(); // Make sure no previous data
  113. buffer->SetShadowed(true);
  114. buffer->SetSize(vertexCount, elementMask);
  115. void* dest = buffer->Lock(0, vertexCount);
  116. source.Read(dest, vertexCount * vertexSize);
  117. buffer->Unlock();
  118. }
  119. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  120. vertexBuffers_.Push(buffer);
  121. }
  122. // Read index buffers
  123. unsigned numIndexBuffers = source.ReadUInt();
  124. indexBuffers_.Reserve(numIndexBuffers);
  125. loadIBData_.Resize(numIndexBuffers);
  126. for (unsigned i = 0; i < numIndexBuffers; ++i)
  127. {
  128. unsigned indexCount = source.ReadUInt();
  129. unsigned indexSize = source.ReadUInt();
  130. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  131. // Prepare index buffer data to be uploaded during EndLoad()
  132. if (async)
  133. {
  134. loadIBData_[i].indexCount_ = indexCount;
  135. loadIBData_[i].indexSize_ = indexSize;
  136. loadIBData_[i].dataSize_ = indexCount * indexSize;
  137. loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
  138. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  139. }
  140. else
  141. {
  142. // If not async loading, use locking to avoid extra allocation & copy
  143. loadIBData_[i].data_.Reset(); // Make sure no previous data
  144. buffer->SetShadowed(true);
  145. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  146. void* dest = buffer->Lock(0, indexCount);
  147. source.Read(dest, indexCount * indexSize);
  148. buffer->Unlock();
  149. }
  150. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  151. indexBuffers_.Push(buffer);
  152. }
  153. // Read geometries
  154. unsigned numGeometries = source.ReadUInt();
  155. geometries_.Reserve(numGeometries);
  156. geometryBoneMappings_.Reserve(numGeometries);
  157. geometryCenters_.Reserve(numGeometries);
  158. loadGeometries_.Resize(numGeometries);
  159. for (unsigned i = 0; i < numGeometries; ++i)
  160. {
  161. // Read bone mappings
  162. unsigned boneMappingCount = source.ReadUInt();
  163. PODVector<unsigned> boneMapping(boneMappingCount);
  164. for (unsigned j = 0; j < boneMappingCount; ++j)
  165. boneMapping[j] = source.ReadUInt();
  166. geometryBoneMappings_.Push(boneMapping);
  167. unsigned numLodLevels = source.ReadUInt();
  168. Vector<SharedPtr<Geometry> > geometryLodLevels;
  169. geometryLodLevels.Reserve(numLodLevels);
  170. loadGeometries_[i].Resize(numLodLevels);
  171. for (unsigned j = 0; j < numLodLevels; ++j)
  172. {
  173. float distance = source.ReadFloat();
  174. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  175. unsigned vbRef = source.ReadUInt();
  176. unsigned ibRef = source.ReadUInt();
  177. unsigned indexStart = source.ReadUInt();
  178. unsigned indexCount = source.ReadUInt();
  179. if (vbRef >= vertexBuffers_.Size())
  180. {
  181. LOGERROR("Vertex buffer index out of bounds");
  182. loadVBData_.Clear();
  183. loadIBData_.Clear();
  184. loadGeometries_.Clear();
  185. return false;
  186. }
  187. if (ibRef >= indexBuffers_.Size())
  188. {
  189. LOGERROR("Index buffer index out of bounds");
  190. loadVBData_.Clear();
  191. loadIBData_.Clear();
  192. loadGeometries_.Clear();
  193. return false;
  194. }
  195. SharedPtr<Geometry> geometry(new Geometry(context_));
  196. geometry->SetLodDistance(distance);
  197. // Prepare geometry to be defined during EndLoad()
  198. loadGeometries_[i][j].type_ = type;
  199. loadGeometries_[i][j].vbRef_ = vbRef;
  200. loadGeometries_[i][j].ibRef_ = ibRef;
  201. loadGeometries_[i][j].indexStart_ = indexStart;
  202. loadGeometries_[i][j].indexCount_ = indexCount;
  203. geometryLodLevels.Push(geometry);
  204. memoryUse += sizeof(Geometry);
  205. }
  206. geometries_.Push(geometryLodLevels);
  207. }
  208. // Read morphs
  209. unsigned numMorphs = source.ReadUInt();
  210. morphs_.Reserve(numMorphs);
  211. for (unsigned i = 0; i < numMorphs; ++i)
  212. {
  213. ModelMorph newMorph;
  214. newMorph.name_ = source.ReadString();
  215. newMorph.nameHash_ = newMorph.name_;
  216. newMorph.weight_ = 0.0f;
  217. unsigned numBuffers = source.ReadUInt();
  218. for (unsigned j = 0; j < numBuffers; ++j)
  219. {
  220. VertexBufferMorph newBuffer;
  221. unsigned bufferIndex = source.ReadUInt();
  222. newBuffer.elementMask_ = source.ReadUInt();
  223. newBuffer.vertexCount_ = source.ReadUInt();
  224. // Base size: size of each vertex index
  225. unsigned vertexSize = sizeof(unsigned);
  226. // Add size of individual elements
  227. if (newBuffer.elementMask_ & MASK_POSITION)
  228. vertexSize += sizeof(Vector3);
  229. if (newBuffer.elementMask_ & MASK_NORMAL)
  230. vertexSize += sizeof(Vector3);
  231. if (newBuffer.elementMask_ & MASK_TANGENT)
  232. vertexSize += sizeof(Vector3);
  233. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  234. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  235. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  236. newMorph.buffers_[bufferIndex] = newBuffer;
  237. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  238. }
  239. morphs_.Push(newMorph);
  240. memoryUse += sizeof(ModelMorph);
  241. }
  242. // Read skeleton
  243. skeleton_.Load(source);
  244. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  245. // Read bounding box
  246. boundingBox_ = source.ReadBoundingBox();
  247. // Read geometry centers
  248. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  249. geometryCenters_.Push(source.ReadVector3());
  250. while (geometryCenters_.Size() < geometries_.Size())
  251. geometryCenters_.Push(Vector3::ZERO);
  252. memoryUse += sizeof(Vector3) * geometries_.Size();
  253. if (umdl)
  254. {
  255. SetMemoryUse(memoryUse);
  256. return true;
  257. }
  258. // MODEL_VERSION
  259. unsigned version = source.ReadUInt();
  260. // Read geometry names
  261. geometryNames_.Resize(geometries_.Size());
  262. for (unsigned i = 0; i < geometries_.Size(); ++i)
  263. {
  264. geometryNames_[i] = source.ReadString();
  265. }
  266. SetMemoryUse(memoryUse);
  267. return true;
  268. }
  269. bool Model::EndLoad()
  270. {
  271. // Upload vertex buffer data
  272. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  273. {
  274. VertexBuffer* buffer = vertexBuffers_[i];
  275. VertexBufferDesc& desc = loadVBData_[i];
  276. if (desc.data_)
  277. {
  278. buffer->SetShadowed(true);
  279. buffer->SetSize(desc.vertexCount_, desc.elementMask_);
  280. buffer->SetData(desc.data_.Get());
  281. }
  282. }
  283. // Upload index buffer data
  284. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  285. {
  286. IndexBuffer* buffer = indexBuffers_[i];
  287. IndexBufferDesc& desc = loadIBData_[i];
  288. if (desc.data_)
  289. {
  290. buffer->SetShadowed(true);
  291. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  292. buffer->SetData(desc.data_.Get());
  293. }
  294. }
  295. // Set up geometries
  296. for (unsigned i = 0; i < geometries_.Size(); ++i)
  297. {
  298. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  299. {
  300. Geometry* geometry = geometries_[i][j];
  301. GeometryDesc& desc = loadGeometries_[i][j];
  302. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  303. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  304. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  305. }
  306. }
  307. loadVBData_.Clear();
  308. loadIBData_.Clear();
  309. loadGeometries_.Clear();
  310. return true;
  311. }
  312. bool Model::Save(Serializer& dest) const
  313. {
  314. // Write ID
  315. if (!dest.WriteFileID("AMDL")) // atomic model specifier
  316. return false;
  317. // Write vertex buffers
  318. dest.WriteUInt(vertexBuffers_.Size());
  319. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  320. {
  321. VertexBuffer* buffer = vertexBuffers_[i];
  322. dest.WriteUInt(buffer->GetVertexCount());
  323. dest.WriteUInt(buffer->GetElementMask());
  324. dest.WriteUInt(morphRangeStarts_[i]);
  325. dest.WriteUInt(morphRangeCounts_[i]);
  326. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  327. }
  328. // Write index buffers
  329. dest.WriteUInt(indexBuffers_.Size());
  330. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  331. {
  332. IndexBuffer* buffer = indexBuffers_[i];
  333. dest.WriteUInt(buffer->GetIndexCount());
  334. dest.WriteUInt(buffer->GetIndexSize());
  335. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  336. }
  337. // Write geometries
  338. dest.WriteUInt(geometries_.Size());
  339. for (unsigned i = 0; i < geometries_.Size(); ++i)
  340. {
  341. // Write bone mappings
  342. dest.WriteUInt(geometryBoneMappings_[i].Size());
  343. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  344. dest.WriteUInt(geometryBoneMappings_[i][j]);
  345. // Write the LOD levels
  346. dest.WriteUInt(geometries_[i].Size());
  347. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  348. {
  349. Geometry* geometry = geometries_[i][j];
  350. dest.WriteFloat(geometry->GetLodDistance());
  351. dest.WriteUInt(geometry->GetPrimitiveType());
  352. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  353. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  354. dest.WriteUInt(geometry->GetIndexStart());
  355. dest.WriteUInt(geometry->GetIndexCount());
  356. }
  357. }
  358. // Write morphs
  359. dest.WriteUInt(morphs_.Size());
  360. for (unsigned i = 0; i < morphs_.Size(); ++i)
  361. {
  362. dest.WriteString(morphs_[i].name_);
  363. dest.WriteUInt(morphs_[i].buffers_.Size());
  364. // Write morph vertex buffers
  365. for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  366. j != morphs_[i].buffers_.End(); ++j)
  367. {
  368. dest.WriteUInt(j->first_);
  369. dest.WriteUInt(j->second_.elementMask_);
  370. dest.WriteUInt(j->second_.vertexCount_);
  371. // Base size: size of each vertex index
  372. unsigned vertexSize = sizeof(unsigned);
  373. // Add size of individual elements
  374. if (j->second_.elementMask_ & MASK_POSITION)
  375. vertexSize += sizeof(Vector3);
  376. if (j->second_.elementMask_ & MASK_NORMAL)
  377. vertexSize += sizeof(Vector3);
  378. if (j->second_.elementMask_ & MASK_TANGENT)
  379. vertexSize += sizeof(Vector3);
  380. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  381. }
  382. }
  383. // Write skeleton
  384. skeleton_.Save(dest);
  385. // Write bounding box
  386. dest.WriteBoundingBox(boundingBox_);
  387. // Write geometry centers
  388. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  389. dest.WriteVector3(geometryCenters_[i]);
  390. // ATOMIC BEGIN
  391. dest.WriteUInt(MODEL_VERSION);
  392. // Write geometry names
  393. for (unsigned i = 0; i < geometryNames_.Size(); ++i)
  394. dest.WriteString(geometryNames_[i]);
  395. // ATOMIC END
  396. return true;
  397. }
  398. void Model::SetBoundingBox(const BoundingBox& box)
  399. {
  400. boundingBox_ = box;
  401. }
  402. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
  403. const PODVector<unsigned>& morphRangeCounts)
  404. {
  405. for (unsigned i = 0; i < buffers.Size(); ++i)
  406. {
  407. if (!buffers[i])
  408. {
  409. LOGERROR("Null model vertex buffers specified");
  410. return false;
  411. }
  412. if (!buffers[i]->IsShadowed())
  413. {
  414. LOGERROR("Model vertex buffers must be shadowed");
  415. return false;
  416. }
  417. }
  418. vertexBuffers_ = buffers;
  419. morphRangeStarts_.Resize(buffers.Size());
  420. morphRangeCounts_.Resize(buffers.Size());
  421. // If morph ranges are not specified for buffers, assume to be zero
  422. for (unsigned i = 0; i < buffers.Size(); ++i)
  423. {
  424. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  425. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  426. }
  427. return true;
  428. }
  429. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  430. {
  431. for (unsigned i = 0; i < buffers.Size(); ++i)
  432. {
  433. if (!buffers[i])
  434. {
  435. LOGERROR("Null model index buffers specified");
  436. return false;
  437. }
  438. if (!buffers[i]->IsShadowed())
  439. {
  440. LOGERROR("Model index buffers must be shadowed");
  441. return false;
  442. }
  443. }
  444. indexBuffers_ = buffers;
  445. return true;
  446. }
  447. void Model::SetNumGeometries(unsigned num)
  448. {
  449. geometries_.Resize(num);
  450. geometryBoneMappings_.Resize(num);
  451. geometryCenters_.Resize(num);
  452. geometryNames_.Resize(num);
  453. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  454. for (unsigned i = 0; i < geometries_.Size(); ++i)
  455. {
  456. if (geometries_[i].Empty())
  457. geometries_[i].Resize(1);
  458. }
  459. }
  460. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  461. {
  462. if (index >= geometries_.Size())
  463. {
  464. LOGERROR("Geometry index out of bounds");
  465. return false;
  466. }
  467. if (!num)
  468. {
  469. LOGERROR("Zero LOD levels not allowed");
  470. return false;
  471. }
  472. geometries_[index].Resize(num);
  473. return true;
  474. }
  475. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  476. {
  477. if (index >= geometries_.Size())
  478. {
  479. LOGERROR("Geometry index out of bounds");
  480. return false;
  481. }
  482. if (lodLevel >= geometries_[index].Size())
  483. {
  484. LOGERROR("LOD level index out of bounds");
  485. return false;
  486. }
  487. geometries_[index][lodLevel] = geometry;
  488. return true;
  489. }
  490. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  491. {
  492. if (index >= geometryCenters_.Size())
  493. {
  494. LOGERROR("Geometry index out of bounds");
  495. return false;
  496. }
  497. geometryCenters_[index] = center;
  498. return true;
  499. }
  500. void Model::SetSkeleton(const Skeleton& skeleton)
  501. {
  502. skeleton_ = skeleton;
  503. }
  504. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  505. {
  506. geometryBoneMappings_ = geometryBoneMappings;
  507. }
  508. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  509. {
  510. morphs_ = morphs;
  511. }
  512. SharedPtr<Model> Model::Clone(const String& cloneName) const
  513. {
  514. SharedPtr<Model> ret(new Model(context_));
  515. ret->SetName(cloneName);
  516. ret->boundingBox_ = boundingBox_;
  517. ret->skeleton_ = skeleton_;
  518. ret->geometryBoneMappings_ = geometryBoneMappings_;
  519. ret->geometryCenters_ = geometryCenters_;
  520. ret->morphs_ = morphs_;
  521. ret->morphRangeStarts_ = morphRangeStarts_;
  522. ret->morphRangeCounts_ = morphRangeCounts_;
  523. // Deep copy vertex/index buffers
  524. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  525. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  526. {
  527. VertexBuffer* origBuffer = *i;
  528. SharedPtr<VertexBuffer> cloneBuffer;
  529. if (origBuffer)
  530. {
  531. cloneBuffer = new VertexBuffer(context_);
  532. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  533. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  534. if (origBuffer->IsShadowed())
  535. cloneBuffer->SetData(origBuffer->GetShadowData());
  536. else
  537. {
  538. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  539. if (origData)
  540. cloneBuffer->SetData(origData);
  541. else
  542. LOGERROR("Failed to lock original vertex buffer for copying");
  543. }
  544. vbMapping[origBuffer] = cloneBuffer;
  545. }
  546. ret->vertexBuffers_.Push(cloneBuffer);
  547. }
  548. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  549. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  550. {
  551. IndexBuffer* origBuffer = *i;
  552. SharedPtr<IndexBuffer> cloneBuffer;
  553. if (origBuffer)
  554. {
  555. cloneBuffer = new IndexBuffer(context_);
  556. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  557. origBuffer->IsDynamic());
  558. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  559. if (origBuffer->IsShadowed())
  560. cloneBuffer->SetData(origBuffer->GetShadowData());
  561. else
  562. {
  563. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  564. if (origData)
  565. cloneBuffer->SetData(origData);
  566. else
  567. LOGERROR("Failed to lock original index buffer for copying");
  568. }
  569. ibMapping[origBuffer] = cloneBuffer;
  570. }
  571. ret->indexBuffers_.Push(cloneBuffer);
  572. }
  573. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  574. ret->geometries_.Resize(geometries_.Size());
  575. ret->geometryNames_.Resize(geometryNames_.Size());
  576. for (unsigned i = 0; i < geometries_.Size(); ++i)
  577. {
  578. ret->geometryNames_[i] = geometryNames_[i];
  579. ret->geometries_[i].Resize(geometries_[i].Size());
  580. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  581. {
  582. SharedPtr<Geometry> cloneGeometry;
  583. Geometry* origGeometry = geometries_[i][j];
  584. if (origGeometry)
  585. {
  586. cloneGeometry = new Geometry(context_);
  587. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  588. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  589. for (unsigned k = 0; k < numVbs; ++k)
  590. {
  591. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)],
  592. origGeometry->GetVertexElementMask(k));
  593. }
  594. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  595. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  596. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  597. }
  598. ret->geometries_[i][j] = cloneGeometry;
  599. }
  600. }
  601. // Deep copy the morph data (if any) to allow modifying it
  602. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  603. {
  604. ModelMorph& morph = *i;
  605. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  606. {
  607. VertexBufferMorph& vbMorph = j->second_;
  608. if (vbMorph.dataSize_)
  609. {
  610. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  611. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  612. vbMorph.morphData_ = cloneData;
  613. }
  614. }
  615. }
  616. ret->SetMemoryUse(GetMemoryUse());
  617. return ret;
  618. }
  619. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  620. {
  621. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  622. }
  623. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  624. {
  625. if (index >= geometries_.Size() || geometries_[index].Empty())
  626. return 0;
  627. if (lodLevel >= geometries_[index].Size())
  628. lodLevel = geometries_[index].Size() - 1;
  629. return geometries_[index][lodLevel];
  630. }
  631. const ModelMorph* Model::GetMorph(unsigned index) const
  632. {
  633. return index < morphs_.Size() ? &morphs_[index] : 0;
  634. }
  635. const ModelMorph* Model::GetMorph(const String& name) const
  636. {
  637. return GetMorph(StringHash(name));
  638. }
  639. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  640. {
  641. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  642. {
  643. if (i->nameHash_ == nameHash)
  644. return &(*i);
  645. }
  646. return 0;
  647. }
  648. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  649. {
  650. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  651. }
  652. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  653. {
  654. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  655. }
  656. // ATOMIC BEGIN
  657. bool Model::SetGeometryName(unsigned index, const String& name)
  658. {
  659. if (index >= geometryNames_.Size())
  660. {
  661. LOGERROR("Geometry name index out of bounds");
  662. return false;
  663. }
  664. geometryNames_[index] = name;
  665. return true;
  666. }
  667. const String& Model::GetGeometryName(unsigned index) const
  668. {
  669. if (index >= geometryNames_.Size())
  670. return String::EMPTY;
  671. return geometryNames_[index];
  672. }
  673. // ATOMIC END
  674. }