MessageBox.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../IO/Log.h"
  26. #include "../Resource/ResourceCache.h"
  27. #include "../Resource/XMLFile.h"
  28. #include "../UI/Button.h"
  29. #include "../UI/MessageBox.h"
  30. #include "../UI/Text.h"
  31. #include "../UI/UI.h"
  32. #include "../UI/UIEvents.h"
  33. #include "../UI/Window.h"
  34. namespace Urho3D
  35. {
  36. MessageBox::MessageBox(Context* context, const String& messageString, const String& titleString, XMLFile* layoutFile,
  37. XMLFile* styleFile) :
  38. Object(context),
  39. titleText_(0),
  40. messageText_(0),
  41. okButton_(0)
  42. {
  43. // If layout file is not given, use the default message box layout
  44. if (!layoutFile)
  45. {
  46. ResourceCache* cache = GetSubsystem<ResourceCache>();
  47. layoutFile = cache->GetResource<XMLFile>("UI/MessageBox.xml");
  48. if (!layoutFile) // Error is already logged
  49. return; // Note: windowless MessageBox should not be used!
  50. }
  51. UI* ui = GetSubsystem<UI>();
  52. window_ = ui->LoadLayout(layoutFile, styleFile);
  53. if (!window_) // Error is already logged
  54. return;
  55. ui->GetRoot()->AddChild(window_);
  56. // Set the title and message strings if they are given
  57. titleText_ = dynamic_cast<Text*>(window_->GetChild("TitleText", true));
  58. if (titleText_ && !titleString.Empty())
  59. titleText_->SetText(titleString);
  60. messageText_ = dynamic_cast<Text*>(window_->GetChild("MessageText", true));
  61. if (messageText_ && !messageString.Empty())
  62. messageText_->SetText(messageString);
  63. // Center window after the message is set
  64. Window* window = dynamic_cast<Window*>(window_.Get());
  65. if (window)
  66. {
  67. Graphics* graphics = GetSubsystem<Graphics>(); // May be null if headless
  68. if (graphics)
  69. {
  70. const IntVector2& size = window->GetSize();
  71. window->SetPosition((graphics->GetWidth() - size.x_) / 2, (graphics->GetHeight() - size.y_) / 2);
  72. }
  73. else
  74. LOGWARNING("Instantiating a modal window in headless mode!");
  75. window->SetModal(true);
  76. SubscribeToEvent(window, E_MODALCHANGED, HANDLER(MessageBox, HandleMessageAcknowledged));
  77. }
  78. // Bind the buttons (if any in the loaded UI layout) to event handlers
  79. okButton_ = dynamic_cast<Button*>(window_->GetChild("OkButton", true));
  80. if (okButton_)
  81. {
  82. ui->SetFocusElement(okButton_);
  83. SubscribeToEvent(okButton_, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  84. }
  85. Button* cancelButton = dynamic_cast<Button*>(window_->GetChild("CancelButton", true));
  86. if (cancelButton)
  87. SubscribeToEvent(cancelButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  88. Button* closeButton = dynamic_cast<Button*>(window_->GetChild("CloseButton", true));
  89. if (closeButton)
  90. SubscribeToEvent(closeButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  91. }
  92. MessageBox::~MessageBox()
  93. {
  94. if (window_)
  95. window_->Remove();
  96. }
  97. void MessageBox::RegisterObject(Context* context)
  98. {
  99. context->RegisterFactory<MessageBox>();
  100. }
  101. void MessageBox::SetTitle(const String& text)
  102. {
  103. if (titleText_)
  104. titleText_->SetText(text);
  105. }
  106. void MessageBox::SetMessage(const String& text)
  107. {
  108. if (messageText_)
  109. messageText_->SetText(text);
  110. }
  111. const String& MessageBox::GetTitle() const
  112. {
  113. return titleText_ ? titleText_->GetText() : String::EMPTY;
  114. }
  115. const String& MessageBox::GetMessage() const
  116. {
  117. return messageText_ ? messageText_->GetText() : String::EMPTY;
  118. }
  119. void MessageBox::HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData)
  120. {
  121. using namespace MessageACK;
  122. VariantMap& newEventData = GetEventDataMap();
  123. newEventData[P_OK] = eventData[Released::P_ELEMENT] == okButton_;
  124. SendEvent(E_MESSAGEACK, newEventData);
  125. this->ReleaseRef();
  126. }
  127. }