UI.h 15 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. #include "../UI/Cursor.h"
  25. #include "../UI/UIBatch.h"
  26. namespace Urho3D
  27. {
  28. class Cursor;
  29. class Graphics;
  30. class ResourceCache;
  31. class Timer;
  32. class UIBatch;
  33. class UIElement;
  34. class VertexBuffer;
  35. class XMLElement;
  36. class XMLFile;
  37. /// %UI subsystem. Manages the graphical user interface.
  38. class URHO3D_API UI : public Object
  39. {
  40. OBJECT(UI);
  41. public:
  42. /// Construct.
  43. UI(Context* context);
  44. /// Destruct.
  45. virtual ~UI();
  46. /// Set cursor UI element.
  47. void SetCursor(Cursor* cursor);
  48. /// Set focused UI element.
  49. void SetFocusElement(UIElement* element, bool byKey = false);
  50. /// Set modal element. Until all the modal elements are dismissed, all the inputs and events are only sent to them. Return true when successful.
  51. /// Only the modal element can clear its modal status or when it is being destructed.
  52. bool SetModalElement(UIElement* modalElement, bool enable);
  53. /// Clear the UI (excluding the cursor.)
  54. void Clear();
  55. /// Update the UI logic. Called by HandlePostUpdate().
  56. void Update(float timeStep);
  57. /// Update the UI for rendering. Called by HandleRenderUpdate().
  58. void RenderUpdate();
  59. /// Render the UI. If resetRenderTargets is true, is assumed to be the default UI render to backbuffer called by Engine, and will be performed only once. Additional UI renders to a different rendertarget may be triggered from the renderpath.
  60. void Render(bool resetRenderTargets = true);
  61. /// Debug draw a UI element.
  62. void DebugDraw(UIElement* element);
  63. /// Load a UI layout from an XML file. Optionally specify another XML file for element style. Return the root element.
  64. SharedPtr<UIElement> LoadLayout(Deserializer& source, XMLFile* styleFile = 0);
  65. /// Load a UI layout from an XML file. Optionally specify another XML file for element style. Return the root element.
  66. SharedPtr<UIElement> LoadLayout(XMLFile* file, XMLFile* styleFile = 0);
  67. /// Save a UI layout to an XML file. Return true if successful.
  68. bool SaveLayout(Serializer& dest, UIElement* element);
  69. /// Set clipboard text.
  70. void SetClipboardText(const String& text);
  71. /// Set UI element double click interval in seconds.
  72. void SetDoubleClickInterval(float interval);
  73. /// Set UI drag event start interval in seconds.
  74. void SetDragBeginInterval(float interval);
  75. /// Set UI drag event start distance threshold in pixels.
  76. void SetDragBeginDistance(int pixels);
  77. /// Set tooltip default display delay in seconds.
  78. void SetDefaultToolTipDelay(float delay);
  79. /// Set maximum font face texture size. Must be a power of two. Default is 2048.
  80. void SetMaxFontTextureSize(int size);
  81. /// Set whether mouse wheel can control also a non-focused element.
  82. void SetNonFocusedMouseWheel(bool nonFocusedMouseWheel);
  83. /// Set whether to use system clipboard. Default false.
  84. void SetUseSystemClipboard(bool enable);
  85. /// Set whether to show the on-screen keyboard (if supported) when a %LineEdit is focused. Default true on mobile devices.
  86. void SetUseScreenKeyboard(bool enable);
  87. /// Set whether to use mutable (eraseable) glyphs to ensure a font face never expands to more than one texture. Default false.
  88. void SetUseMutableGlyphs(bool enable);
  89. /// Set whether to force font autohinting instead of using FreeType's TTF bytecode interpreter.
  90. void SetForceAutoHint(bool enable);
  91. /// Return root UI element.
  92. UIElement* GetRoot() const { return rootElement_; }
  93. /// Return root modal element.
  94. UIElement* GetRootModalElement() const { return rootModalElement_; }
  95. /// Return cursor.
  96. Cursor* GetCursor() const { return cursor_; }
  97. /// Return cursor position.
  98. IntVector2 GetCursorPosition() const;
  99. /// Return UI element at screen coordinates. By default returns only input-enabled elements.
  100. UIElement* GetElementAt(const IntVector2& position, bool enabledOnly = true);
  101. /// Return UI element at screen coordinates. By default returns only input-enabled elements.
  102. UIElement* GetElementAt(int x, int y, bool enabledOnly = true);
  103. /// Return focused element.
  104. UIElement* GetFocusElement() const { return focusElement_; }
  105. /// Return topmost enabled root-level non-modal element.
  106. UIElement* GetFrontElement() const;
  107. /// Return currently dragged elements.
  108. const Vector<UIElement*> GetDragElements();
  109. /// Return the number of currently dragged elements.
  110. unsigned GetNumDragElements() const { return (unsigned)dragConfirmedCount_; }
  111. /// Return the drag element at index.
  112. UIElement* GetDragElement(unsigned index);
  113. /// Return clipboard text.
  114. const String& GetClipboardText() const;
  115. /// Return UI element double click interval in seconds.
  116. float GetDoubleClickInterval() const { return doubleClickInterval_; }
  117. /// Return UI drag start event interval in seconds.
  118. float GetDragBeginInterval() const { return dragBeginInterval_; }
  119. /// Return UI drag start event distance threshold in pixels.
  120. int GetDragBeginDistance() const { return dragBeginDistance_; }
  121. /// Return tooltip default display delay in seconds.
  122. float GetDefaultToolTipDelay() const { return defaultToolTipDelay_; }
  123. /// Return font texture maximum size.
  124. int GetMaxFontTextureSize() const { return maxFontTextureSize_; }
  125. /// Return whether mouse wheel can control also a non-focused element.
  126. bool IsNonFocusedMouseWheel() const { return nonFocusedMouseWheel_; }
  127. /// Return whether is using the system clipboard.
  128. bool GetUseSystemClipboard() const { return useSystemClipboard_; }
  129. /// Return whether focusing a %LineEdit will show the on-screen keyboard.
  130. bool GetUseScreenKeyboard() const { return useScreenKeyboard_; }
  131. /// Return whether is using mutable (eraseable) glyphs for fonts.
  132. bool GetUseMutableGlyphs() const { return useMutableGlyphs_; }
  133. /// Return whether is using forced autohinting.
  134. bool GetForceAutoHint() const { return forceAutoHint_; }
  135. /// Return true when UI has modal element(s).
  136. bool HasModalElement() const;
  137. /// Return whether a drag is in progress.
  138. bool IsDragging() const { return dragConfirmedCount_ > 0; };
  139. /// Data structure used to represent the drag data associated to a UIElement.
  140. struct DragData
  141. {
  142. /// Which button combo initiated the drag.
  143. int dragButtons;
  144. /// How many buttons initiated the drag.
  145. int numDragButtons;
  146. /// Sum of all touch locations
  147. IntVector2 sumPos;
  148. /// Flag for a drag start event pending.
  149. bool dragBeginPending;
  150. /// Timer used to trigger drag begin event.
  151. Timer dragBeginTimer;
  152. /// Drag start position.
  153. IntVector2 dragBeginSumPos;
  154. };
  155. private:
  156. /// Initialize when screen mode initially set.
  157. void Initialize();
  158. /// Update UI element logic recursively.
  159. void Update(float timeStep, UIElement* element);
  160. /// Upload UI geometry into a vertex buffer.
  161. void SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData);
  162. /// Render UI batches. Geometry must have been uploaded first.
  163. void Render
  164. (bool resetRenderTargets, VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd);
  165. /// Generate batches from an UI element recursively. Skip the cursor element.
  166. void GetBatches(UIElement* element, IntRect currentScissor);
  167. /// Return UI element at screen position recursively.
  168. void GetElementAt(UIElement*& result, UIElement* current, const IntVector2& position, bool enabledOnly);
  169. /// Return the first element in hierarchy that can alter focus.
  170. UIElement* GetFocusableElement(UIElement* element);
  171. /// Return cursor position and visibility either from the cursor element, or the Input subsystem.
  172. void GetCursorPositionAndVisible(IntVector2& pos, bool& visible);
  173. /// Set active cursor's shape.
  174. void SetCursorShape(CursorShape shape);
  175. /// Force release of font faces when global font properties change.
  176. void ReleaseFontFaces();
  177. /// Handle button or touch hover
  178. void ProcessHover(const IntVector2& cursorPos, int buttons, int qualifiers, Cursor* cursor);
  179. /// Handle button or touch begin.
  180. void
  181. ProcessClickBegin(const IntVector2& cursorPos, int button, int buttons, int qualifiers, Cursor* cursor, bool cursorVisible);
  182. /// Handle button or touch end.
  183. void ProcessClickEnd(const IntVector2& cursorPos, int button, int buttons, int qualifiers, Cursor* cursor, bool cursorVisible);
  184. /// Handle mouse or touch move.
  185. void ProcessMove(const IntVector2& cursorPos, const IntVector2& cursorDeltaPos, int buttons, int qualifiers, Cursor* cursor,
  186. bool cursorVisible);
  187. /// Send a UI element drag or hover begin event.
  188. void SendDragOrHoverEvent
  189. (StringHash eventType, UIElement* element, const IntVector2& screenPos, const IntVector2& deltaPos, UI::DragData* dragData);
  190. /// Send a UI click or double click event.
  191. void SendClickEvent
  192. (StringHash eventType, UIElement* beginElement, UIElement* endElement, const IntVector2& pos, int button, int buttons,
  193. int qualifiers);
  194. /// Handle screen mode event.
  195. void HandleScreenMode(StringHash eventType, VariantMap& eventData);
  196. /// Handle mouse button down event.
  197. void HandleMouseButtonDown(StringHash eventType, VariantMap& eventData);
  198. /// Handle mouse button up event.
  199. void HandleMouseButtonUp(StringHash eventType, VariantMap& eventData);
  200. /// Handle mouse move event.
  201. void HandleMouseMove(StringHash eventType, VariantMap& eventData);
  202. /// Handle mouse wheel event.
  203. void HandleMouseWheel(StringHash eventType, VariantMap& eventData);
  204. /// Handle touch begin event.
  205. void HandleTouchBegin(StringHash eventType, VariantMap& eventData);
  206. /// Handle touch end event.
  207. void HandleTouchEnd(StringHash eventType, VariantMap& eventData);
  208. /// Handle touch move event.
  209. void HandleTouchMove(StringHash eventType, VariantMap& eventData);
  210. /// Handle keypress event.
  211. void HandleKeyDown(StringHash eventType, VariantMap& eventData);
  212. /// Handle text input event.
  213. void HandleTextInput(StringHash eventType, VariantMap& eventData);
  214. /// Handle frame begin event.
  215. void HandleBeginFrame(StringHash eventType, VariantMap& eventData);
  216. /// Handle logic post-update event.
  217. void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
  218. /// Handle render update event.
  219. void HandleRenderUpdate(StringHash eventType, VariantMap& eventData);
  220. /// Handle a file being drag-dropped into the application window.
  221. void HandleDropFile(StringHash eventType, VariantMap& eventData);
  222. /// Remove drag data and return next iterator.
  223. HashMap<WeakPtr<UIElement>, DragData*>::Iterator DragElementErase(HashMap<WeakPtr<UIElement>, DragData*>::Iterator dragElement);
  224. /// Handle clean up on a drag cancel.
  225. void ProcessDragCancel();
  226. /// Sum touch positions and return the begin position ready to send.
  227. IntVector2 SumTouchPositions(UI::DragData* dragData, const IntVector2& oldSendPos);
  228. /// Graphics subsystem.
  229. WeakPtr<Graphics> graphics_;
  230. /// UI root element.
  231. SharedPtr<UIElement> rootElement_;
  232. /// UI root modal element.
  233. SharedPtr<UIElement> rootModalElement_;
  234. /// Cursor.
  235. SharedPtr<Cursor> cursor_;
  236. /// Currently focused element.
  237. WeakPtr<UIElement> focusElement_;
  238. /// UI rendering batches.
  239. PODVector<UIBatch> batches_;
  240. /// UI rendering vertex data.
  241. PODVector<float> vertexData_;
  242. /// UI rendering batches for debug draw.
  243. PODVector<UIBatch> debugDrawBatches_;
  244. /// UI rendering vertex data for debug draw.
  245. PODVector<float> debugVertexData_;
  246. /// UI vertex buffer.
  247. SharedPtr<VertexBuffer> vertexBuffer_;
  248. /// UI debug geometry vertex buffer.
  249. SharedPtr<VertexBuffer> debugVertexBuffer_;
  250. /// UI element query vector.
  251. PODVector<UIElement*> tempElements_;
  252. /// Clipboard text.
  253. mutable String clipBoard_;
  254. /// Seconds between clicks to register a double click.
  255. float doubleClickInterval_;
  256. /// Seconds from mouse button down to begin a drag if there has been no movement exceeding pixel threshold.
  257. float dragBeginInterval_;
  258. /// Tooltip default display delay in seconds.
  259. float defaultToolTipDelay_;
  260. /// Drag begin event distance threshold in pixels.
  261. int dragBeginDistance_;
  262. /// Mouse buttons held down.
  263. int mouseButtons_;
  264. /// Last mouse button pressed.
  265. int lastMouseButtons_;
  266. /// Qualifier keys held down.
  267. int qualifiers_;
  268. /// Font texture maximum size.
  269. int maxFontTextureSize_;
  270. /// Initialized flag.
  271. bool initialized_;
  272. /// Touch used flag.
  273. bool usingTouchInput_;
  274. /// Flag to switch mouse wheel event to be sent to non-focused element at cursor.
  275. bool nonFocusedMouseWheel_;
  276. /// Flag for using operating system clipboard instead of internal.
  277. bool useSystemClipboard_;
  278. /// Flag for showing the on-screen keyboard on focusing a %LineEdit.
  279. bool useScreenKeyboard_;
  280. /// Flag for using mutable (erasable) font glyphs.
  281. bool useMutableGlyphs_;
  282. /// Flag for forcing FreeType auto hinting.
  283. bool forceAutoHint_;
  284. /// Flag for UI already being rendered this frame.
  285. bool uiRendered_;
  286. /// Non-modal batch size (used internally for rendering).
  287. unsigned nonModalBatchSize_;
  288. /// Timer used to trigger double click.
  289. Timer clickTimer_;
  290. /// UI element last clicked for tracking double clicks.
  291. WeakPtr<UIElement> doubleClickElement_;
  292. /// Currently hovered elements.
  293. HashMap<WeakPtr<UIElement>, bool> hoveredElements_;
  294. /// Currently dragged elements.
  295. HashMap<WeakPtr<UIElement>, DragData*> dragElements_;
  296. /// Number of elements in dragElements_.
  297. int dragElementsCount_;
  298. /// Number of elements in dragElements_ with dragPending = false.
  299. int dragConfirmedCount_;
  300. /// UI elements that are being touched with touch input.
  301. HashMap<WeakPtr<UIElement>, int> touchDragElements_;
  302. /// Confirmed drag elements cache.
  303. Vector<UIElement*> dragElementsConfirmed_;
  304. };
  305. /// Register UI library objects.
  306. void URHO3D_API RegisterUILibrary(Context* context);
  307. }