ToolSystem.cpp 5.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include "Platform/PlatformWeb.h"
  27. #include "Platform/PlatformMac.h"
  28. #include "Platform/PlatformWindows.h"
  29. #include "Platform/PlatformAndroid.h"
  30. #include "Platform/PlatformIOS.h"
  31. #include "Platform/PlatformLinux.h"
  32. #include "Assets/AssetDatabase.h"
  33. #include "Net/CurlManager.h"
  34. #include "License/LicenseSystem.h"
  35. #include "Build/BuildSystem.h"
  36. #include "Subprocess/SubprocessSystem.h"
  37. #include "ToolSystem.h"
  38. #include "ToolEnvironment.h"
  39. #include "ToolEvents.h"
  40. #include "Project/Project.h"
  41. #include "Project/ProjectEvents.h"
  42. #include "Project/ProjectUserPrefs.h"
  43. namespace ToolCore
  44. {
  45. ToolSystem::ToolSystem(Context* context) : Object(context),
  46. updateDelta_(0.0f)
  47. {
  48. context_->RegisterSubsystem(new AssetDatabase(context_));
  49. context_->RegisterSubsystem(new CurlManager(context_));
  50. context_->RegisterSubsystem(new LicenseSystem(context_));
  51. context_->RegisterSubsystem(new BuildSystem(context_));
  52. context_->RegisterSubsystem(new SubprocessSystem(context_));
  53. // platform registration
  54. RegisterPlatform(new PlatformMac(context));
  55. RegisterPlatform(new PlatformWeb(context));
  56. RegisterPlatform(new PlatformWindows(context));
  57. RegisterPlatform(new PlatformIOS(context));
  58. RegisterPlatform(new PlatformAndroid(context));
  59. RegisterPlatform(new PlatformLinux(context));
  60. SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(ToolSystem, HandleUpdate));
  61. }
  62. ToolSystem::~ToolSystem()
  63. {
  64. }
  65. void ToolSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
  66. {
  67. using namespace Update;
  68. updateDelta_ += eventData[P_TIMESTEP].GetFloat();
  69. if (updateDelta_ >= 0.5f)
  70. {
  71. updateDelta_ = 0.0f;
  72. SendEvent(E_TOOLUPDATE);
  73. }
  74. }
  75. bool ToolSystem::LoadProject(const String& fullpath)
  76. {
  77. String pathName, fileName, ext;
  78. SplitPath(fullpath, pathName, fileName, ext);
  79. String path;
  80. if (ext == ".atomic")
  81. {
  82. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(pathName)));
  83. }
  84. else
  85. {
  86. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(fullpath)));
  87. }
  88. ResourceCache* cache = GetSubsystem<ResourceCache>();
  89. // Do NOT add the root project path as a resource path, otherwise
  90. // it will introduce a situation where there are nested resource paths
  91. // which will confuse the ResourceCache and can cause resources referenced
  92. // by various paths to be seen as unique resources
  93. //cache->AddResourceDir(path, 0);
  94. String resourcePath = path;
  95. resourcePath += "/Resources";
  96. cache->AddResourceDir(resourcePath, 0);
  97. project_ = new Project(context_);
  98. project_->SetResourcePath(resourcePath);
  99. bool result = project_->Load(fullpath);
  100. if (result)
  101. {
  102. // TODO: persistent platform setting
  103. SetCurrentPlatform(project_->GetUserPrefs()->GetDefaultPlatform());
  104. }
  105. return result;
  106. }
  107. void ToolSystem::CloseProject()
  108. {
  109. if (project_.Null())
  110. return;
  111. SendEvent(E_PROJECTUNLOADED);
  112. ResourceCache* cache = GetSubsystem<ResourceCache>();
  113. String projectPath = project_->GetProjectPath();
  114. String resourcePath = project_->GetResourcePath();
  115. project_ = 0;
  116. cache->RemoveResourceDir(resourcePath);
  117. cache->RemoveResourceDir(projectPath);
  118. cache->ReleaseAllResources(true);
  119. }
  120. void ToolSystem::SetCurrentPlatform(PlatformID platform)
  121. {
  122. VariantMap eventData;
  123. if (platform == PLATFORMID_UNDEFINED)
  124. {
  125. currentPlatform_ = NULL;
  126. eventData[PlatformChanged::P_PLATFORM] = (Platform*) 0;
  127. SendEvent(E_PLATFORMCHANGED, eventData);
  128. return;
  129. }
  130. if (!platforms_.Contains((unsigned) platform))
  131. return;
  132. currentPlatform_ = platforms_[(unsigned)platform];
  133. eventData[PlatformChanged::P_PLATFORM] = currentPlatform_;
  134. SendEvent(E_PLATFORMCHANGED, eventData);
  135. }
  136. Platform* ToolSystem::GetPlatformByID(PlatformID platform)
  137. {
  138. if (!platforms_.Contains((unsigned) platform))
  139. return NULL;
  140. return platforms_[(unsigned)platform];
  141. }
  142. Platform* ToolSystem::GetPlatformByName(const String& name)
  143. {
  144. HashMap<unsigned, SharedPtr<Platform> >::Iterator itr = platforms_.Begin();
  145. while (itr != platforms_.End())
  146. {
  147. if ((*itr).second_->GetName().ToLower()== name.ToLower())
  148. return (*itr).second_;
  149. itr++;
  150. }
  151. return NULL;
  152. }
  153. Platform *ToolSystem::GetCurrentPlatform()
  154. {
  155. return currentPlatform_;
  156. }
  157. void ToolSystem::RegisterPlatform(Platform* platform)
  158. {
  159. platforms_.Insert(MakePair((unsigned)platform->GetPlatformID(), SharedPtr<Platform>(platform)));
  160. }
  161. }