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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/IO/FileSystem.h>
- #include "../AEEditor.h"
- #include "../Project/AEProject.h"
- #include "../Project/ProjectUtils.h"
- #include "License/AELicenseSystem.h"
- #include "BuildSystem.h"
- #include "BuildWindows.h"
- namespace AtomicEditor
- {
- BuildWindows::BuildWindows(Context * context) : BuildBase(context)
- {
- }
- BuildWindows::~BuildWindows()
- {
- }
- void BuildWindows::Initialize()
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String bundleResources = fileSystem->GetProgramDir();
- #else
- String bundleResources = fileSystem->GetAppBundleResourceFolder();
- #endif
- String projectResources = project->GetResourcePath();
- String coreDataFolder = bundleResources + "CoreData/";
- AddResourceDir(coreDataFolder);
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- void BuildWindows::Build(const String& buildPath)
- {
- buildPath_ = buildPath + "/Windows-Build";
- Initialize();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- // BEGIN LICENSE MANAGEMENT
- LicenseSystem *licenseSystem = GetSubsystem<LicenseSystem>();
- if (licenseSystem->IsStandardLicense())
- {
- if (containsMDL_)
- {
- buildSystem->BuildComplete(AE_PLATFORM_WINDOWS, buildPath_, false, true);
- return;
- }
- }
- // END LICENSE MANAGEMENT
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(buildPath_))
- fileSystem->RemoveDir(buildPath_, true);
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String buildSourceDir = fileSystem->GetProgramDir();
- #else
- String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
- #endif
- buildSourceDir += "Deployment/Win64";
- fileSystem->CreateDir(buildPath_);
- fileSystem->CreateDir(buildPath_ + "/AtomicPlayer_Resources");
- String resourcePackagePath = buildPath_ + "/AtomicPlayer_Resources/AtomicResources.pak";
- GenerateResourcePackage(resourcePackagePath);
- fileSystem->Copy(buildSourceDir + "/AtomicPlayer.exe", buildPath_ + "/AtomicPlayer.exe");
- fileSystem->Copy(buildSourceDir + "/D3DCompiler_47.dll", buildPath_ + "/D3DCompiler_47.dll");
- buildSystem->BuildComplete(AE_PLATFORM_WINDOWS, buildPath_);
- }
- }
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