Bootstrap.js 2.8 KB

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  1. var os = require('os');
  2. var path = require('path');
  3. // get the root folder
  4. var atomicRoot = path.resolve(__dirname, "../..") + "/";
  5. // patch in our local node_modules
  6. process.env.NODE_PATH = atomicRoot + "Build/node_modules/";
  7. require('module').Module._initPaths();
  8. var fs = require('fs-extra');
  9. // Load `jake` global
  10. require('../node_modules/jake/lib/jake');
  11. var config = require('./BuildConfig');
  12. var host = require('./Host');
  13. require('./BuildCommon');
  14. var cmd = config._[0];
  15. function printHelp() {
  16. console.log("\nAtomic Editor Build Script");
  17. console.log("--------------------------");
  18. console.log("--help : This help text");
  19. console.log("--with-android : Build with Android platform support");
  20. console.log("--with-ios : Build with iOS platform support");
  21. console.log("--debug : Build debug version of the editor and associated platform runtimes");
  22. console.log("--noclean : Do not clean before building, useful during development");
  23. console.log("--nonet : Build without AtomicNET C# scripting support");
  24. console.log("--with-docs : Build and install API documents into the editor (requires npm on path)");
  25. console.log("--with-examples : Install examples into the editor (require git on path)");
  26. console.log("--task=name : Build the specified task (for development)");
  27. console.log("--package : packages the editor to Artifacts/Dist");
  28. console.log("--------------------------")
  29. process.exit(0);
  30. }
  31. if (config["help"]) {
  32. printHelp();
  33. }
  34. if (config["lint"]) {
  35. var lintTask = jake.Task['build:lint'];
  36. lintTask.invoke();
  37. }
  38. if (config["task"]) {
  39. var task = jake.Task[config["task"]];
  40. if (!task) {
  41. console.log("\nBUILD ERROR:\n\nUnknown task: " + config["task"] + "\n");
  42. process.exit(1);
  43. }
  44. cmd = "";
  45. task.invoke();
  46. }
  47. // Atomic Editor Build
  48. if (cmd == "buildeditor") {
  49. // simple build check for submodules not being initialized
  50. if (!fs.existsSync(config.atomicRoot + "Submodules/CEF/Windows")) {
  51. console.log("\nBUILD ERROR:\n\nSubmodules not initialized. When cloning repository, please use:\ngit clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine\n")
  52. process.exit(1);
  53. }
  54. console.log("\n\nBuilding Atomic Editor, this process will take a few minutes\n");
  55. var buildTask = jake.Task['build:atomiceditor'];
  56. if (config["with-android"]) {
  57. if (!process.env.ANDROID_NDK) {
  58. console.log("\nANDROID_NDK environment variable not set, exiting\n");
  59. process.exit(1);
  60. }
  61. }
  62. if (config["with-ios"]) {
  63. if (os.platform() != "darwin") {
  64. console.log("\niOS platform requires macOS, exiting\n");
  65. process.exit(1);
  66. }
  67. }
  68. buildTask.invoke();
  69. }